remove game object handles

This commit is contained in:
2021-10-14 05:30:55 +02:00
parent ea9490ad3a
commit ba172ea332
5 changed files with 110 additions and 114 deletions

View File

@@ -29,7 +29,7 @@ use pipelines::{DefaultShader, TextShader};
use pipelines::vs;
use crate::config::RenderConfig;
use crate::vulkan::gameobject::{GameObject, GameObjectHandle};
use crate::vulkan::gameobject::GameObject;
use self::mesh::CPUVertex;
@@ -77,6 +77,8 @@ pub trait Game {
fn on_window_event(self: &mut Self, event: &Event<()>);
fn update(self: &mut Self, renderer: &mut VulkanRenderer) -> vs::ty::ObjectUniformData;
fn get_game_objects(&self) -> &Vec<GameObject>;
}
pub struct Mesh<V> {
@@ -108,7 +110,6 @@ pub struct GameData {
pub recreate_pipeline: bool,
pub dimensions: [u32; 2],
pub shutdown: bool,
pub game_objects: Vec<GameObject>,
pub meshes: Vec<Mesh<Vertex>>,
pub meshes_text: Vec<Mesh<TextVertex>>,
pub textures: Vec<Texture>,
@@ -149,7 +150,6 @@ impl VulkanRenderer {
dimensions: [0, 0],
meshes: vec![],
meshes_text: vec![],
game_objects: vec![],
textures: vec![],
};
@@ -310,7 +310,7 @@ impl VulkanRenderer {
}, events_loop)
}
fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: vs::ty::ObjectUniformData) -> Arc<AutoCommandBuffer> {
fn create_command_buffer(self: &mut Self, fb_index: usize, uniform_buffer_data: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) -> Arc<AutoCommandBuffer> {
// General setup
let mut builder = AutoCommandBufferBuilder::primary_simultaneous_use(self.device.clone(), self.queue.family()).unwrap();
builder.update_buffer(self.uniform_buffers[fb_index].clone(), uniform_buffer_data).unwrap();
@@ -323,7 +323,7 @@ impl VulkanRenderer {
// Draw meshes etc.
let mut index = 0;
for pipeline in &self.pipelines {
pipeline.draw(&mut builder, fb_index, self.game_data.game_objects.iter().filter(|go| go.pipeline_index == index).collect(), &self.game_data, &self.dynamic_state);
pipeline.draw(&mut builder, fb_index, game_objects.iter().filter(|go| go.pipeline_index == index).collect(), &self.game_data, &self.dynamic_state);
index += 1;
}
@@ -332,13 +332,7 @@ impl VulkanRenderer {
Arc::new(builder.build().unwrap())
}
pub fn update_descriptor_set(&mut self, game_object_handle: &mut GameObjectHandle) {
let pipeline_index = game_object_handle.get_game_object_mut(self).unwrap().pipeline_index;
let textures = game_object_handle.get_game_object_mut(self).unwrap().textures.clone();
self.pipelines[pipeline_index].create_descriptor_set(&textures, self);
}
pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData) {
pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData, game_objects: &Vec<GameObject>) {
// cleanup previous frame
self.previous_frame_end.as_mut().unwrap().cleanup_finished();
@@ -398,7 +392,7 @@ impl VulkanRenderer {
Err(err) => panic!("{:?}", err)
};
let command_buffer = self.create_command_buffer(fb_index, new_ubo).clone();
let command_buffer = self.create_command_buffer(fb_index, new_ubo, game_objects).clone();
let future = self.previous_frame_end.take().unwrap()
.join(acquire_future)
@@ -574,24 +568,7 @@ impl VulkanRenderer {
Texture { image: image_view, sampler }
}
pub fn update_texture(&mut self, texture: &mut Texture, new_data: &[u8], new_data_dimensions: [u32; 3], new_data_offset: [u32; 3], device: Arc<Device>) -> Option<Texture> {
let new_image_usage = ImageUsage {
transfer_destination: true,
transfer_source: true,
sampled: true,
