variable number of textures?

This commit is contained in:
2021-10-22 11:03:50 +02:00
parent 0ccc56bbad
commit 8d5457c810
6 changed files with 52 additions and 35 deletions

View File

@@ -14,7 +14,7 @@ use crate::vulkan::{LinePoint, Vertex};
use crate::vulkan::GameData;
use crate::VulkanRenderer;
use super::gameobject::TextureData;
use super::TextureHandle;
type RP = Arc<dyn RenderPassAbstract + Send + Sync>;
type GP = Arc<dyn GraphicsPipelineAbstract + Send + Sync>;
@@ -22,7 +22,7 @@ type DS = Arc<dyn DescriptorSet + Send + Sync>;
pub trait Drawcall {
fn draw(self: &Self, builder: &mut AutoCommandBufferBuilder, fb_index: usize, game_objects: Vec<&GameObject>, game_data: &GameData, dynamic_state: &DynamicState);
fn create_descriptor_set(self: &Self, textures: &TextureData, renderer: &VulkanRenderer) -> Vec<DS>;
fn create_descriptor_set(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<DS>;
fn recreate_pipeline(self: &mut Self, device: Arc<Device>, render_pass: RP);
fn get_pipeline(self: &Self) -> &GP;
}
@@ -155,17 +155,16 @@ impl Drawcall for DefaultShader {
}
}
fn create_descriptor_set(self: &Self, textures: &TextureData, renderer: &VulkanRenderer) -> Vec<DS> {
fn create_descriptor_set(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<DS> {
let descriptor_set_layout = self.get_pipeline().descriptor_set_layout(0).unwrap().clone();
println!("Diff: {:?}, Norm: {:?}", textures.texture_index, textures.normal_map_index);
renderer.uniform_buffers.iter().map(|uniform_buffer| {
let descriptor_set: Arc<(dyn vulkano::descriptor::DescriptorSet + std::marker::Send + std::marker::Sync + 'static)>;
let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
let diffuse = &renderer.game_data.textures[textures.texture_index];
let normal_map = &renderer.game_data.textures[textures.normal_map_index];
debug_assert!(textures.len() == 2, "Expected diffuse and normal map for object shader!");
let diffuse = &renderer.game_data.textures[textures[0]];
let normal_map = &renderer.game_data.textures[textures[1]];
descriptor_set = Arc::new(builder
.add_buffer(uniform_buffer.clone()).unwrap()
@@ -241,7 +240,7 @@ impl Drawcall for LineShader {
game_data.line_push_constants.clone()).unwrap();
}
fn create_descriptor_set(self: &Self, _textures: &TextureData, _renderer: &VulkanRenderer) -> Vec<DS> {
fn create_descriptor_set(self: &Self, _textures: &Vec<TextureHandle>, _renderer: &VulkanRenderer) -> Vec<DS> {
vec![]
}
@@ -341,14 +340,15 @@ impl Drawcall for TextShader {
}
}
fn create_descriptor_set(self: &Self, textures: &TextureData, renderer: &VulkanRenderer) -> Vec<DS> {
fn create_descriptor_set(self: &Self, textures: &Vec<TextureHandle>, renderer: &VulkanRenderer) -> Vec<DS> {
let descriptor_set_layout = self.get_pipeline().descriptor_set_layout(0).unwrap().clone();
renderer.uniform_buffers.iter().map(|uniform_buffer| {
let descriptor_set: Arc<(dyn vulkano::descriptor::DescriptorSet + std::marker::Send + std::marker::Sync + 'static)>;
let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
let diffuse = &renderer.game_data.textures[textures.texture_index];
debug_assert!(textures.len() == 1, "Expected only diffuse map for text shader!");
let diffuse = &renderer.game_data.textures[textures[0]];
println!("Using diffuse image with size {:?}", diffuse.image.dimensions());
descriptor_set = Arc::new(builder