mip maps (but broken because of vulkano)
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@@ -78,7 +78,7 @@ impl Game for TestGame {
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// Custom game object stuff
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let light_pos = self.player.camera.position * -1.0;
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self.player.update(frame_time, input, renderer);
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self.player.update(frame_time, &self.input, renderer);
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// End frame
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self.last_time = time;
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@@ -112,7 +112,7 @@ impl TestGame {
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let plane = self.add_from_gltf(renderer, "models/plane.glb");
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plane.get_game_object(renderer).unwrap().position = vec3(0.0, -1.0, 0.0);
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println!("Game loaded!");
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}
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