input stuff
This commit is contained in:
@@ -12,9 +12,9 @@ use player::Player;
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use crate::{config::LogConfig, vulkan};
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use crate::input::InputState;
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use crate::vulkan::{Game, MeshHandle, TextVertex, Texture, TextureHandle, Vertex, VulkanRenderer};
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use crate::vulkan::{Game, MeshHandle, TextVertex, TextureHandle, Vertex, VulkanRenderer};
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use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
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use crate::vulkan::mesh::{self, CPUMesh, CPUVertex};
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use crate::vulkan::mesh::{self, CPUMesh, CPUVertexList};
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use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
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pub mod player;
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@@ -30,7 +30,8 @@ pub struct TestGame {
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pub last_time: f32,
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pub components: Vec<Box<dyn Updatable>>,
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pub paused: bool,
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pub font: FontArc
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pub font: FontArc,
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pub test_str: String,
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}
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impl Game for TestGame {
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@@ -82,10 +83,17 @@ impl Game for TestGame {
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}
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if self.input.button_just_pressed("test") {
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// self.paused = !self.paused;
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self.text_objects[0].update_text("holy shit look at this", 200.0, renderer, &mut self.game_objects);
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self.paused = !self.paused;
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}
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for char in self.input.typed_characters.iter() {
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match char {
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'\u{8}' => { self.test_str.pop(); },
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c => { self.test_str.push(*c); },
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}
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}
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self.text_objects[0].update_text(&self.test_str, 30., renderer, &mut self.game_objects);
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// Custom game object stuff
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let light_pos = vec3(2.0, 0.5, 2.0);
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if !self.paused {
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@@ -124,6 +132,7 @@ impl TestGame {
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components: vec![],
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paused: false,
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font: FontArc::try_from_slice(include_bytes!("../../models/FiraCode-Regular.ttf")).unwrap(),
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test_str: String::new()
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}
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}
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@@ -255,17 +264,18 @@ pub fn update_text_quads(quads: Vec<Vec<TextVertex>>, texture_index: usize, mesh
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let mut final_indices: Vec<u32> = vec![];
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let mut index_offset = 0;
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for quad in quads {
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final_vertices.append(&mut quad.iter().map(|v| CPUVertex::VertexText(TextVertex { position: v.position, uv: [v.uv[0], v.uv[1]] })).collect());
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for mut quad in quads {
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let len = quad.len();
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final_vertices.append(&mut quad);
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final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect());
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index_offset += quad.len() as u32;
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index_offset += len as u32;
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}
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if let Some(idx) = mesh_index {
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renderer.update_mesh(idx, final_vertices, final_indices);
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renderer.update_mesh(idx, CPUVertexList::VertexText(final_vertices), final_indices);
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None
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} else {
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let mesh = CPUMesh {
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vertices: final_vertices,
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vertices: CPUVertexList::VertexText(final_vertices),
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indices: final_indices,
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local_texture_index: Some(texture_index),
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local_normal_map_index: None,
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44
src/input.rs
44
src/input.rs
@@ -10,7 +10,7 @@ use gilrs;
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use gilrs::{EventType, Gilrs};
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use serde_derive::{Deserialize, Serialize};
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use toml;
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use winit::event::{DeviceEvent, ElementState, Event, ModifiersState, MouseButton, MouseScrollDelta, ScanCode, Touch, TouchPhase, WindowEvent};
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use winit::event::{DeviceEvent, ElementState, Event, ModifiersState, MouseButton, MouseScrollDelta, ScanCode, Touch, TouchPhase, VirtualKeyCode, WindowEvent};
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use crate::config::LogConfig;
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@@ -77,15 +77,16 @@ pub struct InputState {
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pub mouse_delta_x: f64,
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pub mouse_delta_y: f64,
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pub mouse_position: Vector2<f64>,
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pub typed_characters: Vec<char>,
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input_events: HashSet<DigitalInputEvent>,
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pressed_scan_codes: HashSet<ScanCode>,
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pressed_mouse_buttons: HashSet<MouseButton>,
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pub pressed_scan_codes: HashSet<ScanCode>,
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pub pressed_mouse_buttons: HashSet<MouseButton>,
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pressed_touch_positions: HashMap<u64, Vector2<f64>>,
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analog_wheel_state: f32,
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config: InputConfigConfig,
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log_config: LogConfig,
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controller_input: Gilrs,
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touch_inputs: Vec<TouchInput>
