idk wip
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@@ -1,7 +1,8 @@
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use std::time::SystemTime;
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use cgmath::{Deg, Euler, Quaternion, vec3};
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use glyph_brush::{BrushAction, BrushError, GlyphBrushBuilder, Section, Text};
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use glyph_brush::ab_glyph::FontArc;
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use vulkano::format::Format;
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use winit::event::Event;
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use level::{load_level, save_level};
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@@ -9,9 +10,9 @@ use player::Player;
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use crate::{config::LogConfig, vulkan};
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use crate::input::InputState;
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use crate::vulkan::{Game, MeshHandle, VulkanRenderer};
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use crate::vulkan::{Game, MeshHandle, TextureHandle, Vertex, VulkanRenderer};
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use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
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use crate::vulkan::mesh;
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use crate::vulkan::mesh::{self, CPUMesh};
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use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
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pub mod player;
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@@ -79,7 +80,6 @@ impl Game for TestGame {
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if !self.paused {
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self.player.update(frame_time, &self.input, renderer);
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}
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// self.game_objects[1].get_game_object_mut(renderer).unwrap().rotation = Quaternion::from_angle_y(Deg(time * -20.)).normalize();
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// End frame
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self.last_time = time;
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@@ -116,6 +116,55 @@ impl TestGame {
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pub fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
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load_level("levels/test.lvl", self, renderer).unwrap();
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println!("Game loaded!");
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let font = FontArc::try_from_slice(include_bytes!("../../models/OverpassRegular.ttf")).unwrap();
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let mut glyph_brush = GlyphBrushBuilder::using_font(font).build();
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glyph_brush.queue(Section::default().add_text(Text::new("rRRRRRRRRRRRRRr")));
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match glyph_brush.process_queued(|rect, text_data| {
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renderer.upload_texture(text_data, rect.width(), rect.height(), Format::R8Srgb, renderer.device.clone());
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self.texture_index_counter += 1;
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}, |vertex_data| {
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vec![
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Vertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.min.y], normal: [0., 0., 1.], ..Default::default() },
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Vertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.max.y], normal: [0., 0., 1.], ..Default::default() },
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]
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}) {
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Ok(BrushAction::Draw(quads)) => {
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let mut final_vertices = vec![];
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let mut final_indices = vec![];
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let mut height = 0.2;
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let mut index_offset = 2;
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final_vertices.push(Vertex { position: [0., 0., 0.], uv: [0., 0.], normal: [0., 0., 1.], ..Default::default() });
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final_vertices.push(Vertex { position: [0., height, 0.], uv: [0., 1.], normal: [0., 0., 1.], ..Default::default() });
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for quad in quads {
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final_vertices.append(&mut quad.clone());
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final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset - 2).collect());
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index_offset += quad.len() as u32;
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}
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println!("v: {:?}", final_vertices);
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println!("i: {:?}", final_indices);
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let mesh = CPUMesh {
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vertices: final_vertices,
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indices: final_indices,
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local_texture_index: Some(self.texture_index_counter - 1),
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local_normal_map_index: None,
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name: Some("font_texture".to_string()),
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};
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let mesh_index = renderer.upload_mesh(mesh, None);
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let mesh_handle = MeshHandle {
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index: mesh_index,
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diffuse_handle: self.texture_index_counter - 1,
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normal_handle: None,
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original_path: None,
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};
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let mut game_object_handle = self.add_game_object(renderer, mesh_handle);
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game_object_handle.get_game_object_mut(renderer).unwrap().scale = vec3(10., 10., 10.);
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self.game_objects.push(game_object_handle);
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},
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Ok(BrushAction::ReDraw) => {},
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Err(BrushError::TextureTooSmall { suggested: _ }) => { println!("texture too small!"); },
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}
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}
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pub fn offset_texture_id(&mut self, local_tex_id: Option<usize>) -> usize {
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@@ -137,12 +186,12 @@ impl TestGame {
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let normal_id = self.offset_texture_id(cpu_mesh.local_normal_map_index);
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// Upload mesh
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let mesh_id = renderer.upload_mesh(cpu_mesh, gltf_path.to_string());
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let mesh_id = renderer.upload_mesh(cpu_mesh, Some(gltf_path.to_string()));
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let mesh_handle = MeshHandle {
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index: mesh_id,
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diffuse_handle: diffuse_id,
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normal_handle: normal_id,
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original_path: gltf_path.to_string()
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normal_handle: Some(normal_id),
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original_path: Some(gltf_path.to_string())
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};
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mesh_handles.push(mesh_handle);
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}
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