fixed maybe?
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@@ -6,7 +6,7 @@ use winit::event::Event;
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use level::{load_level, save_level};
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use player::Player;
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use crate::game::entities::{FpsCounter, UiQuad};
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use crate::game::entities::{FpsCounter, UiQuad, WorldQuad};
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use crate::text::create_brush;
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use crate::{config::LogConfig, vulkan};
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use crate::input::InputState;
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@@ -153,6 +153,11 @@ impl TestGame {
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let test_quad = UiQuad::new(self, renderer);
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self.components.push(Box::new(test_quad));
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let world_quad = WorldQuad::new(self, renderer);
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let quad_go = &mut self.game_objects[world_quad.game_object];
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quad_go.position = vec3(0.0, 0.01, 0.0);
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quad_go.scale = vec3(10., 10., 10.);
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println!("Game loaded!");
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}
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