font i guess?
This commit is contained in:
166
src/game/mod.rs
166
src/game/mod.rs
@@ -1,6 +1,6 @@
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use std::time::SystemTime;
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use cgmath::{Deg, Euler, Quaternion, vec3};
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use glyph_brush::{BrushAction, BrushError, GlyphBrushBuilder, Section, Text};
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use glyph_brush::{BrushAction, BrushError, GlyphBrush, GlyphBrushBuilder, GlyphVertex, Section, Text};
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use glyph_brush::ab_glyph::FontArc;
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use vulkano::format::Format;
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use vulkano::sampler::{Filter, SamplerAddressMode};
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@@ -11,7 +11,7 @@ use player::Player;
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use crate::{config::LogConfig, vulkan};
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use crate::input::InputState;
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use crate::vulkan::{Game, MeshHandle, TextVertex, Vertex, VulkanRenderer};
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use crate::vulkan::{Game, MeshHandle, TextVertex, Texture, Vertex, VulkanRenderer};
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use crate::vulkan::gameobject::{GameObject, GameObjectHandle, Updatable};
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use crate::vulkan::mesh::{self, CPUMesh, CPUVertex};
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use crate::vulkan::pipelines::vs::ty::ObjectUniformData;
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@@ -23,11 +23,13 @@ pub struct TestGame {
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pub input: InputState,
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pub player: Player,
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pub game_objects: Vec<GameObjectHandle>,
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pub text_objects: Vec<TextObject>,
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pub log_config: LogConfig,
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pub texture_index_counter: usize,
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pub last_time: f32,
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pub components: Vec<Box<dyn Updatable>>,
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pub paused: bool,
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pub font: FontArc
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}
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impl Game for TestGame {
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@@ -73,7 +75,8 @@ impl Game for TestGame {
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}
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if self.input.button_just_pressed("test") {
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self.paused = !self.paused;
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// self.paused = !self.paused;
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self.text_objects[0].update_text("yeet", 100.0, renderer);
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}
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// Custom game object stuff
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@@ -107,11 +110,13 @@ impl TestGame {
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input: InputState::new(toml_path, log_config),
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player: Player::new(),
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game_objects: vec![],
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text_objects: vec![],
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log_config,
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texture_index_counter: 0,
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last_time: 0.0,
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components: vec![],
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paused: false,
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font: FontArc::try_from_slice(include_bytes!("../../models/FiraCode-Regular.ttf")).unwrap(),
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}
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}
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@@ -119,60 +124,8 @@ impl TestGame {
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load_level("levels/test.lvl", self, renderer).unwrap();
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println!("Game loaded!");
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let font = FontArc::try_from_slice(include_bytes!("../../models/OverpassRegular.ttf")).unwrap();
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let mut glyph_brush = GlyphBrushBuilder::using_font(font).build();
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let mut tex_min_size = None;
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let mut tex_max_size = None;
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glyph_brush.queue(Section::default().add_text(Text::new("penis lol").with_scale(100.)));
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match glyph_brush.process_queued(|rect, text_data| {
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renderer.upload_texture(text_data, rect.width(), rect.height(), Format::R8Unorm, Filter::Nearest, SamplerAddressMode::ClampToEdge, renderer.device.clone());
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self.texture_index_counter += 1;
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tex_max_size = Some(u32::max(rect.width(), rect.height()));
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tex_min_size = Some(u32::min(rect.width(), rect.height()));
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}, |vertex_data| {
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println!("VD: {:?}", vertex_data);
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let result = vec![
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TextVertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.min.y] },
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TextVertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.max.y] },
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TextVertex { position: [vertex_data.pixel_coords.max.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.max.x, vertex_data.tex_coords.min.y] },
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TextVertex { position: [vertex_data.pixel_coords.max.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.max.x, vertex_data.tex_coords.max.y] },
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];
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result
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}) {
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Ok(BrushAction::Draw(quads)) => {
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let mut final_vertices = vec![];
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let mut final_indices: Vec<u32> = vec![];
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let mut index_offset = 0;
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for quad in quads {
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final_vertices.append(&mut quad.iter().map(|v| CPUVertex::VertexText(TextVertex { position: v.position, uv: [v.uv[0], v.uv[1] * (tex_max_size.unwrap() as f32) / (tex_min_size.unwrap() as f32) ] })).collect());
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final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect());
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index_offset += quad.len() as u32;
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}
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let mesh = CPUMesh {
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vertices: final_vertices,
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indices: final_indices,
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local_texture_index: Some(self.texture_index_counter - 1),
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local_normal_map_index: None,
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name: Some("font_texture".to_string()),
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};
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let mesh_index = renderer.upload_mesh(mesh, None);
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let mesh_handle = MeshHandle {
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index: mesh_index,
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diffuse_handle: self.texture_index_counter - 1,
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normal_handle: None,
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original_path: None,
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pipeline_index: 1
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};
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let mut game_object_handle = self.add_game_object(renderer, mesh_handle);
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game_object_handle.get_game_object_mut(renderer).unwrap().scale = vec3(0.1, 0.1, 0.1);
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self.game_objects.push(game_object_handle);
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},
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Ok(BrushAction::ReDraw) => {},
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Err(BrushError::TextureTooSmall { suggested: _ }) => { println!("texture too small!"); },
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}
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let text_obj = self.create_text_object(renderer, "Nice font", 24.);
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self.text_objects.push(text_obj);
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}
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pub fn offset_texture_id(&mut self, local_tex_id: Option<usize>) -> usize {
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@@ -208,7 +161,8 @@ impl TestGame {
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for doc_image in document.images() {
