fps counter

This commit is contained in:
2021-10-14 22:27:54 +02:00
parent 5365097f3b
commit 989056af99
7 changed files with 160 additions and 142 deletions

14
src/game/components.rs Normal file
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@@ -0,0 +1,14 @@
use crate::{input::InputState, text::update_text, vulkan::{VulkanRenderer, gameobject::{GameObject, GameObjectHandle, Updatable}}};
use super::GameState;
pub struct FpsCounter {
pub game_object: GameObjectHandle
}
impl Updatable for FpsCounter {
fn update(&mut self, delta_time: f32, _input: &InputState, game_state: &mut GameState, game_objects: &mut Vec<GameObject>, renderer: &mut VulkanRenderer) {
let text = format!("{}ms\n{}fps", delta_time * 1000., 1. / delta_time);
update_text(self.game_object, &text, 30., renderer, &mut game_state.brush, game_objects)
}
}

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@@ -1,36 +1,38 @@
use std::time::SystemTime; use std::time::SystemTime;
use cgmath::{Deg, Euler, Quaternion, vec3}; use cgmath::{Deg, Euler, Quaternion, vec3};
use glyph_brush::{BrushAction, BrushError, GlyphBrush, GlyphBrushBuilder, GlyphVertex, Rectangle, Section, Text}; use glyph_brush::GlyphBrush;
use glyph_brush::ab_glyph::FontArc;
use vulkano::format::Format;
use vulkano::image::Dimensions;
use vulkano::sampler::{Filter, SamplerAddressMode};
use winit::event::Event; use winit::event::Event;
use level::{load_level, save_level}; use level::{load_level, save_level};
use player::Player; use player::Player;
use crate::game::components::FpsCounter;
use crate::text::{create_brush, create_text_object};
use crate::{config::LogConfig, vulkan}; use crate::{config::LogConfig, vulkan};
use crate::input::InputState; use crate::input::InputState;
use crate::vulkan::{Game, MeshHandle, TextVertex, TextureHandle, Vertex, VulkanRenderer}; use crate::vulkan::{Game, MeshHandle, TextVertex, Vertex, VulkanRenderer};
use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable}; use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
use crate::vulkan::mesh::{self, CPUMesh, CPUVertexList}; use crate::vulkan::mesh::{self};
use crate::vulkan::pipelines::vs::ty::ObjectUniformData; use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
pub mod player; pub mod player;
mod level; mod level;
mod components;
pub struct TestGame { pub struct TestGame {
pub input: InputState, pub input: InputState,
pub player: Player, pub player: Player,
pub game_objects: Vec<GameObject>, pub game_objects: Vec<GameObject>,
pub text_objects: Vec<TextObject>,
pub log_config: LogConfig, pub log_config: LogConfig,
pub texture_index_counter: usize, pub texture_index_counter: usize,
pub last_time: f32, pub last_time: f32,
pub components: Vec<Box<dyn Updatable>>, pub components: Vec<Box<dyn Updatable>>,
pub game_state: GameState,
}
pub struct GameState {
pub paused: bool, pub paused: bool,
pub font: FontArc, pub brush: GlyphBrush<Vec<TextVertex>>,
pub test_str: String, pub test_str: String,
} }
@@ -53,11 +55,14 @@ impl Game for TestGame {
let input = &self.input; let input = &self.input;
let objs = &mut self.game_objects; let objs = &mut self.game_objects;
let components = &mut self.components; let components = &mut self.components;
let paused = self.game_state.paused;
let state = &mut self.game_state;
if !self.paused { if !paused {
components.iter_mut().for_each(|component| { components.iter_mut().for_each(|component| {
component.update(frame_time, &input, renderer, objs); component.update(frame_time, &input, state, objs, renderer);
}); });
