fixes
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@@ -464,7 +464,7 @@ fn window_size_dependent_setup(
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}).collect::<Vec<_>>()
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}
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fn create_pipeline<T: RenderPassAbstract>(device: Arc<Device>, sub_pass: Subpass<Arc<T>>) -> Arc<GraphicsPipeline<SingleBufferDefinition<Vertex>, Box<PipelineLayoutAbstract + Send + Sync>, Arc<T>>> {
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fn create_pipeline<T: RenderPassAbstract>(device: Arc<Device>, sub_pass: Subpass<Arc<T>>) -> Arc<GraphicsPipeline<SingleBufferDefinition<Vertex>, Box<dyn PipelineLayoutAbstract + Send + Sync>, Arc<T>>> {
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let mesh_shader_vertex_entry;
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let mesh_shader_fragment_entry;
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let mesh_shader_module_vertex;
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