This commit is contained in:
2021-08-11 20:00:46 +02:00
parent b933a6dd35
commit c619f945a3
9 changed files with 96 additions and 37 deletions

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@@ -18,6 +18,7 @@ serde_derive = "1.0.114"
toml = "0.5.6"
gilrs = "0.7.4"
gltf = "0.15.2"
glyph_brush = "0.7"
[[bin]]
name = "converter"

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@@ -1,5 +1,5 @@
vulkan_validation_layers = false
mesh_load_info = false
vulkan_validation_layers = true
mesh_load_info = true
[input]
mouse_motion = false

BIN
models/OverpassRegular.ttf Normal file

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@@ -54,9 +54,9 @@ pub fn load_level(path: &str, game: &mut TestGame, renderer: &mut VulkanRenderer
}
pub fn save_level(path: &str, game: &mut TestGame, renderer: &mut VulkanRenderer) -> Result<(), Box<dyn Error>> {
let meshes = renderer.game_data.meshes.iter().map(|mesh| {
let meshes = renderer.game_data.meshes.iter().filter(|m| m.original_path.is_some()).map(|mesh| {
MeshJson {
path: mesh.original_path.to_string()
path: mesh.original_path.clone().unwrap()
}
}).collect();

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@@ -1,7 +1,8 @@
use std::time::SystemTime;
use cgmath::{Deg, Euler, Quaternion, vec3};
use glyph_brush::{BrushAction, BrushError, GlyphBrushBuilder, Section, Text};
use glyph_brush::ab_glyph::FontArc;
use vulkano::format::Format;
use winit::event::Event;
use level::{load_level, save_level};
@@ -9,9 +10,9 @@ use player::Player;
use crate::{config::LogConfig, vulkan};
use crate::input::InputState;
use crate::vulkan::{Game, MeshHandle, VulkanRenderer};
use crate::vulkan::{Game, MeshHandle, TextureHandle, Vertex, VulkanRenderer};
use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
use crate::vulkan::mesh;
use crate::vulkan::mesh::{self, CPUMesh};
use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
pub mod player;
@@ -79,7 +80,6 @@ impl Game for TestGame {
if !self.paused {
self.player.update(frame_time, &self.input, renderer);
}
// self.game_objects[1].get_game_object_mut(renderer).unwrap().rotation = Quaternion::from_angle_y(Deg(time * -20.)).normalize();
// End frame
self.last_time = time;
@@ -116,6 +116,55 @@ impl TestGame {
pub fn game_start(self: &mut Self, renderer: &mut VulkanRenderer) {
load_level("levels/test.lvl", self, renderer).unwrap();
println!("Game loaded!");
let font = FontArc::try_from_slice(include_bytes!("../../models/OverpassRegular.ttf")).unwrap();
let mut glyph_brush = GlyphBrushBuilder::using_font(font).build();
glyph_brush.queue(Section::default().add_text(Text::new("rRRRRRRRRRRRRRr")));
match glyph_brush.process_queued(|rect, text_data| {
renderer.upload_texture(text_data, rect.width(), rect.height(), Format::R8Srgb, renderer.device.clone());
self.texture_index_counter += 1;
}, |vertex_data| {
vec![
Vertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.min.y], normal: [0., 0., 1.], ..Default::default() },
Vertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.max.y], normal: [0., 0., 1.], ..Default::default() },
]
}) {
Ok(BrushAction::Draw(quads)) => {
let mut final_vertices = vec![];
let mut final_indices = vec![];
let mut height = 0.2;
let mut index_offset = 2;
final_vertices.push(Vertex { position: [0., 0., 0.], uv: [0., 0.], normal: [0., 0., 1.], ..Default::default() });
final_vertices.push(Vertex { position: [0., height, 0.], uv: [0., 1.], normal: [0., 0., 1.], ..Default::default() });
for quad in quads {
final_vertices.append(&mut quad.clone());
final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset - 2).collect());
index_offset += quad.len() as u32;
}
println!("v: {:?}", final_vertices);
println!("i: {:?}", final_indices);
let mesh = CPUMesh {
vertices: final_vertices,
indices: final_indices,
local_texture_index: Some(self.texture_index_counter - 1),
local_normal_map_index: None,
name: Some("font_texture".to_string()),
};
let mesh_index = renderer.upload_mesh(mesh, None);
let mesh_handle = MeshHandle {
index: mesh_index,
diffuse_handle: self.texture_index_counter - 1,
normal_handle: None,
original_path: None,
};
let mut game_object_handle = self.add_game_object(renderer, mesh_handle);
game_object_handle.get_game_object_mut(renderer).unwrap().scale = vec3(10., 10., 10.);
self.game_objects.push(game_object_handle);
},
Ok(BrushAction::ReDraw) => {},
Err(BrushError::TextureTooSmall { suggested: _ }) => { println!("texture too small!"); },
}
}
pub fn offset_texture_id(&mut self, local_tex_id: Option<usize>) -> usize {
@@ -137,12 +186,12 @@ impl TestGame {
let normal_id = self.offset_texture_id(cpu_mesh.local_normal_map_index);
// Upload mesh
let mesh_id = renderer.upload_mesh(cpu_mesh, gltf_path.to_string());
let mesh_id = renderer.upload_mesh(cpu_mesh, Some(gltf_path.to_string()));
let mesh_handle = MeshHandle {
index: mesh_id,
diffuse_handle: diffuse_id,
normal_handle: normal_id,
original_path: gltf_path.to_string()
normal_handle: Some(normal_id),
original_path: Some(gltf_path.to_string())
};
mesh_handles.push(mesh_handle);
}