self.player.update(frame_time, &input, state, objs, renderer);
} }
// User interaction // User interaction
@@ -85,22 +90,18 @@ impl Game for TestGame {
} }
if self.input.button_just_pressed("test") { if self.input.button_just_pressed("test") {
self.paused = !self.paused; self.game_state.paused = !self.game_state.paused;
} }
for char in self.input.typed_characters.iter() { for char in self.input.typed_characters.iter() {
match char { match char {
'\u{8}' => { self.test_str.pop(); }, '\u{8}' => { self.game_state.test_str.pop(); },
c => { self.test_str.push(*c); }, c => { self.game_state.test_str.push(*c); },
} }
} }
self.text_objects[0].update_text(&self.test_str, 30., renderer, &mut self.game_objects);
// Custom game object stuff // Custom game object stuff
let light_pos = vec3(2.0, 0.5, 2.0); let light_pos = vec3(2.0, 0.5, 2.0);
if !self.paused {
self.player.update(frame_time, &self.input, renderer, &mut self.game_objects);
}
// End frame // End frame
self.last_time = time; self.last_time = time;
@@ -127,14 +128,15 @@ impl TestGame {
input: InputState::new(toml_path, log_config), input: InputState::new(toml_path, log_config),
player: Player::new(3., 30.), player: Player::new(3., 30.),
game_objects: vec![], game_objects: vec![],
text_objects: vec![],
log_config, log_config,
texture_index_counter: 0, texture_index_counter: 0,
last_time: 0.0, last_time: 0.0,
components: vec![], components: vec![],
game_state: GameState {
brush: create_brush(),
paused: false, paused: false,
font: FontArc::try_from_slice(include_bytes!("../../models/FiraCode-Regular.ttf")).unwrap(), test_str: "".to_string(),
test_str: String::new() }
} }
} }
@@ -142,8 +144,9 @@ impl TestGame {
load_level("levels/test.lvl", self, renderer).unwrap(); load_level("levels/test.lvl", self, renderer).unwrap();
println!("Game loaded!"); println!("Game loaded!");
let text_obj = self.create_text_object(renderer, "aaxx", 128.); let text_mesh = create_text_object(&mut self.game_state.brush, renderer, "aaxx", 30.);
self.text_objects.push(text_obj); let fps = Box::new(FpsCounter { game_object: self.add_game_object(renderer, text_mesh) });
self.components.push(fps);
} }
pub fn offset_texture_id(&mut self, local_tex_id: Option<usize>) -> usize { pub fn offset_texture_id(&mut self, local_tex_id: Option<usize>) -> usize {
@@ -197,45 +200,6 @@ impl TestGame {
self.game_objects.len() - 1 self.game_objects.len() - 1
} }
fn convert_vertices(vertex_data: GlyphVertex) -> Vec<TextVertex> {
let result = vec![
TextVertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.min.y] },
TextVertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.max.y] },
TextVertex { position: [vertex_data.pixel_coords.max.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.max.x, vertex_data.tex_coords.min.y] },
TextVertex { position: [vertex_data.pixel_coords.max.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.max.x, vertex_data.tex_coords.max.y] },
];
result
}
pub fn create_text_object(&mut self, renderer: &mut VulkanRenderer, text: &str, size: f32) -> TextObject {
let mut uploaded_texture = None;
let mut uploaded_mesh = None;
let mut glyph_brush = GlyphBrushBuilder::using_font(self.font.clone()).build();
glyph_brush.queue(Section::default()
.add_text(Text::new(text).with_scale(size))
.with_bounds((renderer.game_data.dimensions[0] as f32, renderer.game_data.dimensions[1] as f32))
);
match glyph_brush.process_queued(|rect, text_data| {
uploaded_texture = update_text_texture(None, renderer, rect, text_data);
self.texture_index_counter += 1;
}, Self::convert_vertices) {
Ok(BrushAction::Draw(quads)) => {
