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@@ -54,9 +54,9 @@ pub fn load_level(path: &str, game: &mut TestGame, renderer: &mut VulkanRenderer
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}
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pub fn save_level(path: &str, game: &mut TestGame, renderer: &mut VulkanRenderer) -> Result<(), Box<dyn Error>> {
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let meshes = renderer.game_data.meshes.iter().map(|mesh| {
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let meshes = renderer.game_data.meshes.iter().filter(|m| m.original_path.is_some()).map(|mesh| {
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MeshJson {
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path: mesh.original_path.to_string()
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path: mesh.original_path.clone().unwrap()
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}
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}).collect();
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@@ -1,7 +1,8 @@
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use std::time::SystemTime;
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use cgmath::{Deg, Euler, Quaternion, vec3};
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use glyph_brush::{BrushAction, BrushError, GlyphBrushBuilder, Section, Text};
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use glyph_brush::ab_glyph::FontArc;
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use vulkano::format::Format;
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use winit::event::Event;
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use level::{load_level, save_level};
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@@ -9,9 +10,9 @@ use player::Player;
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use crate::{config::LogConfig, vulkan};
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use crate::input::InputState;
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use crate::vulkan::{Game, MeshHandle, VulkanRenderer};
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use crate::vulkan::{Game, MeshHandle, TextureHandle, Vertex, VulkanRenderer};
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use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
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use crate::vulkan::mesh;
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use crate::vulkan::mesh::{self, CPUMesh};
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use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
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pub mod player;
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@@ -79,7 +80,6 @@ impl Game for TestGame {
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if !self.paused {
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self.player.update(frame_time, &self.input, renderer);
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}
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// self.game_objects[1].get_game_object_mut(renderer).unwrap().rotation = Quaternion::from_angle_y(Deg(time * -20.)).normalize();
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// End frame
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self.last_time = time;
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@@ -116,6 +116,55 @@ impl TestGame {
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pub fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
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load_level("levels/test.lvl", self, renderer).unwrap();
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println!("Game loaded!");
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let font = FontArc::try_from_slice(include_bytes!("../../models/OverpassRegular.ttf")).unwrap();
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let mut glyph_brush = GlyphBrushBuilder::using_font(font).build();
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glyph_brush.queue(Section::default().add_text(Text::new("rRRRRRRRRRRRRRr")));
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match glyph_brush.process_queued(|rect, text_data| {
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renderer.upload_texture(text_data, rect.width(), rect.height(), Format::R8Srgb, renderer.device.clone());
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self.texture_index_counter += 1;
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}, |vertex_data| {
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vec![
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Vertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.min.y], normal: [0., 0., 1.], ..Default::default() },
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Vertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.max.y], normal: [0., 0., 1.], ..Default::default() },
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]
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}) {
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Ok(BrushAction::Draw(quads)) => {
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let mut final_vertices = vec![];
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let mut final_indices = vec![];
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let mut height = 0.2;
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let mut index_offset = 2;
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final_vertices.push(Vertex { position: [0., 0., 0.], uv: [0., 0.], normal: [0., 0., 1.], ..Default::default() });
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final_vertices.push(Vertex { position: [0., height, 0.], uv: [0., 1.], normal: [0., 0., 1.], ..Default::default() });
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for quad in quads {
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final_vertices.append(&mut quad.clone());
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final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset - 2).collect());
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index_offset += quad.len() as u32;
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}
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println!("v: {:?}", final_vertices);
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println!("i: {:?}", final_indices);
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let mesh = CPUMesh {
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vertices: final_vertices,
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indices: final_indices,
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local_texture_index: Some(self.texture_index_counter - 1),
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local_normal_map_index: None,
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name: Some("font_texture".to_string()),
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};
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let mesh_index = renderer.upload_mesh(mesh, None);
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let mesh_handle = MeshHandle {
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index: mesh_index,
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diffuse_handle: self.texture_index_counter - 1,