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@@ -83,7 +83,7 @@ impl Camera {
self.rotation.invert().rotate_vector(vec)
}
pub fn world_to_local(&self, vec:Vector3<f32>) -> Vector3<f32> {
pub fn _world_to_local(&self, vec:Vector3<f32>) -> Vector3<f32> {
self.rotation.rotate_vector(vec)
}
}
@@ -185,7 +185,7 @@ impl Updatable for Player {
let ray_direction = self.camera.viewport_pos_to_ray_direction(input.mouse_position, renderer.game_data.dimensions).unwrap();
for game_object in &mut renderer.game_data.game_objects {
let mesh = &renderer.game_data.meshes[game_object.mesh_index];
if let Some(dist) = intersection_distance(self.camera.position, ray_direction, mesh, game_object) {
if let Some(_) = intersection_distance(self.camera.position, ray_direction, mesh, game_object) {
game_object.is_selected = !game_object.is_selected;
}
}

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@@ -23,7 +23,7 @@ pub struct GameObject {
impl GameObject {
pub fn new(mesh: MeshHandle) -> GameObject {
GameObject { mesh_index: mesh.index, texture_index: mesh.diffuse_handle, normal_map_index: mesh.normal_handle, position: Vector3::new(0.0, 0.0, 0.0),
GameObject { mesh_index: mesh.index, texture_index: mesh.diffuse_handle, normal_map_index: mesh.normal_handle.unwrap_or(0), position: Vector3::new(0.0, 0.0, 0.0),
rotation: Quaternion::new(1.0, 0.0, 0.0, 0.0), scale: Vector3::new(1.0, 1.0, 1.0), children: vec![],
descriptor_sets: vec![], is_selected: false }
}