uploaded_mesh = update_text_quads(quads, self.texture_index_counter - 1, None, renderer);
},
Ok(BrushAction::ReDraw) => {},
Err(BrushError::TextureTooSmall { suggested }) => {
glyph_brush.resize_texture(suggested.0, suggested.1);
},
};
TextObject {
brush: glyph_brush,
game_object: self.add_game_object(renderer, uploaded_mesh.unwrap()),
}
}
pub fn clear_level(&mut self, renderer: &mut VulkanRenderer) { pub fn clear_level(&mut self, renderer: &mut VulkanRenderer) {
self.game_objects.clear(); self.game_objects.clear();
self.texture_index_counter = 0; self.texture_index_counter = 0;
@@ -247,79 +211,3 @@ pub fn print_quat_as_euler(quat: Quaternion<f32>) {
let euler = Euler::from(quat); let euler = Euler::from(quat);
print!("({:?},{:?},{:?})", Deg::from(euler.x), Deg::from(euler.y), Deg::from(euler.z)); print!("({:?},{:?},{:?})", Deg::from(euler.x), Deg::from(euler.y), Deg::from(euler.z));
} }
pub fn update_text_texture(old_texture: Option<TextureHandle>, renderer: &mut VulkanRenderer, rect: Rectangle<u32>, text_data: &[u8]) -> Option<TextureHandle> {
let size = u32::max(rect.width(), rect.height());
if let Some(tex_handle) = old_texture {
renderer.update_texture(tex_handle, text_data, [rect.width(), rect.height(), 1], [rect.min[0], rect.min[1], 0], renderer.device.clone());
None
} else {
let tex = renderer.upload_texture(text_data, size, size, Format::R8Unorm, Filter::Nearest, SamplerAddressMode::ClampToEdge, renderer.device.clone());
renderer.game_data.textures.push(tex.clone());
Some(renderer.game_data.textures.len() - 1)
}
}
pub fn update_text_quads(quads: Vec<Vec<TextVertex>>, texture_index: usize, mesh_index: Option<usize>, renderer: &mut VulkanRenderer) -> Option<MeshHandle> {
let mut final_vertices = vec![];
let mut final_indices: Vec<u32> = vec![];
let mut index_offset = 0;
for mut quad in quads {
let len = quad.len();
final_vertices.append(&mut quad);
final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect());
index_offset += len as u32;
}
if let Some(idx) = mesh_index {
renderer.update_mesh(idx, CPUVertexList::VertexText(final_vertices), final_indices);
None
} else {
let mesh = CPUMesh {
vertices: CPUVertexList::VertexText(final_vertices),
indices: final_indices,
local_texture_index: Some(texture_index),
local_normal_map_index: None,
name: Some("font_texture".to_string()),
};
let mesh_index = renderer.upload_mesh(mesh, None);
Some(MeshHandle {
index: mesh_index,
diffuse_handle: texture_index,
normal_handle: None,
original_path: None,
pipeline_index: 1
})
}
}
pub struct TextObject {
pub brush: GlyphBrush<Vec<TextVertex>>,
pub game_object: GameObjectHandle,
}
impl TextObject {
pub fn update_text(&mut self, new_text: &str, new_size: f32, renderer: &mut VulkanRenderer, game_objects: &mut Vec<GameObject>) {
self.brush.queue(Section::default().add_text(Text::new(new_text).with_scale(new_size)));
let go = &mut game_objects[self.game_object];
let mesh_index = go.mesh_index;
match self.brush.process_queued(|rect, text_data| {
update_text_texture(Some(go.textures.texture_index), renderer, rect, text_data);
}, TestGame::convert_vertices) {
Ok(BrushAction::Draw(quads)) => {
update_text_quads(quads, 420, Some(mesh_index), renderer);
},
Ok(BrushAction::ReDraw) => {},
Err(BrushError::TextureTooSmall { suggested }) => {
let size = Dimensions::Dim2d { width: suggested.0, height: suggested.1 };
renderer.resize_texture(go, go.textures.texture_index, size);
self.brush.resize_texture(suggested.0, suggested.1);
self.update_text(new_text, new_size, renderer, game_objects);
},
}
}
}

