rotation fixes
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@@ -437,17 +437,16 @@ impl InputState {
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let v2_n = v2.normalize();
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let direction = v1_n.dot(norm_n) - v2_n.dot(norm_n);
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let rotation = f64::abs(direction);
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let distance = (v1.magnitude() + v2.magnitude()) / 2.;
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(rotation * distance * f64::signum(direction)) as f32
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(direction * distance) as f32
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},
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(Some(v1), None) => {
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let direction = v1.normalize().dot(norm_n);
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(v1.magnitude() * f64::signum(direction)) as f32
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(direction * v1.magnitude()) as f32
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},
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(None, Some(v2)) => {
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let direction = v2.normalize().dot(norm_n);
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(v2.magnitude() * f64::signum(direction)) as f32
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(-direction * v2.magnitude()) as f32
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},
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(None, None) => { 0.0 }
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}
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