Temporarily use push constants to set view/projection matrices
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@@ -68,6 +68,8 @@ impl Game for TestGame {
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renderer.game_data.line_push_constants.view = view.into();
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renderer.game_data.line_push_constants.projection = proj.into();
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renderer.game_data.push_constants.view = view.into();
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renderer.game_data.push_constants.projection = proj.into();
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self.input.frame_end();
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