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@@ -11,6 +11,8 @@ use crate::vulkan::{
VulkanRenderer VulkanRenderer
}; };
use super::GameState;
pub struct Camera { pub struct Camera {
pub fov_y: f32, pub fov_y: f32,
pub position: Vector3<f32>, pub position: Vector3<f32>,
@@ -178,7 +180,7 @@ pub fn intersect_triangle(ray_origin: Vector3<f32>, ray_direction: Vector3<f32>,
} }
impl Updatable for Player { impl Updatable for Player {
fn update(&mut self, delta_time: f32, input: &InputState, renderer: &mut VulkanRenderer, game_objects: &mut Vec<GameObject>) { fn update(&mut self, delta_time: f32, input: &InputState, game_state: &mut GameState, game_objects: &mut Vec<GameObject>, renderer: &mut VulkanRenderer) {
// Edit mode // Edit mode
if input.button_just_pressed("toggle_edit") { if input.button_just_pressed("toggle_edit") {
if self.movement_mode == FirstPerson { if self.movement_mode == FirstPerson {

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@@ -11,6 +11,7 @@ mod input;
mod config; mod config;
mod game; mod game;
mod tests; mod tests;
mod text;
fn main() { fn main() {
let log_config = LogConfig::from_file("config/log.toml"); let log_config = LogConfig::from_file("config/log.toml");

113
src/text.rs Normal file
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@@ -0,0 +1,113 @@
use glyph_brush::{BrushAction, BrushError, GlyphBrush, GlyphBrushBuilder, GlyphVertex, Rectangle, Section, Text, ab_glyph::FontArc};
use vulkano::{format::Format, image::Dimensions, sampler::{Filter, SamplerAddressMode}};
use crate::vulkan::{MeshHandle, TextVertex, TextureHandle, VulkanRenderer, gameobject::{GameObject, GameObjectHandle}, mesh::{CPUMesh, CPUVertexList}};
pub fn update_text(game_object_handle: GameObjectHandle, new_text: &str, new_size: f32, renderer: &mut VulkanRenderer, brush: &mut GlyphBrush<Vec<TextVertex>>, game_objects: &mut Vec<GameObject>) {
brush.queue(Section::default()
.add_text(Text::new(new_text).with_scale(new_size))
.with_bounds((renderer.game_data.dimensions[0] as f32, renderer.game_data.dimensions[1] as f32)));
let go = &mut game_objects[game_object_handle];
let mesh_index = go.mesh_index;
match brush.process_queued(|rect, text_data| {
update_text_texture(Some(go.textures.texture_index), renderer, rect, text_data);
}, convert_vertices) {
Ok(BrushAction::Draw(quads)) => {
update_text_quads(quads, 420, Some(mesh_index), renderer);
},
Ok(BrushAction::ReDraw) => {},
Err(BrushError::TextureTooSmall { suggested }) => {
let size = Dimensions::Dim2d { width: suggested.0, height: suggested.1 };
renderer.resize_texture(go, go.textures.texture_index, size);
brush.resize_texture(suggested.0, suggested.1);
update_text(game_object_handle, new_text, new_size, renderer, brush, game_objects);
},
}
}
pub fn create_brush<T>() -> GlyphBrush<T> {
let font = FontArc::try_from_slice(include_bytes!("../models/FiraCode-Regular.ttf")).unwrap();
GlyphBrushBuilder::using_font(font).build()
}
pub fn create_text_object(brush: &mut GlyphBrush<Vec<TextVertex>>, renderer: &mut VulkanRenderer, text: &str, size: f32) -> MeshHandle {
let mut uploaded_texture = None;
let mut uploaded_mesh = None;
brush.queue(Section::default()
.add_text(Text::new(text).with_scale(size))
.with_bounds((renderer.game_data.dimensions[0] as f32, renderer.game_data.dimensions[1] as f32))
);
match brush.process_queued(|rect, text_data| {
uploaded_texture = update_text_texture(None, renderer, rect, text_data);
}, convert_vertices) {
Ok(BrushAction::Draw(quads)) => {
uploaded_mesh = update_text_quads(quads, uploaded_texture.unwrap(), None, renderer);
},
