input stuff
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@@ -31,7 +31,7 @@ use pipelines::vs;
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use crate::config::RenderConfig;
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use crate::vulkan::gameobject::GameObject;
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use self::mesh::CPUVertex;
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use self::mesh::{CPUVertexList};
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pub mod pipelines;
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pub mod gameobject;
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@@ -428,22 +428,13 @@ impl VulkanRenderer {
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pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize {
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let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, mesh.indices.into_iter()).unwrap();
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match mesh.vertices.get(0).unwrap() {
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CPUVertex::Vertex3D(_) => {
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let verts: Vec<Vertex> = mesh.vertices.into_iter().filter_map(|v| match v {
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CPUVertex::Vertex3D(vert) => Some(vert),
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CPUVertex::VertexText(_) => None
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}).collect();
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match mesh.vertices {
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CPUVertexList::Vertex3D(verts) => {
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let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
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self.game_data.meshes.push(Mesh { vertex_buffer, index_buffer, original_path });
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self.game_data.meshes.len() - 1
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},
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CPUVertex::VertexText(_) => {
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let verts: Vec<TextVertex> = mesh.vertices.into_iter().filter_map(|v| match v {
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CPUVertex::Vertex3D(_) => None,
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CPUVertex::VertexText(vert) => Some(vert)
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}).collect();
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CPUVertexList::VertexText(verts) => {
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let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
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self.game_data.meshes_text.push(Mesh { vertex_buffer, index_buffer, original_path });
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self.game_data.meshes_text.len() - 1
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@@ -451,24 +442,16 @@ impl VulkanRenderer {
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}
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}
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pub fn update_mesh(self: &mut Self, mesh_index: usize, vertices: Vec<CPUVertex>, indices: Vec<u32>) {
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pub fn update_mesh(self: &mut Self, mesh_index: usize, vertices: CPUVertexList, indices: Vec<u32>) {
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let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, indices.into_iter()).unwrap();
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match vertices.get(0).unwrap() {
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CPUVertex::Vertex3D(_) => {
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let verts: Vec<Vertex> = vertices.into_iter().filter_map(|v| match v {
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CPUVertex::Vertex3D(vert) => Some(vert),
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CPUVertex::VertexText(_) => None
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}).collect();
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match vertices {
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CPUVertexList::Vertex3D(verts) => {
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let mesh = &mut self.game_data.meshes[mesh_index];
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mesh.vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
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mesh.index_buffer = index_buffer;
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},
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CPUVertex::VertexText(_) => {
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let verts: Vec<TextVertex> = vertices.into_iter().filter_map(|v| match v {
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CPUVertex::Vertex3D(_) => None,
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CPUVertex::VertexText(vert) => Some(vert)
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}).collect();
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CPUVertexList::VertexText(verts) => {
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let mesh = &mut self.game_data.meshes_text[mesh_index];
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mesh.vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
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mesh.index_buffer = index_buffer;
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