dynamic cache texture size!!
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@@ -350,6 +350,7 @@ impl Drawcall for TextShader {
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let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
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let diffuse = &renderer.game_data.textures[textures.texture_index];
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println!("Using diffuse image with size {:?}", diffuse.image.dimensions());
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descriptor_set = Arc::new(builder
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.add_buffer(uniform_buffer.clone()).unwrap()
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