Load and save level
This commit is contained in:
@@ -168,7 +168,7 @@ impl Drawcall for LineShader {
|
||||
game_data.line_push_constants.clone()).unwrap();
|
||||
}
|
||||
|
||||
fn create_descriptor_set(self: &Self, game_object: &mut GameObject, renderer: &VulkanRenderer) {
|
||||
fn create_descriptor_set(self: &Self, _game_object: &mut GameObject, _renderer: &VulkanRenderer) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user