variable number of textures?
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@@ -12,7 +12,7 @@ use super::pipelines::vs;
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#[derive(Clone)]
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pub struct GameObject {
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pub mesh_index: usize,
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pub textures: TextureData,
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pub textures: Vec<TextureHandle>,
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pub position: Vector3<f32>,
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pub rotation: Quaternion<f32>,
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pub scale: Vector3<f32>,
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@@ -23,20 +23,9 @@ pub struct GameObject {
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pub visible: bool,
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}
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#[derive(Clone)]
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pub struct TextureData {
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pub texture_index: TextureHandle,
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pub normal_map_index: TextureHandle,
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}
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impl GameObject {
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pub fn new(mesh: MeshHandle) -> GameObject {
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let textures = TextureData {
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texture_index: mesh.diffuse_handle,
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normal_map_index: mesh.normal_handle.unwrap_or(0),
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};
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GameObject { mesh_index: mesh.index, textures, position: Vector3::new(0.0, 0.0, 0.0),
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GameObject { mesh_index: mesh.index, textures: mesh.textures, position: Vector3::new(0.0, 0.0, 0.0),
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rotation: Quaternion::new(1.0, 0.0, 0.0, 0.0), scale: Vector3::new(1.0, 1.0, 1.0), children: vec![],
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descriptor_sets: vec![], is_selected: false, pipeline_index: mesh.pipeline_index, visible: true }
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}
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