Specular fix

This commit is contained in:
2020-07-06 23:50:16 +02:00
parent 0a3f89c150
commit 71dc720a31
5 changed files with 8 additions and 3 deletions

View File

@@ -106,8 +106,9 @@ impl TestGame {
fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
let mut test_comp = TestComponent { game_objects: vec![] };
let cube_meshes = self.load_gltf(renderer, "models/box.gltf.glb");
let cube_meshes = self.load_gltf(renderer, "models/box.glb");
let sphere_meshes = self.load_gltf(renderer, "models/sphere.glb");
let plane_meshes = self.load_gltf(renderer, "models/plane.glb");
let cube = self.add_game_object(renderer, *cube_meshes.first().unwrap(), 0);
cube.get_game_object(renderer).unwrap().position = vec3(3.0, 4.0, 5.0);
@@ -119,6 +120,9 @@ impl TestGame {
let light_sphere = self.add_game_object(renderer, *sphere_meshes.first().unwrap(), 0);
light_sphere.get_game_object(renderer).unwrap().scale = vec3(0.1, 0.1, 0.1);
let plane = self.add_game_object(renderer, *plane_meshes.first().unwrap(), 0);
plane.get_game_object(renderer).unwrap().position = vec3(0.0, -1.0, 0.0);
self.components.push(Box::new(test_comp));
println!("Game loaded!");
}