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touch_inputs: Vec<TouchInput>,
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}
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#[derive(Debug, Eq, PartialEq, Hash, Clone)]
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@@ -115,7 +116,7 @@ impl InputState {
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input_events: HashSet::new(), pressed_scan_codes: HashSet::new(),
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pressed_mouse_buttons: HashSet::new(), pressed_touch_positions: HashMap::new(), touch_inputs: vec![], analog_wheel_state: 0.0,
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config: config.config, mouse_delta_x: 0.0, mouse_delta_y: 0.0, mouse_position: Vector2::zero(), log_config,
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controller_input: Gilrs::new().unwrap() };
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controller_input: Gilrs::new().unwrap(), typed_characters: vec![] };
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// Create virtual buttons from config
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config.button.iter().for_each(|bn| {
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@@ -130,7 +131,7 @@ impl InputState {
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// Keyboard buttons
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if let Some(scan_code) = bn.scan_code {
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inputs.push(DigitalInput::Keyboard(KeyboardInput { scan_code, modifiers: modifiers.clone() }));
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inputs.push(DigitalInput::Keyboard(KeyboardInput { scan_code, key_code: None, modifiers: modifiers.clone() }));
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}
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// Mouse buttons
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@@ -235,7 +236,7 @@ impl InputState {
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}
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}
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self.on_keyboard_event(input.state, input.scancode, KeyboardModifierState::from_deprecated_state(&input.modifiers));
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self.on_keyboard_event(input.state, input.scancode, input.virtual_keycode, KeyboardModifierState::from_deprecated_state(&input.modifiers));
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},
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Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => {
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if self.log_config.input.buttons {
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@@ -277,6 +278,9 @@ impl InputState {
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}
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self.on_touch_event(touch);
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},
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Event::WindowEvent { event: WindowEvent::ReceivedCharacter(c), .. } => {
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self.typed_characters.push(*c);
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},
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_ => {}
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}
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}
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@@ -300,6 +304,26 @@ impl InputState {
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}
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}
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pub fn _scan_code_just_pressed(&self, scan_code: &ScanCode) -> bool {
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self.input_events.iter().any(|ie| match ie {
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DigitalInputEvent::Pressed(di) => match di {
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DigitalInput::Keyboard(ki) => ki.scan_code == *scan_code,
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_ => false,
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},
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_ => false,
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})
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}
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pub fn _scan_code_just_released(&self, scan_code: &ScanCode) -> bool {
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self.input_events.iter().any(|ie| match ie {
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DigitalInputEvent::Released(di) => match di {
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DigitalInput::Keyboard(ki) => ki.scan_code == *scan_code,
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_ => false,
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},
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_ => false,
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})
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}
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pub fn button_just_pressed(self: &Self, button_code: &str) -> bool {
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match self.virtual_buttons.get(button_code) {
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Some(virtual_button) => {
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@@ -500,8 +524,8 @@ impl InputState {
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if input.digital_inputs.iter().any(|di| self.digital_input_pressed(di)) { 1.0 } else { 0.0 }
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}
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pub fn on_keyboard_event(self: &mut Self, state: ElementState, scan_code: ScanCode, modifiers: KeyboardModifierState) {
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let input = DigitalInput::Keyboard(KeyboardInput { scan_code, modifiers });
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pub fn on_keyboard_event(self: &mut Self, state: ElementState, scan_code: ScanCode, key_code: Option<VirtualKeyCode>, modifiers: KeyboardModifierState) {
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let input = DigitalInput::Keyboard(KeyboardInput { scan_code, key_code, modifiers });
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match state {
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ElementState::Pressed => {
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if self.pressed_scan_codes.contains(&scan_code) { return; }
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@@ -604,6 +628,7 @@ impl InputState {
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self.mouse_delta_x = 0.0;
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self.mouse_delta_y = 0.0;
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self.input_events.clear();
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self.typed_characters.clear();
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// Store final touch positions as base for next frame
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for touch_input in &mut self.touch_inputs {
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@@ -641,6 +666,7 @@ pub enum DigitalInput {
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#[derive(Debug, Eq, PartialEq, Hash, Clone)]
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pub struct KeyboardInput {
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scan_code: ScanCode,
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key_code: Option<VirtualKeyCode>,
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modifiers: KeyboardModifierState,
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}
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@@ -28,14 +28,14 @@ impl From<String> for LoadError {
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}
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#[derive(Debug)]
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pub enum CPUVertex {
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Vertex3D(Vertex),
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VertexText(TextVertex)
