gameobjects

This commit is contained in:
2020-06-28 01:29:47 +02:00
parent 15f3952c1b
commit 419a329fc8
6 changed files with 102 additions and 37 deletions

47
src/gameobject.rs Normal file
View File

@@ -0,0 +1,47 @@
use cgmath::{Matrix4, SquareMatrix, Vector3, vec3};
use crate::vulkan::{MeshHandle, VulkanRenderer};
use crate::input::InputState;
pub struct GameObject {
pub mesh_index: usize,
pub texture_index: usize,
pub model_matrix: Matrix4<f32>,
}
impl GameObject {
pub fn new(mesh: MeshHandle, texture_index: usize) -> GameObject {
GameObject { mesh_index: mesh, texture_index, model_matrix: Matrix4::identity() }
}
pub fn set_position(&mut self, x: f32, y: f32, z: f32) {
self.model_matrix.w.x = x;
self.model_matrix.w.y = y;
self.model_matrix.w.z = z;
}
pub fn get_position(&self) -> Vector3<f32> {
vec3(self.model_matrix.w.x, self.model_matrix.w.y, self.model_matrix.w.z)
}
pub fn translate(&mut self, x: f32, y: f32, z: f32) {
self.model_matrix.w.x += x;
self.model_matrix.w.y += y;
self.model_matrix.w.z += z;
}
pub fn update(&mut self, delta_time: f32, input: &InputState) {
if input.button_down("test") {
self.translate(delta_time as f32, 0.0, 0.0);
}
}
}
pub struct GameObjectHandle {
pub object_index: usize
}
impl GameObjectHandle {
pub fn get_game_object<'a>(&mut self, renderer: &'a mut VulkanRenderer) -> Option<&'a mut GameObject> {
renderer.game_data.game_objects.get_mut(self.object_index)
}
}

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@@ -194,9 +194,9 @@ impl InputState {
if self.log_config.input_events {
let mods = mods_to_string(&KeyboardModifierState::from_deprecated_state(&input.modifiers));
if mods.len() > 0 {
println!("Keyboard {:?} {:?} {:?} + {:?}", device_id, input.state, &mods, input.scancode)
println!("Keyboard {:?} {:?} {:?} + {:?}", device_id, input.state, &mods, input.virtual_keycode)
} else {
println!("Keyboard {:?} {:?} {:?}", device_id, input.state, input.scancode)
println!("Keyboard {:?} {:?} {:?}", device_id, input.state, input.virtual_keycode)
}
}
@@ -352,6 +352,7 @@ impl InputState {
let input = DigitalInput::Keyboard(KeyboardInput { scan_code, modifiers });
match state {
ElementState::Pressed => {
if self.pressed_scan_codes.contains(&scan_code) { return; }
self.input_events.insert(DigitalInputEvent::Pressed(input));
self.pressed_scan_codes.insert(scan_code);
},

