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@@ -1,11 +1,12 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec2 tex_coords;
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layout(location = 0) out vec4 f_color;
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layout(location = 0) out vec4 out_color;
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layout(set = 0, binding = 0) uniform sampler2D tex;
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layout(binding = 1) uniform sampler2D tex;
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void main() {
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f_color = texture(tex, tex_coords);
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out_color = texture(tex, tex_coords);
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}
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