Specular fix
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@@ -106,8 +106,9 @@ impl TestGame {
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fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
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let mut test_comp = TestComponent { game_objects: vec![] };
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let cube_meshes = self.load_gltf(renderer, "models/box.gltf.glb");
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let cube_meshes = self.load_gltf(renderer, "models/box.glb");
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let sphere_meshes = self.load_gltf(renderer, "models/sphere.glb");
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let plane_meshes = self.load_gltf(renderer, "models/plane.glb");
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let cube = self.add_game_object(renderer, *cube_meshes.first().unwrap(), 0);
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cube.get_game_object(renderer).unwrap().position = vec3(3.0, 4.0, 5.0);
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@@ -119,6 +120,9 @@ impl TestGame {
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let light_sphere = self.add_game_object(renderer, *sphere_meshes.first().unwrap(), 0);
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light_sphere.get_game_object(renderer).unwrap().scale = vec3(0.1, 0.1, 0.1);
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let plane = self.add_game_object(renderer, *plane_meshes.first().unwrap(), 0);
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plane.get_game_object(renderer).unwrap().position = vec3(0.0, -1.0, 0.0);
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self.components.push(Box::new(test_comp));
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println!("Game loaded!");
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}
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