input stuff

This commit is contained in:
2021-10-14 07:30:12 +02:00
parent 3d449456e6
commit 35f3d0e4a8
4 changed files with 72 additions and 51 deletions

View File

@@ -12,9 +12,9 @@ use player::Player;
use crate::{config::LogConfig, vulkan}; use crate::{config::LogConfig, vulkan};
use crate::input::InputState; use crate::input::InputState;
use crate::vulkan::{Game, MeshHandle, TextVertex, Texture, TextureHandle, Vertex, VulkanRenderer}; use crate::vulkan::{Game, MeshHandle, TextVertex, TextureHandle, Vertex, VulkanRenderer};
use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable}; use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
use crate::vulkan::mesh::{self, CPUMesh, CPUVertex}; use crate::vulkan::mesh::{self, CPUMesh, CPUVertexList};
use crate::vulkan::pipelines::vs::ty::ObjectUniformData; use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
pub mod player; pub mod player;
@@ -30,7 +30,8 @@ pub struct TestGame {
pub last_time: f32, pub last_time: f32,
pub components: Vec<Box<dyn Updatable>>, pub components: Vec<Box<dyn Updatable>>,
pub paused: bool, pub paused: bool,
pub font: FontArc pub font: FontArc,
pub test_str: String,
} }
impl Game for TestGame { impl Game for TestGame {
@@ -82,10 +83,17 @@ impl Game for TestGame {
} }
if self.input.button_just_pressed("test") { if self.input.button_just_pressed("test") {
// self.paused = !self.paused; self.paused = !self.paused;
self.text_objects[0].update_text("holy shit look at this", 200.0, renderer, &mut self.game_objects);
} }
for char in self.input.typed_characters.iter() {
match char {
'\u{8}' => { self.test_str.pop(); },
c => { self.test_str.push(*c); },
}
}
self.text_objects[0].update_text(&self.test_str, 30., renderer, &mut self.game_objects);
// Custom game object stuff // Custom game object stuff
let light_pos = vec3(2.0, 0.5, 2.0); let light_pos = vec3(2.0, 0.5, 2.0);
if !self.paused { if !self.paused {
@@ -124,6 +132,7 @@ impl TestGame {
components: vec![], components: vec![],
paused: false, paused: false,
font: FontArc::try_from_slice(include_bytes!("../../models/FiraCode-Regular.ttf")).unwrap(), font: FontArc::try_from_slice(include_bytes!("../../models/FiraCode-Regular.ttf")).unwrap(),
test_str: String::new()
} }
} }
@@ -255,17 +264,18 @@ pub fn update_text_quads(quads: Vec<Vec<TextVertex>>, texture_index: usize, mesh
let mut final_indices: Vec<u32> = vec![]; let mut final_indices: Vec<u32> = vec![];
let mut index_offset = 0; let mut index_offset = 0;
for quad in quads { for mut quad in quads {
final_vertices.append(&mut quad.iter().map(|v| CPUVertex::VertexText(TextVertex { position: v.position, uv: [v.uv[0], v.uv[1]] })).collect()); let len = quad.len();
final_vertices.append(&mut quad);
final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect()); final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect());
index_offset += quad.len() as u32; index_offset += len as u32;
} }
if let Some(idx) = mesh_index { if let Some(idx) = mesh_index {
renderer.update_mesh(idx, final_vertices, final_indices); renderer.update_mesh(idx, CPUVertexList::VertexText(final_vertices), final_indices);
None None
} else { } else {
let mesh = CPUMesh { let mesh = CPUMesh {
vertices: final_vertices, vertices: CPUVertexList::VertexText(final_vertices),
indices: final_indices, indices: final_indices,
local_texture_index: Some(texture_index), local_texture_index: Some(texture_index),
local_normal_map_index: None, local_normal_map_index: None,

