font i guess?
This commit is contained in:
@@ -2,9 +2,9 @@ use std::{convert::TryInto, io::Read};
|
||||
|
||||
use vulkano::{format::Format, sampler::{Filter, SamplerAddressMode}};
|
||||
|
||||
use super::VulkanRenderer;
|
||||
use super::{Texture, VulkanRenderer};
|
||||
|
||||
pub fn upload_texture_from_file(path: &str, renderer: &mut VulkanRenderer) -> Result<(), Box<dyn std::error::Error>> {
|
||||
pub fn upload_texture_from_file(path: &str, renderer: &mut VulkanRenderer) -> Result<Texture, Box<dyn std::error::Error>> {
|
||||
// Load file
|
||||
let mut tex_file = std::fs::File::open(path)?;
|
||||
let mut tex_bytes: Vec<u8> = vec![];
|
||||
@@ -24,19 +24,18 @@ pub fn upload_texture_from_file(path: &str, renderer: &mut VulkanRenderer) -> Re
|
||||
|
||||
println!("Texture width: {}, height: {}, bytes: {}", tex_width, tex_height, tex_byte_count);
|
||||
|
||||
if is_dxt1
|
||||
{
|
||||
renderer.upload_texture(&tex_bytes[128..], tex_width, tex_height, Format::BC1_RGBUnormBlock, Filter::Linear, SamplerAddressMode::Repeat, renderer.device.clone());
|
||||
}
|
||||
if is_dx10
|
||||
{
|
||||
let texture = if is_dxt1 {
|
||||
renderer.upload_texture(&tex_bytes[128..], tex_width, tex_height, Format::BC1_RGBUnormBlock, Filter::Linear, SamplerAddressMode::Repeat, renderer.device.clone())
|
||||
} else if is_dx10 {
|
||||
let dxgi_type = u32::from_ne_bytes(tex_bytes[128..132].try_into()?);
|
||||
assert!(dxgi_type == 83); // BC5 Unorm Typeless
|
||||
|
||||
renderer.upload_texture(&tex_bytes[128+20..], tex_width, tex_height, Format::BC5UnormBlock, Filter::Linear, SamplerAddressMode::Repeat, renderer.device.clone());
|
||||
}
|
||||
renderer.upload_texture(&tex_bytes[128+20..], tex_width, tex_height, Format::BC5UnormBlock, Filter::Linear, SamplerAddressMode::Repeat, renderer.device.clone())
|
||||
} else {
|
||||
panic!("Unknown texture type!");
|
||||
};
|
||||
|
||||
Ok(())
|
||||
Ok(texture)
|
||||
}
|
||||
|
||||
pub fn get_block_size(format: Format) -> Option<u32> {
|
||||
|
||||
@@ -11,8 +11,7 @@ use super::pipelines::vs;
|
||||
#[derive(Clone)]
|
||||
pub struct GameObject {
|
||||
pub mesh_index: usize,
|
||||
pub texture_index: TextureHandle,
|
||||
pub normal_map_index: TextureHandle,
|
||||
pub textures: TextureData,
|
||||
pub position: Vector3<f32>,
|
||||
pub rotation: Quaternion<f32>,
|
||||
pub scale: Vector3<f32>,
|
||||
@@ -22,9 +21,20 @@ pub struct GameObject {
|
||||
pub pipeline_index: usize,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct TextureData {
|
||||
pub texture_index: TextureHandle,
|
||||
pub normal_map_index: TextureHandle,
|
||||
}
|
||||
|
||||
impl GameObject {
|
||||
pub fn new(mesh: MeshHandle) -> GameObject {
|
||||
GameObject { mesh_index: mesh.index, texture_index: mesh.diffuse_handle, normal_map_index: mesh.normal_handle.unwrap_or(0), position: Vector3::new(0.0, 0.0, 0.0),
|
||||
let textures = TextureData {
|
||||
texture_index: mesh.diffuse_handle,
|
||||
normal_map_index: mesh.normal_handle.unwrap_or(0),
|
||||
};
|
||||
|
||||
GameObject { mesh_index: mesh.index, textures, position: Vector3::new(0.0, 0.0, 0.0),
|
||||
rotation: Quaternion::new(1.0, 0.0, 0.0, 0.0), scale: Vector3::new(1.0, 1.0, 1.0), children: vec![],
|
||||
descriptor_sets: vec![], is_selected: false, pipeline_index: mesh.pipeline_index }
|
||||
}
|
||||
|
||||
@@ -95,6 +95,7 @@ pub struct MeshHandle {
|
||||
}
|
||||
|
||||
pub(crate) type TextureHandle = usize;
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Texture {
|
||||
pub image: Arc<ImmutableImage<Format>>,
|
||||
pub sampler: Arc<Sampler>
|
||||
@@ -331,7 +332,11 @@ impl VulkanRenderer {
|
||||
Arc::new(builder.build().unwrap())
|
||||
}
|
||||
|
||||
|
||||