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normal_handle: None,
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original_path: None,
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};
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let mut game_object_handle = self.add_game_object(renderer, mesh_handle);
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game_object_handle.get_game_object_mut(renderer).unwrap().scale = vec3(10., 10., 10.);
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self.game_objects.push(game_object_handle);
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},
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Ok(BrushAction::ReDraw) => {},
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Err(BrushError::TextureTooSmall { suggested: _ }) => { println!("texture too small!"); },
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}
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}
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pub fn offset_texture_id(&mut self, local_tex_id: Option<usize>) -> usize {
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@@ -137,12 +186,12 @@ impl TestGame {
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let normal_id = self.offset_texture_id(cpu_mesh.local_normal_map_index);
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// Upload mesh
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let mesh_id = renderer.upload_mesh(cpu_mesh, gltf_path.to_string());
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let mesh_id = renderer.upload_mesh(cpu_mesh, Some(gltf_path.to_string()));
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let mesh_handle = MeshHandle {
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index: mesh_id,
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diffuse_handle: diffuse_id,
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normal_handle: normal_id,
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original_path: gltf_path.to_string()
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normal_handle: Some(normal_id),
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original_path: Some(gltf_path.to_string())
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};
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mesh_handles.push(mesh_handle);
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}
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@@ -83,7 +83,7 @@ impl Camera {
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self.rotation.invert().rotate_vector(vec)
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}
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pub fn world_to_local(&self, vec:Vector3<f32>) -> Vector3<f32> {
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pub fn _world_to_local(&self, vec:Vector3<f32>) -> Vector3<f32> {
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self.rotation.rotate_vector(vec)
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}
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}
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@@ -185,7 +185,7 @@ impl Updatable for Player {
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let ray_direction = self.camera.viewport_pos_to_ray_direction(input.mouse_position, renderer.game_data.dimensions).unwrap();
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for game_object in &mut renderer.game_data.game_objects {
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let mesh = &renderer.game_data.meshes[game_object.mesh_index];
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if let Some(dist) = intersection_distance(self.camera.position, ray_direction, mesh, game_object) {
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if let Some(_) = intersection_distance(self.camera.position, ray_direction, mesh, game_object) {
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game_object.is_selected = !game_object.is_selected;
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}
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}
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@@ -23,7 +23,7 @@ pub struct GameObject {
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impl GameObject {
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pub fn new(mesh: MeshHandle) -> GameObject {
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GameObject { mesh_index: mesh.index, texture_index: mesh.diffuse_handle, normal_map_index: mesh.normal_handle, position: Vector3::new(0.0, 0.0, 0.0),
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GameObject { mesh_index: mesh.index, texture_index: mesh.diffuse_handle, normal_map_index: mesh.normal_handle.unwrap_or(0), position: Vector3::new(0.0, 0.0, 0.0),
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rotation: Quaternion::new(1.0, 0.0, 0.0, 0.0), scale: Vector3::new(1.0, 1.0, 1.0), children: vec![],
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descriptor_sets: vec![], is_selected: false }
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}
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@@ -3,7 +3,7 @@ use std::time::SystemTime;
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use cgmath::{Matrix4, SquareMatrix};
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use dds::get_block_size;
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use vulkano::{buffer::{BufferUsage, CpuAccessibleBuffer}, command_buffer::{CommandBuffer, SubpassContents}, image::{ImageLayout, ImageUsage, MipmapsCount, immutable::SubImage}};
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use vulkano::{buffer::{BufferUsage, CpuAccessibleBuffer}, command_buffer::{CommandBuffer, SubpassContents}, image::{ImageAccess, ImageLayout, ImageUsage, MipmapsCount, immutable::SubImage}};
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use vulkano::command_buffer::{AutoCommandBuffer, AutoCommandBufferBuilder, DynamicState};
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use vulkano::descriptor::DescriptorSet;
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use vulkano::device::{Device, DeviceExtensions, Queue};
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@@ -23,7 +23,7 @@ use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::{Window, WindowBuilder};
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use mesh::CPUMesh;
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use pipelines::{Drawcall, LineShader};
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use pipelines::{Drawcall};
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use pipelines::line_vs::ty::LinePushConstants;
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use pipelines::DefaultShader;
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use pipelines::vs;
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@@ -69,15 +69,15 @@ pub trait Game {
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pub struct Mesh {
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pub vertex_buffer: Arc<CpuAccessibleBuffer<[Vertex]>>,
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pub index_buffer: Arc<CpuAccessibleBuffer<[u32]>>,
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pub original_path: String,
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pub original_path: Option<String>,