View File

@@ -10,7 +10,7 @@ use gilrs;
use gilrs::{EventType, Gilrs}; use gilrs::{EventType, Gilrs};
use serde_derive::{Deserialize, Serialize}; use serde_derive::{Deserialize, Serialize};
use toml; use toml;
use winit::event::{DeviceEvent, ElementState, Event, ModifiersState, MouseButton, MouseScrollDelta, ScanCode, Touch, TouchPhase, WindowEvent}; use winit::event::{DeviceEvent, ElementState, Event, ModifiersState, MouseButton, MouseScrollDelta, ScanCode, Touch, TouchPhase, VirtualKeyCode, WindowEvent};
use crate::config::LogConfig; use crate::config::LogConfig;
@@ -77,15 +77,16 @@ pub struct InputState {
pub mouse_delta_x: f64, pub mouse_delta_x: f64,
pub mouse_delta_y: f64, pub mouse_delta_y: f64,
pub mouse_position: Vector2<f64>, pub mouse_position: Vector2<f64>,
pub typed_characters: Vec<char>,
input_events: HashSet<DigitalInputEvent>, input_events: HashSet<DigitalInputEvent>,
pressed_scan_codes: HashSet<ScanCode>, pub pressed_scan_codes: HashSet<ScanCode>,
pressed_mouse_buttons: HashSet<MouseButton>, pub pressed_mouse_buttons: HashSet<MouseButton>,
pressed_touch_positions: HashMap<u64, Vector2<f64>>, pressed_touch_positions: HashMap<u64, Vector2<f64>>,
analog_wheel_state: f32, analog_wheel_state: f32,
config: InputConfigConfig, config: InputConfigConfig,
log_config: LogConfig, log_config: LogConfig,
controller_input: Gilrs, controller_input: Gilrs,
touch_inputs: Vec<TouchInput> touch_inputs: Vec<TouchInput>,
} }
#[derive(Debug, Eq, PartialEq, Hash, Clone)] #[derive(Debug, Eq, PartialEq, Hash, Clone)]
@@ -115,7 +116,7 @@ impl InputState {
input_events: HashSet::new(), pressed_scan_codes: HashSet::new(), input_events: HashSet::new(), pressed_scan_codes: HashSet::new(),
pressed_mouse_buttons: HashSet::new(), pressed_touch_positions: HashMap::new(), touch_inputs: vec![], analog_wheel_state: 0.0, pressed_mouse_buttons: HashSet::new(), pressed_touch_positions: HashMap::new(), touch_inputs: vec![], analog_wheel_state: 0.0,
config: config.config, mouse_delta_x: 0.0, mouse_delta_y: 0.0, mouse_position: Vector2::zero(), log_config, config: config.config, mouse_delta_x: 0.0, mouse_delta_y: 0.0, mouse_position: Vector2::zero(), log_config,
controller_input: Gilrs::new().unwrap() }; controller_input: Gilrs::new().unwrap(), typed_characters: vec![] };
// Create virtual buttons from config // Create virtual buttons from config
config.button.iter().for_each(|bn| { config.button.iter().for_each(|bn| {
@@ -130,7 +131,7 @@ impl InputState {
// Keyboard buttons // Keyboard buttons
if let Some(scan_code) = bn.scan_code { if let Some(scan_code) = bn.scan_code {
inputs.push(DigitalInput::Keyboard(KeyboardInput { scan_code, modifiers: modifiers.clone() })); inputs.push(DigitalInput::Keyboard(KeyboardInput { scan_code, key_code: None, modifiers: modifiers.clone() }));
} }
// Mouse buttons // Mouse buttons
@@ -235,7 +236,7 @@ impl InputState {
} }
} }
self.on_keyboard_event(input.state, input.scancode, KeyboardModifierState::from_deprecated_state(&input.modifiers)); self.on_keyboard_event(input.state, input.scancode, input.virtual_keycode, KeyboardModifierState::from_deprecated_state(&input.modifiers));
}, },
Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => { Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => {
if self.log_config.input.buttons { if self.log_config.input.buttons {
@@ -277,6 +278,9 @@ impl InputState {
} }
self.on_touch_event(touch); self.on_touch_event(touch);
}, },
Event::WindowEvent { event: WindowEvent::ReceivedCharacter(c), .. } => {
self.typed_characters.push(*c);
},
_ => {} _ => {}
} }
} }
@@ -300,6 +304,26 @@ impl InputState {
} }
} }
pub fn _scan_code_just_pressed(&self, scan_code: &ScanCode) -> bool {
self.input_events.iter().any(|ie| match ie {
DigitalInputEvent::Pressed(di) => match di {
DigitalInput::Keyboard(ki) => ki.scan_code == *scan_code,
_ => false,
},
_ => false,
})
}
pub fn _scan_code_just_released(&self, scan_code: &ScanCode) -> bool {
self.input_events.iter().any(|ie| match ie {
DigitalInputEvent::Released(di) => match di {
DigitalInput::Keyboard(ki) => ki.scan_code == *scan_code,
_ => false,
},
_ => false,
})
}
pub fn button_just_pressed(self: &Self, button_code: &str) -> bool { pub fn button_just_pressed(self: &Self, button_code: &str) -> bool {
match self.virtual_buttons.get(button_code) { match self.virtual_buttons.get(button_code) {
Some(virtual_button) => { Some(virtual_button) => {
@@ -500,8 +524,8 @@ impl InputState {
if input.digital_inputs.iter().any(|di| self.digital_input_pressed(di)) { 1.0 } else { 0.0 } if input.digital_inputs.iter().any(|di| self.digital_input_pressed(di)) { 1.0 } else { 0.0 }
} }
pub fn on_keyboard_event(self: &mut Self, state: ElementState, scan_code: ScanCode, modifiers: KeyboardModifierState) { pub fn on_keyboard_event(self: &mut Self, state: ElementState, scan_code: ScanCode, key_code: Option<VirtualKeyCode>, modifiers: KeyboardModifierState) {
let input = DigitalInput::Keyboard(KeyboardInput { scan_code, modifiers }); let input = DigitalInput::Keyboard(KeyboardInput { scan_code, key_code, modifiers });
match state { match state {
ElementState::Pressed => { ElementState::Pressed => {
if self.pressed_scan_codes.contains(&scan_code) { return; } if self.pressed_scan_codes.contains(&scan_code) { return; }
@@ -604,6 +628,7 @@ impl InputState {
self.mouse_delta_x = 0.0; self.mouse_delta_x = 0.0;
self.mouse_delta_y = 0.0; self.mouse_delta_y = 0.0;
self.input_events.clear(); self.input_events.clear();
self.typed_characters.clear();
// Store final touch positions as base for next frame // Store final touch positions as base for next frame
for touch_input in &mut self.touch_inputs { for touch_input in &mut self.touch_inputs {
@@ -641,6 +666,7 @@ pub enum DigitalInput {
#[derive(Debug, Eq, PartialEq, Hash, Clone)] #[derive(Debug, Eq, PartialEq, Hash, Clone)]
pub struct KeyboardInput { pub struct KeyboardInput {
scan_code: ScanCode, scan_code: ScanCode,
key_code: Option<VirtualKeyCode>,
modifiers: KeyboardModifierState, modifiers: KeyboardModifierState,
} }

