idk wip
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@@ -204,7 +204,7 @@ pub struct LineShader {
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}
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impl LineShader {
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pub fn new(device: Arc<Device>, render_pass: RP, vertex_buffer: Arc<vulkano::buffer::CpuAccessibleBuffer<[LinePoint]>>) -> Self {
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pub fn _new(device: Arc<Device>, render_pass: RP, vertex_buffer: Arc<vulkano::buffer::CpuAccessibleBuffer<[LinePoint]>>) -> Self {
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LineShader {
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pipeline: Self::create_pipeline(device, render_pass),
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vertex_buffer
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