This commit is contained in:
2021-10-14 02:15:37 +02:00
parent db9a455311
commit 78917d96d1
3 changed files with 74 additions and 43 deletions

View File

@@ -50,15 +50,15 @@
"player": { "player": {
"mesh_index": null, "mesh_index": null,
"position": [ "position": [
3.735453, 8.637261,
-0.27469593, 1.304583,
-7.2023296 -7.3298244
], ],
"rotation": [ "rotation": [
0.106049195, 0.22436175,
0.0023422977, -0.6880533,
-0.99411577, -0.21394368,
-0.021956932 0.6561041
], ],
"scale": [ "scale": [
1.0, 1.0,

View File

@@ -1,6 +1,6 @@
use std::time::SystemTime; use std::time::SystemTime;
use cgmath::{Deg, Euler, Quaternion, vec3}; use cgmath::{Deg, Euler, Quaternion, vec3};
use glyph_brush::{BrushAction, BrushError, GlyphBrush, GlyphBrushBuilder, GlyphVertex, Section, Text}; use glyph_brush::{BrushAction, BrushError, GlyphBrush, GlyphBrushBuilder, GlyphVertex, Rectangle, Section, Text};
use glyph_brush::ab_glyph::FontArc; use glyph_brush::ab_glyph::FontArc;
use vulkano::format::Format; use vulkano::format::Format;
use vulkano::sampler::{Filter, SamplerAddressMode}; use vulkano::sampler::{Filter, SamplerAddressMode};
@@ -124,7 +124,7 @@ impl TestGame {
load_level("levels/test.lvl", self, renderer).unwrap(); load_level("levels/test.lvl", self, renderer).unwrap();
println!("Game loaded!"); println!("Game loaded!");
let text_obj = self.create_text_object(renderer, "Nice font", 24.); let text_obj = self.create_text_object(renderer, "Nice font", 128.);
self.text_objects.push(text_obj); self.text_objects.push(text_obj);
} }
@@ -191,8 +191,7 @@ impl TestGame {
} }
pub fn create_text_object(&mut self, renderer: &mut VulkanRenderer, text: &str, size: f32) -> TextObject { pub fn create_text_object(&mut self, renderer: &mut VulkanRenderer, text: &str, size: f32) -> TextObject {
let mut tex_min_size = None; let mut texture_size = None;
let mut tex_max_size = None;
let mut uploaded_texture = None; let mut uploaded_texture = None;
let mut uploaded_game_object = None; let mut uploaded_game_object = None;
@@ -203,19 +202,17 @@ impl TestGame {
.with_bounds((renderer.game_data.dimensions[0] as f32, renderer.game_data.dimensions[1] as f32)) .with_bounds((renderer.game_data.dimensions[0] as f32, renderer.game_data.dimensions[1] as f32))
); );
match glyph_brush.process_queued(|rect, text_data| { match glyph_brush.process_queued(|rect, text_data| {
let tex = renderer.upload_texture(text_data, rect.width(), rect.height(), Format::R8Unorm, Filter::Nearest, SamplerAddressMode::ClampToEdge, renderer.device.clone()); let (t, s) = update_text_texture(None, renderer, rect, text_data);
renderer.game_data.textures.push(tex.clone()); uploaded_texture = Some(t);
uploaded_texture = Some(tex); texture_size = Some(s);
self.texture_index_counter += 1; self.texture_index_counter += 1;
tex_max_size = Some(u32::max(rect.width(), rect.height()));
tex_min_size = Some(u32::min(rect.width(), rect.height()));
}, Self::convert_vertices) { }, Self::convert_vertices) {
Ok(BrushAction::Draw(quads)) => { Ok(BrushAction::Draw(quads)) => {
let mut final_vertices = vec![]; let mut final_vertices = vec![];
let mut final_indices: Vec<u32> = vec![]; let mut final_indices: Vec<u32> = vec![];
let mut index_offset = 0; let mut index_offset = 0;
for quad in quads { for quad in quads {