..ImageUsage::none()
};
// let (new_image_view, new_image_initializer) = ImmutableImage::uninitialized(
// device.clone(),
// Dimensions::Dim2d { width: texture.image.dimensions().width(), height: texture.image.dimensions().height() },
// texture.image.format(),
// texture.image.mipmap_levels(),
// new_image_usage,
// ImageLayout::ShaderReadOnlyOptimal,
// device.active_queue_families(),
// ).unwrap();
pub fn update_texture(&mut self, texture: &mut Texture, new_data: &[u8], new_data_dimensions: [u32; 3], new_data_offset: [u32; 3], device: Arc<Device>) {
let old_sub_image = SubImage::new(
texture.image.clone(),
0,
@@ -601,30 +578,8 @@ impl VulkanRenderer {
ImageLayout::ShaderReadOnlyOptimal,
);
// let new_sub_image = SubImage::new(
// Arc::new(new_image_initializer),
// 0,
// new_image_view.mipmap_levels(),
// 0,
// 1,
// ImageLayout::ShaderReadOnlyOptimal,
// );
let mut cbb = AutoCommandBufferBuilder::new(device.clone(), self.queue.family()).unwrap();
// cbb.copy_image(
// old_sub_image.clone(),
// [0, 0, 0],
// 0,
// 0,
// new_sub_image.clone(),
// [0, 0, 0],
// 0,
// 0,
// old_sub_image.dimensions().width_height_depth(),
// 1
// ).unwrap();
let upload_source = CpuAccessibleBuffer::from_iter(
device.clone(),
BufferUsage::transfer_source(),
@@ -647,22 +602,68 @@ impl VulkanRenderer {
let future = cb.execute(self.queue.clone()).unwrap();
future.flush().unwrap();
// Texture { image: texture.image.clone(), sampler: texture.sampler.clone() }
None
}
pub fn add_game_object(self: &mut Self, mut game_object: GameObject) -> GameObjectHandle {
game_object.descriptor_sets = self.pipelines[game_object.pipeline_index].create_descriptor_set(&game_object.textures, self);
self.game_data.game_objects.push(game_object);
pub fn resize_texture(&mut self, game_object: &mut GameObject, old_texture: &mut Texture, new_size: Dimensions, device: Arc<Device>) {
let new_image_usage = ImageUsage {
transfer_destination: true,
transfer_source: true,
sampled: true,
..ImageUsage::none()
};
let (new_image_view, new_image_initializer) = ImmutableImage::uninitialized(
device.clone(),
new_size,
old_texture.image.format(),
old_texture.image.mipmap_levels(),
new_image_usage,
ImageLayout::ShaderReadOnlyOptimal,
device.active_queue_families(),
).unwrap();
GameObjectHandle {
object_index: self.game_data.game_objects.len() - 1
}
let old_sub_image = SubImage::new(
old_texture.image.clone(),
0,
1,
0,
1,
ImageLayout::ShaderReadOnlyOptimal,
);
let new_sub_image = SubImage::new(
Arc::new(new_image_initializer),
0,
new_image_view.mipmap_levels(),
0,
1,
ImageLayout::ShaderReadOnlyOptimal,
);
let mut cbb = AutoCommandBufferBuilder::new(device.clone(), self.queue.family()).unwrap();
cbb.copy_image(
old_sub_image.clone(),
[0, 0, 0],
0,
0,
new_sub_image.clone(),
[0, 0, 0],
0,
0,
old_sub_image.dimensions().width_height_depth(),
1
).unwrap();
let cb = cbb.build().unwrap();
let future = cb.execute(self.queue.clone()).unwrap();
future.flush().unwrap();
old_texture.image = new_image_view;
game_object.init_descriptor_sets(self);
}
pub fn clear_all(&mut self) {
self.game_data.game_objects.clear();
self.game_data.meshes.clear();
self.game_data.textures.clear();
}
@@ -682,7 +683,7 @@ pub fn start_event_loop(mut renderer: VulkanRenderer, mut game: Box<dyn Game>, e
},
Event::RedrawEventsCleared => {
let ubo = game.update(&mut renderer);
renderer.render_loop(ubo);
renderer.render_loop(ubo, &game.get_game_objects());
},
_ => {}
}