Ok(BrushAction::ReDraw) => {},
Err(BrushError::TextureTooSmall { suggested }) => {
brush.resize_texture(suggested.0, suggested.1);
},
};
uploaded_mesh.unwrap()
}
pub fn update_text_texture(old_texture: Option<TextureHandle>, renderer: &mut VulkanRenderer, rect: Rectangle<u32>, text_data: &[u8]) -> Option<TextureHandle> {
let size = u32::max(rect.width(), rect.height());
if let Some(tex_handle) = old_texture {
renderer.update_texture(tex_handle, text_data, [rect.width(), rect.height(), 1], [rect.min[0], rect.min[1], 0], renderer.device.clone());
None
} else {
let tex = renderer.upload_texture(text_data, size, size, Format::R8Unorm, Filter::Nearest, SamplerAddressMode::ClampToEdge, renderer.device.clone());
renderer.game_data.textures.push(tex.clone());
Some(renderer.game_data.textures.len() - 1)
}
}
pub fn update_text_quads(quads: Vec<Vec<TextVertex>>, texture_index: usize, mesh_index: Option<usize>, renderer: &mut VulkanRenderer) -> Option<MeshHandle> {
let mut final_vertices = vec![];
let mut final_indices: Vec<u32> = vec![];
let mut index_offset = 0;
for mut quad in quads {
let len = quad.len();
final_vertices.append(&mut quad);
final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect());
index_offset += len as u32;
}
if let Some(idx) = mesh_index {
renderer.update_mesh(idx, CPUVertexList::VertexText(final_vertices), final_indices);
None
} else {
let mesh = CPUMesh {
vertices: CPUVertexList::VertexText(final_vertices),
indices: final_indices,
local_texture_index: Some(texture_index),
local_normal_map_index: None,
name: Some("font_texture".to_string()),
};
let mesh_index = renderer.upload_mesh(mesh, None);
Some(MeshHandle {
index: mesh_index,
diffuse_handle: texture_index,
normal_handle: None,
original_path: None,
pipeline_index: 1
})
}
}
fn convert_vertices(vertex_data: GlyphVertex) -> Vec<TextVertex> {
let result = vec![
TextVertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.min.y] },
TextVertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.max.y] },
TextVertex { position: [vertex_data.pixel_coords.max.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.max.x, vertex_data.tex_coords.min.y] },
TextVertex { position: [vertex_data.pixel_coords.max.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.max.x, vertex_data.tex_coords.max.y] },
];
result
}

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@@ -2,6 +2,7 @@ use std::sync::Arc;
use cgmath::{Deg, Euler, Matrix4, Quaternion, Vector3}; use cgmath::{Deg, Euler, Matrix4, Quaternion, Vector3};
use crate::game::GameState;
use crate::input::InputState; use crate::input::InputState;
use crate::vulkan::{RendererDescriptorSets, TextureHandle}; use crate::vulkan::{RendererDescriptorSets, TextureHandle};
use crate::vulkan::{MeshHandle, VulkanRenderer}; use crate::vulkan::{MeshHandle, VulkanRenderer};
@@ -87,5 +88,5 @@ impl GameObject {
pub type GameObjectHandle = usize; pub type GameObjectHandle = usize;
pub trait Updatable { pub trait Updatable {
fn update(&mut self, delta_time: f32, input: &InputState, renderer: &mut VulkanRenderer, game_objects: &mut Vec<GameObject>); fn update(&mut self, delta_time: f32, input: &InputState, game_state: &mut GameState, game_objects: &mut Vec<GameObject>, renderer: &mut VulkanRenderer);
} }

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@@ -319,7 +319,6 @@ impl TextShader {
.build(device.clone()) .build(device.clone())
.unwrap()); .unwrap());
println!("layout: {:?}", vulkano::descriptor::PipelineLayoutAbstract::descriptor_set_layout(&gp, 0).unwrap().descriptors_count());
gp gp
} }
} }