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let texture_start_time = SystemTime::now();
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vulkan::dds::upload_texture_from_file(&format!("models/textures/{}.dds", doc_image.name().unwrap()), renderer).unwrap();
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let texture = vulkan::dds::upload_texture_from_file(&format!("models/textures/{}.dds", doc_image.name().unwrap()), renderer).unwrap();
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renderer.game_data.textures.push(texture);
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self.texture_index_counter += 1;
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if self.log_config.mesh_load_info {
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@@ -225,6 +179,74 @@ impl TestGame {
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self.game_objects.last().unwrap().clone()
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}
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fn convert_vertices(vertex_data: GlyphVertex) -> Vec<TextVertex> {
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// println!("VD: {:?}", vertex_data);
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let result = vec![
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TextVertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.min.y] },
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TextVertex { position: [vertex_data.pixel_coords.min.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.min.x, vertex_data.tex_coords.max.y] },
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TextVertex { position: [vertex_data.pixel_coords.max.x, vertex_data.pixel_coords.min.y, 0.], uv: [vertex_data.tex_coords.max.x, vertex_data.tex_coords.min.y] },
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TextVertex { position: [vertex_data.pixel_coords.max.x, vertex_data.pixel_coords.max.y, 0.], uv: [vertex_data.tex_coords.max.x, vertex_data.tex_coords.max.y] },
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];
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result
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}
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pub fn create_text_object(&mut self, renderer: &mut VulkanRenderer, text: &str, size: f32) -> TextObject {
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let mut tex_min_size = None;
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let mut tex_max_size = None;
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let mut uploaded_texture = None;
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let mut uploaded_game_object = None;
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let mut glyph_brush = GlyphBrushBuilder::using_font(self.font.clone()).build();
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glyph_brush.queue(Section::default()
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.add_text(Text::new(text).with_scale(size))
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.with_bounds((renderer.game_data.dimensions[0] as f32, renderer.game_data.dimensions[1] as f32))
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);
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match glyph_brush.process_queued(|rect, text_data| {
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let tex = renderer.upload_texture(text_data, rect.width(), rect.height(), Format::R8Unorm, Filter::Nearest, SamplerAddressMode::ClampToEdge, renderer.device.clone());
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renderer.game_data.textures.push(tex.clone());
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uploaded_texture = Some(tex);
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self.texture_index_counter += 1;
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tex_max_size = Some(u32::max(rect.width(), rect.height()));
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tex_min_size = Some(u32::min(rect.width(), rect.height()));
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}, Self::convert_vertices) {
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Ok(BrushAction::Draw(quads)) => {
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let mut final_vertices = vec![];
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let mut final_indices: Vec<u32> = vec![];
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let mut index_offset = 0;
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for quad in quads {
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final_vertices.append(&mut quad.iter().map(|v| CPUVertex::VertexText(TextVertex { position: v.position, uv: [v.uv[0], v.uv[1] * (tex_max_size.unwrap() as f32) / (tex_min_size.unwrap() as f32) ] })).collect());
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final_indices.append(&mut [0, 2, 3, 0, 3, 1].iter().map(|x| *x + index_offset).collect());
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index_offset += quad.len() as u32;
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}
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let mesh = CPUMesh {
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vertices: final_vertices,
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indices: final_indices,
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local_texture_index: Some(self.texture_index_counter - 1),
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local_normal_map_index: None,
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name: Some("font_texture".to_string()),
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};
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let mesh_index = renderer.upload_mesh(mesh, None);
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let mesh_handle = MeshHandle {
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index: mesh_index,
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diffuse_handle: self.texture_index_counter - 1,
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normal_handle: None,
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original_path: None,
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pipeline_index: 1
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};
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uploaded_game_object = Some(self.add_game_object(renderer, mesh_handle));
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},
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Ok(BrushAction::ReDraw) => {},
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Err(BrushError::TextureTooSmall { suggested }) => { println!("texture too small, suggested: {:?}!", suggested); },
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}
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TextObject {
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brush: glyph_brush,
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texture: uploaded_texture.unwrap(),
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game_object: uploaded_game_object.unwrap()
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}
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}
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pub fn clear_level(&mut self, renderer: &mut VulkanRenderer) {
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self.game_objects.clear();
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self.texture_index_counter = 0;
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@@ -235,4 +257,32 @@ impl TestGame {
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pub fn print_quat_as_euler(quat: Quaternion<f32>) {
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let euler = Euler::from(quat);
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print!("({:?},{:?},{:?})", Deg::from(euler.x), Deg::from(euler.y), Deg::from(euler.z));
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}
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pub struct TextObject {
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pub brush: GlyphBrush<Vec<TextVertex>>,
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pub texture: Texture,
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pub game_object: GameObjectHandle
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}
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impl TextObject {
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pub fn update_text(&mut self, new_text: &str, new_size: f32, renderer: &mut VulkanRenderer) {
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self.brush.queue(Section::default().add_text(Text::new(new_text).with_scale(new_size)));
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let mut go_handle = self.game_object;
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let mut old_texture = self.texture.clone();
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let mut new_texture = None;
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match self.brush.process_queued(|rect, text_data| {
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let tex = renderer.blit_and_update_texture(&mut old_texture, text_data, [rect.width(), rect.height(), 1], renderer.device.clone());
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renderer.game_data.textures.push(tex.clone());
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new_texture = Some(tex);
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go_handle.get_game_object_mut(renderer).unwrap().textures.texture_index = renderer.game_data.textures.len() - 1;
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renderer.update_descriptor_set(&mut go_handle);
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}, TestGame::convert_vertices) {
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Ok(_) => {},
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Err(e) => println!("Error! {:?}", e),
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}
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if let Some(tex) = new_texture {
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self.texture = tex;
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}
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}
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}
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