gameobjects
This commit is contained in:
67
src/main.rs
67
src/main.rs
@@ -3,21 +3,25 @@ use winit::event::Event;
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use crate::config::LogConfig;
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use crate::input::InputState;
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use crate::vulkan::{Game, GameObject, GameObjectHandle, LinePoint, MeshHandle, VulkanRenderer};
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use crate::vulkan::{Game, LinePoint, MeshHandle, VulkanRenderer};
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use crate::vulkan::vs::ty::ObjectUniformData;
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use crate::gameobject::{GameObject, GameObjectHandle};
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mod vulkan;
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mod input;
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mod config;
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mod mesh;
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mod gameobject;
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struct TestGame {
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input: InputState,
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cam_position: Vector3<f32>,
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cam_rotation: Quaternion<f32>,
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test_meshes: Vec<(MeshHandle, usize)>,
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cubes: Vec<GameObjectHandle>,
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meshes: Vec<(MeshHandle, usize)>,
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game_objects: Vec<GameObjectHandle>,
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log_config: LogConfig,
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texture_index_counter: usize,
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last_time: f32,
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}
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impl Game for TestGame {
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@@ -28,6 +32,13 @@ impl Game for TestGame {
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fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> ObjectUniformData {
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self.input.frame_start();
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let time = (renderer.game_data.start_time.elapsed().unwrap().as_micros() as f64 / 1000000.0) as f32;
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let frame_time = time - self.last_time;
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let input = &self.input;
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let objects = &mut self.game_objects;
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objects.iter_mut().for_each(|game_object| {
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game_object.get_game_object(renderer).unwrap().update(frame_time, &input);
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});
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// User interaction
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if self.input.button_just_released("quit") {
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@@ -39,12 +50,7 @@ impl Game for TestGame {
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}
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if self.input.button_down("print_framerate") {
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// println!("{:.0} ms / {:.0} FPS", frame_time * 1000.0, 1.0 / frame_time);
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}
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if self.input.button_just_pressed("test") {
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println!("test");
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self.cubes = self.test_meshes.iter().map(|(mesh, tex_id)| renderer.add_game_object(GameObject::new(*mesh, *tex_id))).collect();
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println!("{:.0} ms / {:.0} FPS", frame_time * 1000.0, 1.0 / frame_time);
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}
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self.cam_rotation = self.cam_rotation * Quaternion::from_angle_y(Deg(self.input.get_axis("look_horizontal") * 0.05));
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@@ -69,6 +75,7 @@ impl Game for TestGame {
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renderer.game_data.line_push_constants.view = view.into();
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renderer.game_data.line_push_constants.projection = proj.into();
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self.last_time = time;
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self.input.frame_end();
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ObjectUniformData {
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@@ -81,16 +88,34 @@ impl Game for TestGame {
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impl TestGame {
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fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
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let (meshes, textures) = mesh::load_mesh("models/box.gltf.glb", self.log_config.mesh_load_info).unwrap();
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self.test_meshes = meshes.into_iter().map(|m| {
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let id = match m.texture_index {
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Some(tex_id) => tex_id + 1,
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self.load_gltf(renderer, "models/box.gltf.glb");
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self.load_gltf(renderer, "models/sphere.glb");
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let cube = self.add_game_object(renderer, 0, 0);
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cube.get_game_object(renderer).unwrap().set_position(0.0, 2.0, 0.0);
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let sphere = self.add_game_object(renderer, 1, 0);
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sphere.get_game_object(renderer).unwrap().set_position(2.0, 0.0, 0.0);
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println!("Game loaded!");
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}
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fn load_gltf(&mut self, renderer: &mut VulkanRenderer, gltf_path: &str) {
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let (meshes, textures) = mesh::load_mesh(gltf_path, self.log_config.mesh_load_info).unwrap();
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for cpu_mesh in meshes.into_iter() {
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let id = match cpu_mesh.texture_index {
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Some(tex_id) => tex_id + self.texture_index_counter,
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None => 0,
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};
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(renderer.upload_mesh(m), id)
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}).collect();
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self.texture_index_counter += 1;
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self.meshes.push((renderer.upload_mesh(cpu_mesh), id));
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}
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textures.iter().for_each(|tex| renderer.upload_texture(tex));
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println!("Game loaded!");
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}
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fn add_game_object(&mut self, renderer: &mut VulkanRenderer, mesh: MeshHandle, texture_index: usize) -> &mut GameObjectHandle {
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let obj = GameObject::new(mesh, texture_index);
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let obj_handle = renderer.add_game_object(obj);
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self.game_objects.push(obj_handle);
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self.game_objects.last_mut().unwrap()
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}
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}
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@@ -101,9 +126,11 @@ fn main() {
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input: InputState::new("config/input.toml", log_config),
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cam_rotation: Quaternion::one(),
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cam_position: Vector3::new(0.0, 3.0, -10.0),
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test_meshes: vec![],
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cubes: vec![],
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log_config
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meshes: vec![],
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game_objects: vec![],
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log_config,
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texture_index_counter: 1,
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last_time: 0.0
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};
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let line_count = 30;
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@@ -120,4 +147,4 @@ fn main() {
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game.game_start(&mut renderer);
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vulkan::start_event_loop(renderer, Box::new(game), event_loop);
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}
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}
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