final_vertices.append(&mut quad.iter().map(|v| CPUVertex::VertexText(TextVertex { position: v.position, uv: [v.uv[0], v.uv[1] * (tex_max_size.unwrap() as f32) / (tex_min_size.unwrap() as f32) ] })).collect()); final_vertices.append(&mut quad.iter().map(|v| CPUVertex::VertexText(TextVertex { position: v.position, uv: [v.uv[0], v.uv[1]] })).collect());
final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect()); final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect());
index_offset += quad.len() as u32; index_offset += quad.len() as u32;
} }
@@ -243,7 +240,8 @@ impl TestGame {
TextObject { TextObject {
brush: glyph_brush, brush: glyph_brush,
texture: uploaded_texture.unwrap(), texture: uploaded_texture.unwrap(),
game_object: uploaded_game_object.unwrap() game_object: uploaded_game_object.unwrap(),
current_texture_size: texture_size.unwrap(),
} }
} }
@@ -259,10 +257,27 @@ pub fn print_quat_as_euler(quat: Quaternion<f32>) {
print!("({:?},{:?},{:?})", Deg::from(euler.x), Deg::from(euler.y), Deg::from(euler.z)); print!("({:?},{:?},{:?})", Deg::from(euler.x), Deg::from(euler.y), Deg::from(euler.z));
} }
pub fn update_text_texture(text_obj: Option<&mut TextObject>, renderer: &mut VulkanRenderer, rect: Rectangle<u32>, text_data: &[u8]) -> (Texture, u32) {
if let Some(text) = text_obj {
println!("Init size: {:?}", rect);
let size = u32::max(rect.width(), rect.height());
let tex = renderer.upload_texture(text_data, size, size, Format::R8Unorm, Filter::Nearest, SamplerAddressMode::ClampToEdge, renderer.device.clone());
renderer.game_data.textures.push(tex.clone());
(tex, size)
} else {
println!("Init size: {:?}", rect);
let size = u32::max(rect.width(), rect.height());
let tex = renderer.upload_texture(text_data, size, size, Format::R8Unorm, Filter::Nearest, SamplerAddressMode::ClampToEdge, renderer.device.clone());
renderer.game_data.textures.push(tex.clone());
(tex, size)
}
}
pub struct TextObject { pub struct TextObject {
pub brush: GlyphBrush<Vec<TextVertex>>, pub brush: GlyphBrush<Vec<TextVertex>>,
pub texture: Texture, pub texture: Texture,
pub game_object: GameObjectHandle pub game_object: GameObjectHandle,
pub current_texture_size: u32,
} }
impl TextObject { impl TextObject {
@@ -272,11 +287,15 @@ impl TextObject {
let mut old_texture = self.texture.clone(); let mut old_texture = self.texture.clone();
let mut new_texture = None; let mut new_texture = None;
match self.brush.process_queued(|rect, text_data| { match self.brush.process_queued(|rect, text_data| {
let tex = renderer.blit_and_update_texture(&mut old_texture, text_data, [rect.width(), rect.height(), 1], renderer.device.clone()); println!("rect: {:?}", rect);
renderer.game_data.textures.push(tex.clone()); let tex_option = renderer.update_texture(&mut old_texture, text_data, [rect.width(), rect.height(), 1], [rect.min[0], rect.min[1], 0], renderer.device.clone());
new_texture = Some(tex); if let Some(tex) = tex_option.clone() {
go_handle.get_game_object_mut(renderer).unwrap().textures.texture_index = renderer.game_data.textures.len() - 1; println!("Updating texture");
renderer.update_descriptor_set(&mut go_handle); renderer.game_data.textures.push(tex.clone());
go_handle.get_game_object_mut(renderer).unwrap().textures.texture_index = renderer.game_data.textures.len() - 1;
renderer.update_descriptor_set(&mut go_handle);
}
new_texture = tex_option;
}, TestGame::convert_vertices) { }, TestGame::convert_vertices) {
Ok(_) => {}, Ok(_) => {},
Err(e) => println!("Error! {:?}", e), Err(e) => println!("Error! {:?}", e),