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@@ -3,21 +3,25 @@ use winit::event::Event;
use crate::config::LogConfig;
use crate::input::InputState;
use crate::vulkan::{Game, GameObject, GameObjectHandle, LinePoint, MeshHandle, VulkanRenderer};
use crate::vulkan::{Game, LinePoint, MeshHandle, VulkanRenderer};
use crate::vulkan::vs::ty::ObjectUniformData;
use crate::gameobject::{GameObject, GameObjectHandle};
mod vulkan;
mod input;
mod config;
mod mesh;
mod gameobject;
struct TestGame {
input: InputState,
cam_position: Vector3<f32>,
cam_rotation: Quaternion<f32>,
test_meshes: Vec<(MeshHandle, usize)>,
cubes: Vec<GameObjectHandle>,
meshes: Vec<(MeshHandle, usize)>,
game_objects: Vec<GameObjectHandle>,
log_config: LogConfig,
texture_index_counter: usize,
last_time: f32,
}
impl Game for TestGame {
@@ -28,6 +32,13 @@ impl Game for TestGame {
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> ObjectUniformData {
self.input.frame_start();
let time = (renderer.game_data.start_time.elapsed().unwrap().as_micros() as f64 / 1000000.0) as f32;
let frame_time = time - self.last_time;
let input = &self.input;
let objects = &mut self.game_objects;
objects.iter_mut().for_each(|game_object| {
game_object.get_game_object(renderer).unwrap().update(frame_time, &input);
});
// User interaction
if self.input.button_just_released("quit") {
@@ -39,12 +50,7 @@ impl Game for TestGame {
}
if self.input.button_down("print_framerate") {
// println!("{:.0} ms / {:.0} FPS", frame_time * 1000.0, 1.0 / frame_time);
}
if self.input.button_just_pressed("test") {
println!("test");
self.cubes = self.test_meshes.iter().map(|(mesh, tex_id)| renderer.add_game_object(GameObject::new(*mesh, *tex_id))).collect();
println!("{:.0} ms / {:.0} FPS", frame_time * 1000.0, 1.0 / frame_time);
}
self.cam_rotation = self.cam_rotation * Quaternion::from_angle_y(Deg(self.input.get_axis("look_horizontal") * 0.05));
@@ -69,6 +75,7 @@ impl Game for TestGame {
renderer.game_data.line_push_constants.view = view.into();
renderer.game_data.line_push_constants.projection = proj.into();
self.last_time = time;
self.input.frame_end();
ObjectUniformData {
@@ -81,16 +88,34 @@ impl Game for TestGame {
impl TestGame {
fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
let (meshes, textures) = mesh::load_mesh("models/box.gltf.glb", self.log_config.mesh_load_info).unwrap();
self.test_meshes = meshes.into_iter().map(|m| {
let id = match m.texture_index {
Some(tex_id) => tex_id + 1,
self.load_gltf(renderer, "models/box.gltf.glb");
self.load_gltf(renderer, "models/sphere.glb");
let cube = self.add_game_object(renderer, 0, 0);
cube.get_game_object(renderer).unwrap().set_position(0.0, 2.0, 0.0);
let sphere = self.add_game_object(renderer, 1, 0);
sphere.get_game_object(renderer).unwrap().set_position(2.0, 0.0, 0.0);
println!("Game loaded!");
}
fn load_gltf(&mut self, renderer: &mut VulkanRenderer, gltf_path: &str) {
let (meshes, textures) = mesh::load_mesh(gltf_path, self.log_config.mesh_load_info).unwrap();
for cpu_mesh in meshes.into_iter() {
let id = match cpu_mesh.texture_index {
Some(tex_id) => tex_id + self.texture_index_counter,
None => 0,
};
(renderer.upload_mesh(m), id)
}).collect();
self.texture_index_counter += 1;
self.meshes.push((renderer.upload_mesh(cpu_mesh), id));
}
textures.iter().for_each(|tex| renderer.upload_texture(tex));
println!("Game loaded!");
}
fn add_game_object(&mut self, renderer: &mut VulkanRenderer, mesh: MeshHandle, texture_index: usize) -> &mut GameObjectHandle {
let obj = GameObject::new(mesh, texture_index);
let obj_handle = renderer.add_game_object(obj);
self.game_objects.push(obj_handle);
self.game_objects.last_mut().unwrap()
}
}
@@ -101,9 +126,11 @@ fn main() {
input: InputState::new("config/input.toml", log_config),
cam_rotation: Quaternion::one(),
cam_position: Vector3::new(0.0, 3.0, -10.0),
test_meshes: vec![],
cubes: vec![],
log_config
meshes: vec![],
game_objects: vec![],
log_config,
texture_index_counter: 1,
last_time: 0.0
};
let line_count = 30;
@@ -120,4 +147,4 @@ fn main() {
game.game_start(&mut renderer);
vulkan::start_event_loop(renderer, Box::new(game), event_loop);
}
}

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@@ -31,6 +31,7 @@ use line_vs::ty::LinePushConstants;
use vs::ty::PushConstants;
use crate::mesh::CPUMesh;
use crate::gameobject::{GameObject, GameObjectHandle};
const VALIDATION_LAYERS: &[&str] = &[
"VK_LAYER_LUNARG_standard_validation"
@@ -62,13 +63,6 @@ pub struct Mesh {
index_buffer: Arc<CpuAccessibleBuffer<[u32]>>,
}
pub struct GameObject {
pub mesh_index: usize,
pub texture_index: usize,
pub model_matrix: Matrix4<f32>,
}
pub(crate) type GameObjectHandle = usize;
pub(crate) type MeshHandle = usize;
pub struct GameData {
@@ -457,9 +451,11 @@ impl VulkanRenderer {
self.game_data.textures.push(image_view);
}
pub fn add_game_object(self: &mut Self, game_object: GameObject) -> usize {
pub fn add_game_object(self: &mut Self, game_object: GameObject) -> GameObjectHandle {
self.game_data.game_objects.push(game_object);
self.game_data.game_objects.len() - 1
GameObjectHandle {
object_index: self.game_data.game_objects.len() - 1
}
}
}
@@ -573,9 +569,3 @@ fn create_pipeline<V: vulkano::pipeline::vertex::Vertex>(device: Arc<Device>, re
return Some(pipeline);
}
impl GameObject {
pub fn new(mesh: MeshHandle, texture_index: usize) -> GameObject {
GameObject { mesh_index: mesh, texture_index, model_matrix: Matrix4::identity() }
}
}