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@@ -3,7 +3,7 @@ use std::time::SystemTime;
use cgmath::{Matrix4, SquareMatrix};
use dds::get_block_size;
use vulkano::{buffer::{BufferUsage, CpuAccessibleBuffer}, command_buffer::{CommandBuffer, SubpassContents}, image::{ImageLayout, ImageUsage, MipmapsCount, immutable::SubImage}};
use vulkano::{buffer::{BufferUsage, CpuAccessibleBuffer}, command_buffer::{CommandBuffer, SubpassContents}, image::{ImageAccess, ImageLayout, ImageUsage, MipmapsCount, immutable::SubImage}};
use vulkano::command_buffer::{AutoCommandBuffer, AutoCommandBufferBuilder, DynamicState};
use vulkano::descriptor::DescriptorSet;
use vulkano::device::{Device, DeviceExtensions, Queue};
@@ -23,7 +23,7 @@ use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{Window, WindowBuilder};
use mesh::CPUMesh;
use pipelines::{Drawcall, LineShader};
use pipelines::{Drawcall};
use pipelines::line_vs::ty::LinePushConstants;
use pipelines::DefaultShader;
use pipelines::vs;
@@ -69,15 +69,15 @@ pub trait Game {
pub struct Mesh {
pub vertex_buffer: Arc<CpuAccessibleBuffer<[Vertex]>>,
pub index_buffer: Arc<CpuAccessibleBuffer<[u32]>>,
pub original_path: String,
pub original_path: Option<String>,
}
#[derive(Debug, Clone)]
pub struct MeshHandle {
pub index: usize,
pub diffuse_handle: TextureHandle,
pub normal_handle: TextureHandle,
pub original_path: String
pub normal_handle: Option<TextureHandle>,
pub original_path: Option<String>
}
pub(crate) type TextureHandle = usize;
@@ -411,7 +411,7 @@ impl VulkanRenderer {
};
}
pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: String) -> usize {
pub fn upload_mesh(self: &mut Self, mesh: CPUMesh, original_path: Option<String>) -> usize {
// let mut collision_mesh = mgf::Mesh::new();
// mesh.vertices.iter().for_each(|v| {
// collision_mesh.push_vert(v.position.into());
@@ -438,12 +438,13 @@ impl VulkanRenderer {
};
let layout = ImageLayout::ShaderReadOnlyOptimal;
let mip_maps = if format == Format::R8Srgb { MipmapsCount::One } else { MipmapsCount::Log2 };
let (image_view, initializer) = ImmutableImage::uninitialized(
device.clone(),
dimensions,
format,
MipmapsCount::Log2,
mip_maps,
usage,
layout,
device.active_queue_families(),
@@ -462,21 +463,14 @@ impl VulkanRenderer {
let mut offset = 0;
let block_bytes = get_block_size(format).expect(&format!("Unknown texture format {:?}!", format));
for i in 0..image_view.mipmap_levels() {
let mip_size = dimensions.to_image_dimensions().mipmap_dimensions(i).unwrap().width_height_depth();
let mip_byte_size = (
(u32::max(4, mip_size[0]) / 4)
* (u32::max(4, mip_size[1]) / 4)
* block_bytes) as usize;
let block_bytes = get_block_size(format);
let mut upload_bytes = |data: &[u8], mip_index: u32, mip_size: [u32; 3]| {
let source = CpuAccessibleBuffer::from_iter(
device.clone(),
BufferUsage::transfer_source(),
false,
bytes[offset..(offset + mip_byte_size)].iter().cloned(),
data.iter().cloned(),
).unwrap();
cbb.copy_buffer_to_image_dimensions(
@@ -486,12 +480,27 @@ impl VulkanRenderer {
mip_size,
0,
dimensions.array_layers_with_cube(),
i,
)
.unwrap();
mip_index,
).unwrap();
};
if let Some(block_byte_size) = block_bytes {
for i in 0..image_view.mipmap_levels() {
let mip_size = dimensions.to_image_dimensions().mipmap_dimensions(i).unwrap().width_height_depth();
let mip_byte_size = (
(u32::max(4, mip_size[0]) / 4)
* (u32::max(4, mip_size[1]) / 4)
* block_byte_size) as usize;
let data = &bytes[offset..(offset + mip_byte_size)];
upload_bytes(data, i, mip_size);
offset += mip_byte_size;
}
} else {
upload_bytes(bytes, 0, dimensions.to_image_dimensions().width_height_depth());
}
let cb = cbb.build().unwrap();

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@@ -204,7 +204,7 @@ pub struct LineShader {
}
impl LineShader {
pub fn new(device: Arc<Device>, render_pass: RP, vertex_buffer: Arc<vulkano::buffer::CpuAccessibleBuffer<[LinePoint]>>) -> Self {
pub fn _new(device: Arc<Device>, render_pass: RP, vertex_buffer: Arc<vulkano::buffer::CpuAccessibleBuffer<[LinePoint]>>) -> Self {
LineShader {
pipeline: Self::create_pipeline(device, render_pass),
vertex_buffer