mipmaps?
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@@ -107,8 +107,6 @@ impl TestGame {
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}
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pub fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
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// let plane_mesh = self.load_gltf(renderer, "models/plane.gltf");
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// self.add_game_object(renderer, plane_mesh[0].clone());
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load_level("levels/test.lvl", self, renderer).unwrap();
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println!("Game loaded!");
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}
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