variable number of textures?
This commit is contained in:
@@ -92,8 +92,7 @@ pub struct Mesh<V> {
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct MeshHandle {
|
||||
pub index: usize,
|
||||
pub diffuse_handle: TextureHandle,
|
||||
pub normal_handle: Option<TextureHandle>,
|
||||
pub textures: Vec<TextureHandle>,
|
||||
pub original_path: Option<String>,
|
||||
pub pipeline_index: usize
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user