View File

@@ -28,14 +28,14 @@ impl From<String> for LoadError {
} }
#[derive(Debug)] #[derive(Debug)]
pub enum CPUVertex { pub enum CPUVertexList {
Vertex3D(Vertex), Vertex3D(Vec<Vertex>),
VertexText(TextVertex) VertexText(Vec<TextVertex>)
} }
#[derive(Debug)] #[derive(Debug)]
pub struct CPUMesh { pub struct CPUMesh {
pub vertices: Vec<CPUVertex>, pub vertices: CPUVertexList,
pub indices: Vec<u32>, pub indices: Vec<u32>,
pub local_texture_index: Option<usize>, pub local_texture_index: Option<usize>,
pub local_normal_map_index: Option<usize>, pub local_normal_map_index: Option<usize>,
@@ -88,16 +88,18 @@ pub fn load_mesh<V>(mesh_path: &str, print_status: bool) -> Result<(Vec<CPUMesh>
reader.read_tangents(), reader.read_tangents(),
reader.read_joints(0), reader.read_joints(0),
reader.read_weights(0)); reader.read_weights(0));
let vertices = vertices_result?.iter().map(|v| CPUVertex::Vertex3D(v.clone())).collect();
let verts = vertices_result?;
let vert_count = verts.len();
let cpu_mesh = CPUMesh { let cpu_mesh = CPUMesh {
vertices, vertices: CPUVertexList::Vertex3D(verts),
indices: indices.into_u32().collect(), indices: indices.into_u32().collect(),
local_texture_index: texture_index, local_texture_index: texture_index,
local_normal_map_index: normal_map_index, local_normal_map_index: normal_map_index,
name: mesh.name().map(|n| n.to_owned()), name: mesh.name().map(|n| n.to_owned()),
}; };
if print_status { if print_status {
let vert_count = cpu_mesh.vertices.len();
let index_count = cpu_mesh.indices.len(); let index_count = cpu_mesh.indices.len();
total_vertices += vert_count; total_vertices += vert_count;