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}
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#[derive(Debug, Clone)]
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pub struct MeshHandle {
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pub index: usize,
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pub diffuse_handle: TextureHandle,
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pub normal_handle: TextureHandle,
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pub original_path: String
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pub normal_handle: Option<TextureHandle>,
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pub original_path: Option<String>
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}
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pub(crate) type TextureHandle = usize;
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@@ -411,7 +411,7 @@ impl VulkanRenderer {
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};
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}
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pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: String) -> usize {
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pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize {
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// let mut collision_mesh = mgf::Mesh::new();
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// mesh.vertices.iter().for_each(|v| {
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// collision_mesh.push_vert(v.position.into());
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@@ -438,12 +438,13 @@ impl VulkanRenderer {
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};
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let layout = ImageLayout::ShaderReadOnlyOptimal;
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let mip_maps = if format == Format::R8Srgb { MipmapsCount::One } else { MipmapsCount::Log2 };
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let (image_view, initializer) = ImmutableImage::uninitialized(
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device.clone(),
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dimensions,
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format,
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MipmapsCount::Log2,
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mip_maps,
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usage,
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layout,
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device.active_queue_families(),
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@@ -462,21 +463,14 @@ impl VulkanRenderer {
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let mut offset = 0;
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let block_bytes = get_block_size(format).expect(&format!("Unknown texture format {:?}!", format));
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for i in 0..image_view.mipmap_levels() {
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let mip_size = dimensions.to_image_dimensions().mipmap_dimensions(i).unwrap().width_height_depth();
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let mip_byte_size = (
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(u32::max(4, mip_size[0]) / 4)
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* (u32::max(4, mip_size[1]) / 4)
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* block_bytes) as usize;
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let block_bytes = get_block_size(format);
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let mut upload_bytes = |data: &[u8], mip_index: u32, mip_size: [u32; 3]| {
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let source = CpuAccessibleBuffer::from_iter(
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device.clone(),
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BufferUsage::transfer_source(),
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false,
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bytes[offset..(offset + mip_byte_size)].iter().cloned(),
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data.iter().cloned(),
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).unwrap();
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cbb.copy_buffer_to_image_dimensions(
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@@ -486,11 +480,26 @@ impl VulkanRenderer {
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mip_size,
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0,
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dimensions.array_layers_with_cube(),
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i,
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)
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.unwrap();
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mip_index,
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).unwrap();
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};
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offset += mip_byte_size;
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if let Some(block_byte_size) = block_bytes {
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for i in 0..image_view.mipmap_levels() {
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let mip_size = dimensions.to_image_dimensions().mipmap_dimensions(i).unwrap().width_height_depth();
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let mip_byte_size = (
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(u32::max(4, mip_size[0]) / 4)
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* (u32::max(4, mip_size[1]) / 4)
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* block_byte_size) as usize;
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let data = &bytes[offset..(offset + mip_byte_size)];
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upload_bytes(data, i, mip_size);
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offset += mip_byte_size;
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}
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} else {
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upload_bytes(bytes, 0, dimensions.to_image_dimensions().width_height_depth());
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}
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let cb = cbb.build().unwrap();
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@@ -204,7 +204,7 @@ pub struct LineShader {
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}
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impl LineShader {
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pub fn new(device: Arc<Device>, render_pass: RP, vertex_buffer: Arc<vulkano::buffer::CpuAccessibleBuffer<[LinePoint]>>) -> Self {
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pub fn _new(device: Arc<Device>, render_pass: RP, vertex_buffer: Arc<vulkano::buffer::CpuAccessibleBuffer<[LinePoint]>>) -> Self {
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LineShader {
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pipeline: Self::create_pipeline(device, render_pass),
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vertex_buffer
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