View File

@@ -536,7 +536,9 @@ impl VulkanRenderer {
offset += mip_byte_size; offset += mip_byte_size;
} }
} else { } else {
upload_bytes(bytes, 0, dimensions.to_image_dimensions().width_height_depth()); let mut texture_bytes: Vec<u8> = bytes.to_vec();
texture_bytes.resize((width * height) as usize, 0u8);
upload_bytes(&texture_bytes, 0, dimensions.to_image_dimensions().width_height_depth());
} }
let cb = cbb.build().unwrap(); let cb = cbb.build().unwrap();
@@ -555,7 +557,7 @@ impl VulkanRenderer {
Texture { image: image_view, sampler } Texture { image: image_view, sampler }
} }
pub fn blit_and_update_texture(&mut self, texture: &Texture, new_data: &[u8], new_data_dimensions: [u32; 3], device: Arc<Device>) -> Texture { pub fn update_texture(&mut self, texture: &mut Texture, new_data: &[u8], new_data_dimensions: [u32; 3], new_data_offset: [u32; 3], device: Arc<Device>) -> Option<Texture> {
let new_image_usage = ImageUsage { let new_image_usage = ImageUsage {
transfer_destination: true, transfer_destination: true,
transfer_source: true, transfer_source: true,
@@ -563,29 +565,38 @@ impl VulkanRenderer {
..ImageUsage::none() ..ImageUsage::none()
}; };
let (new_image_view, new_image_initializer) = ImmutableImage::uninitialized( // let (new_image_view, new_image_initializer) = ImmutableImage::uninitialized(
device.clone(), // device.clone(),
Dimensions::Dim2d { width: texture.image.dimensions().width(), height: texture.image.dimensions().height() }, // Dimensions::Dim2d { width: texture.image.dimensions().width(), height: texture.image.dimensions().height() },
texture.image.format(), // texture.image.format(),
texture.image.mipmap_levels(), // texture.image.mipmap_levels(),
new_image_usage, // new_image_usage,
ImageLayout::ShaderReadOnlyOptimal, // ImageLayout::ShaderReadOnlyOptimal,
device.active_queue_families(), // device.active_queue_families(),
).unwrap(); // ).unwrap();
let new_sub_image = SubImage::new( let old_sub_image = SubImage::new(
Arc::new(new_image_initializer), texture.image.clone(),
0, 0,
new_image_view.mipmap_levels(), 1,
0, 0,
1, 1,
ImageLayout::ShaderReadOnlyOptimal, ImageLayout::ShaderReadOnlyOptimal,
); );
// let new_sub_image = SubImage::new(
// Arc::new(new_image_initializer),
// 0,
// new_image_view.mipmap_levels(),
// 0,
// 1,
// ImageLayout::ShaderReadOnlyOptimal,
// );
let mut cbb = AutoCommandBufferBuilder::new(device.clone(), self.queue.family()).unwrap(); let mut cbb = AutoCommandBufferBuilder::new(device.clone(), self.queue.family()).unwrap();
// cbb.copy_image( // cbb.copy_image(
// texture.image.clone(), // old_sub_image.clone(),
// [0, 0, 0], // [0, 0, 0],
// 0, // 0,
// 0, // 0,
@@ -593,7 +604,7 @@ impl VulkanRenderer {
// [0, 0, 0], // [0, 0, 0],
// 0, // 0,
// 0, // 0,
// texture.image.dimensions().width_height_depth(), // old_sub_image.dimensions().width_height_depth(),
// 1 // 1
// ).unwrap(); // ).unwrap();
@@ -606,8 +617,8 @@ impl VulkanRenderer {
cbb.copy_buffer_to_image_dimensions( cbb.copy_buffer_to_image_dimensions(
upload_source.clone(), upload_source.clone(),
new_sub_image.clone(), old_sub_image.clone(),
[0, 0, 0], new_data_offset,
new_data_dimensions, new_data_dimensions,
0, 0,
1, 1,
@@ -620,7 +631,8 @@ impl VulkanRenderer {
future.flush().unwrap(); future.flush().unwrap();
Texture { image: new_image_view, sampler: texture.sampler.clone() } // Texture { image: texture.image.clone(), sampler: texture.sampler.clone() }
None
} }
pub fn add_game_object(self: &mut Self, mut game_object: GameObject) -> GameObjectHandle { pub fn add_game_object(self: &mut Self, mut game_object: GameObject) -> GameObjectHandle {