huh?
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@@ -21,14 +21,6 @@ out gl_PerVertex {
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};
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void main() {
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float scale = 0.01;
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mat4 invert = mat4(
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scale, 0., 0., 0.,
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0., scale, 0., 0.,
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0., 0., scale, 0.,
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0., 0., 0., 1.
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);
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// Vertex position in camera
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gl_Position = ubo.ortho_projection * vec4(position, 1.0);
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