View File

@@ -31,7 +31,7 @@ use pipelines::vs;
use crate::config::RenderConfig; use crate::config::RenderConfig;
use crate::vulkan::gameobject::GameObject; use crate::vulkan::gameobject::GameObject;
use self::mesh::CPUVertex; use self::mesh::{CPUVertexList};
pub mod pipelines; pub mod pipelines;
pub mod gameobject; pub mod gameobject;
@@ -428,22 +428,13 @@ impl VulkanRenderer {
pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize { pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize {
let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, mesh.indices.into_iter()).unwrap(); let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, mesh.indices.into_iter()).unwrap();
match mesh.vertices.get(0).unwrap() { match mesh.vertices {
CPUVertex::Vertex3D(_) => { CPUVertexList::Vertex3D(verts) => {
let verts: Vec<Vertex> = mesh.vertices.into_iter().filter_map(|v| match v {
CPUVertex::Vertex3D(vert) => Some(vert),
CPUVertex::VertexText(_) => None
}).collect();
let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap(); let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
self.game_data.meshes.push(Mesh { vertex_buffer, index_buffer, original_path }); self.game_data.meshes.push(Mesh { vertex_buffer, index_buffer, original_path });
self.game_data.meshes.len() - 1 self.game_data.meshes.len() - 1
}, },
CPUVertex::VertexText(_) => { CPUVertexList::VertexText(verts) => {
let verts: Vec<TextVertex> = mesh.vertices.into_iter().filter_map(|v| match v {
CPUVertex::Vertex3D(_) => None,
CPUVertex::VertexText(vert) => Some(vert)
}).collect();
let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap(); let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
self.game_data.meshes_text.push(Mesh { vertex_buffer, index_buffer, original_path }); self.game_data.meshes_text.push(Mesh { vertex_buffer, index_buffer, original_path });
self.game_data.meshes_text.len() - 1 self.game_data.meshes_text.len() - 1
@@ -451,24 +442,16 @@ impl VulkanRenderer {
} }
} }
pub fn update_mesh(self: &mut Self, mesh_index: usize, vertices: Vec<CPUVertex>, indices: Vec<u32>) { pub fn update_mesh(self: &mut Self, mesh_index: usize, vertices: CPUVertexList, indices: Vec<u32>) {
let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, indices.into_iter()).unwrap(); let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, indices.into_iter()).unwrap();
match vertices.get(0).unwrap() { match vertices {
CPUVertex::Vertex3D(_) => { CPUVertexList::Vertex3D(verts) => {
let verts: Vec<Vertex> = vertices.into_iter().filter_map(|v| match v {
CPUVertex::Vertex3D(vert) => Some(vert),
CPUVertex::VertexText(_) => None
}).collect();
let mesh = &mut self.game_data.meshes[mesh_index]; let mesh = &mut self.game_data.meshes[mesh_index];
mesh.vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap(); mesh.vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
mesh.index_buffer = index_buffer; mesh.index_buffer = index_buffer;
}, },
CPUVertex::VertexText(_) => { CPUVertexList::VertexText(verts) => {
let verts: Vec<TextVertex> = vertices.into_iter().filter_map(|v| match v {
CPUVertex::Vertex3D(_) => None,
CPUVertex::VertexText(vert) => Some(vert)
}).collect();
let mesh = &mut self.game_data.meshes_text[mesh_index]; let mesh = &mut self.game_data.meshes_text[mesh_index];
mesh.vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap(); mesh.vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
mesh.index_buffer = index_buffer; mesh.index_buffer = index_buffer;