Simple normal map implementation
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10
src/main.rs
10
src/main.rs
@@ -104,11 +104,11 @@ fn _matrix_vector_mul(matrix: &Matrix4<f32>, vector: &Vector3<f32>) -> Vector3<f
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impl TestGame {
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fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
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let cube = self.add_from_gltf(renderer, "models/box.glb");
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cube.get_game_object(renderer).unwrap().position = vec3(3.0, 4.0, 5.0);
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let sphere = self.add_from_gltf(renderer, "models/sphere.glb");
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sphere.get_game_object(renderer).unwrap().position = vec3(0.0, 0.0, 0.0);
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// let cube = self.add_from_gltf(renderer, "models/box.glb");
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// cube.get_game_object(renderer).unwrap().position = vec3(3.0, 4.0, 5.0);
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//
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// let sphere = self.add_from_gltf(renderer, "models/sphere.glb");
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// sphere.get_game_object(renderer).unwrap().position = vec3(0.0, 0.0, 0.0);
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let plane = self.add_from_gltf(renderer, "models/plane.glb");
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plane.get_game_object(renderer).unwrap().position = vec3(0.0, -1.0, 0.0);
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