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pub enum CPUVertexList {
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Vertex3D(Vec<Vertex>),
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VertexText(Vec<TextVertex>)
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}
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#[derive(Debug)]
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pub struct CPUMesh {
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pub vertices: Vec<CPUVertex>,
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pub vertices: CPUVertexList,
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pub indices: Vec<u32>,
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pub local_texture_index: Option<usize>,
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pub local_normal_map_index: Option<usize>,
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@@ -88,16 +88,18 @@ pub fn load_mesh<V>(mesh_path: &str, print_status: bool) -> Result<(Vec<CPUMesh>
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reader.read_tangents(),
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reader.read_joints(0),
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reader.read_weights(0));
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let vertices = vertices_result?.iter().map(|v| CPUVertex::Vertex3D(v.clone())).collect();
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let verts = vertices_result?;
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let vert_count = verts.len();
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let cpu_mesh = CPUMesh {
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vertices,
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vertices: CPUVertexList::Vertex3D(verts),
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indices: indices.into_u32().collect(),
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local_texture_index: texture_index,
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local_normal_map_index: normal_map_index,
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name: mesh.name().map(|n| n.to_owned()),
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};
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if print_status {
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let vert_count = cpu_mesh.vertices.len();
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let index_count = cpu_mesh.indices.len();
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total_vertices += vert_count;
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@@ -31,7 +31,7 @@ use pipelines::vs;
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use crate::config::RenderConfig;
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use crate::vulkan::gameobject::GameObject;
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use self::mesh::CPUVertex;
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use self::mesh::{CPUVertexList};
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pub mod pipelines;
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pub mod gameobject;
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@@ -428,22 +428,13 @@ impl VulkanRenderer {
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pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize {
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let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, mesh.indices.into_iter()).unwrap();
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match mesh.vertices.get(0).unwrap() {
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CPUVertex::Vertex3D(_) => {
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let verts: Vec<Vertex> = mesh.vertices.into_iter().filter_map(|v| match v {
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CPUVertex::Vertex3D(vert) => Some(vert),
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CPUVertex::VertexText(_) => None
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}).collect();
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match mesh.vertices {
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CPUVertexList::Vertex3D(verts) => {
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let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
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self.game_data.meshes.push(Mesh { vertex_buffer, index_buffer, original_path });
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self.game_data.meshes.len() - 1
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},
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CPUVertex::VertexText(_) => {
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let verts: Vec<TextVertex> = mesh.vertices.into_iter().filter_map(|v| match v {
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CPUVertex::Vertex3D(_) => None,
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CPUVertex::VertexText(vert) => Some(vert)
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}).collect();
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CPUVertexList::VertexText(verts) => {
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let vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
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self.game_data.meshes_text.push(Mesh { vertex_buffer, index_buffer, original_path });
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self.game_data.meshes_text.len() - 1
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@@ -451,24 +442,16 @@ impl VulkanRenderer {
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}
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}
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pub fn update_mesh(self: &mut Self, mesh_index: usize, vertices: Vec<CPUVertex>, indices: Vec<u32>) {
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pub fn update_mesh(self: &mut Self, mesh_index: usize, vertices: CPUVertexList, indices: Vec<u32>) {
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let index_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::index_buffer(), false, indices.into_iter()).unwrap();
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match vertices.get(0).unwrap() {
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CPUVertex::Vertex3D(_) => {
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let verts: Vec<Vertex> = vertices.into_iter().filter_map(|v| match v {
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CPUVertex::Vertex3D(vert) => Some(vert),
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CPUVertex::VertexText(_) => None
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}).collect();
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match vertices {
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CPUVertexList::Vertex3D(verts) => {
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let mesh = &mut self.game_data.meshes[mesh_index];
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mesh.vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
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mesh.index_buffer = index_buffer;
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},
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CPUVertex::VertexText(_) => {
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let verts: Vec<TextVertex> = vertices.into_iter().filter_map(|v| match v {
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CPUVertex::Vertex3D(_) => None,
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CPUVertex::VertexText(vert) => Some(vert)
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}).collect();
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CPUVertexList::VertexText(verts) => {
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let mesh = &mut self.game_data.meshes_text[mesh_index];
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mesh.vertex_buffer = CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::vertex_buffer(), false, verts.into_iter()).unwrap();
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mesh.index_buffer = index_buffer;
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