This commit is contained in:
2019-07-26 03:33:03 +02:00
parent 767efab3d4
commit 8c14653cfc
5 changed files with 52 additions and 30 deletions

View File

@@ -1,10 +1,11 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 position;
layout(location = 0) out vec3 pos;
layout(push_constant) uniform push_constants {
layout(push_constant) uniform PushConstants {
float time;
mat4 model;
mat4 view;
@@ -12,6 +13,6 @@ layout(push_constant) uniform push_constants {
} push;
void main() {
gl_Position = push.projection * push.view * push.model * vec4(position + vec3(sin(push.time / 10.), 0., 0.), 1.0);
gl_Position = push.projection * push.view * push.model * vec4(position, 1.0);
pos = gl_Position.xyz;
}