pub fn update_descriptor_set(&mut self, game_object_handle: &mut GameObjectHandle) {
|
||||
let pipeline_index = game_object_handle.get_game_object_mut(self).unwrap().pipeline_index;
|
||||
let textures = game_object_handle.get_game_object_mut(self).unwrap().textures.clone();
|
||||
self.pipelines[pipeline_index].create_descriptor_set(&textures, self);
|
||||
}
|
||||
|
||||
pub fn render_loop(self: &mut Self, new_ubo: vs::ty::ObjectUniformData) {
|
||||
// cleanup previous frame
|
||||
@@ -460,17 +465,16 @@ impl VulkanRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn upload_texture(self: &mut Self, bytes: &[u8], width: u32, height: u32, format: Format, filter: Filter, wrap: SamplerAddressMode, device: Arc<Device>) {
|
||||
pub fn upload_texture(self: &mut Self, bytes: &[u8], width: u32, height: u32, format: Format, filter: Filter, wrap: SamplerAddressMode, device: Arc<Device>) -> Texture {
|
||||
let dimensions = Dimensions::Dim2d { width, height };
|
||||
|
||||
let usage = ImageUsage {
|
||||
transfer_destination: true,
|
||||
transfer_source: false,
|
||||
transfer_source: true,
|
||||
sampled: true,
|
||||
..ImageUsage::none()
|
||||
};
|
||||
|
||||
let layout = ImageLayout::ShaderReadOnlyOptimal;
|
||||
let mip_maps = if format == Format::R8Uint { MipmapsCount::One } else { MipmapsCount::Log2 };
|
||||
|
||||
let (image_view, initializer) = ImmutableImage::uninitialized(
|
||||
@@ -479,7 +483,7 @@ impl VulkanRenderer {
|
||||
format,
|
||||
mip_maps,
|
||||
usage,
|
||||
layout,
|
||||
ImageLayout::ShaderReadOnlyOptimal,
|
||||
device.active_queue_families(),
|
||||
).unwrap();
|
||||
|
||||
@@ -548,11 +552,79 @@ impl VulkanRenderer {
|
||||
MipmapMode::Linear, wrap, wrap, wrap,
|
||||
0.0, 1.0, 0.0, (image_view.mipmap_levels() - 1) as f32).unwrap();
|
||||
|
||||
self.game_data.textures.push(Texture { image: image_view, sampler });
|
||||
Texture { image: image_view, sampler }
|
||||
}
|
||||
|
||||
pub fn blit_and_update_texture(&mut self, texture: &Texture, new_data: &[u8], new_data_dimensions: [u32; 3], device: Arc<Device>) -> Texture {
|
||||
let new_image_usage = ImageUsage {
|
||||
transfer_destination: true,
|
||||
transfer_source: true,
|
||||
sampled: true,
|
||||
..ImageUsage::none()
|
||||
};
|
||||
|
||||
let (new_image_view, new_image_initializer) = ImmutableImage::uninitialized(
|
||||
device.clone(),
|
||||
Dimensions::Dim2d { width: texture.image.dimensions().width(), height: texture.image.dimensions().height() },
|
||||
texture.image.format(),
|
||||
texture.image.mipmap_levels(),
|
||||
new_image_usage,
|
||||
ImageLayout::ShaderReadOnlyOptimal,
|
||||
device.active_queue_families(),
|
||||
).unwrap();
|
||||
|
||||
let new_sub_image = SubImage::new(
|
||||
Arc::new(new_image_initializer),
|
||||
0,
|
||||
new_image_view.mipmap_levels(),
|
||||
0,
|
||||
1,
|
||||
ImageLayout::ShaderReadOnlyOptimal,
|
||||
);
|
||||
|
||||
let mut cbb = AutoCommandBufferBuilder::new(device.clone(), self.queue.family()).unwrap();
|
||||
|
||||
// cbb.copy_image(
|
||||
// texture.image.clone(),
|
||||
// [0, 0, 0],
|
||||
// 0,
|
||||
// 0,
|
||||
// new_sub_image.clone(),
|
||||
// [0, 0, 0],
|
||||
// 0,
|
||||
// 0,
|
||||
// texture.image.dimensions().width_height_depth(),
|
||||
// 1
|
||||
// ).unwrap();
|
||||
|
||||
let upload_source = CpuAccessibleBuffer::from_iter(
|
||||
device.clone(),
|
||||
BufferUsage::transfer_source(),
|
||||
false,
|
||||
new_data.iter().cloned(),
|
||||
).unwrap();
|
||||
|
||||
cbb.copy_buffer_to_image_dimensions(
|
||||
upload_source.clone(),
|
||||
new_sub_image.clone(),
|
||||
[0, 0, 0],
|
||||
new_data_dimensions,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
).unwrap();
|
||||
|
||||
let cb = cbb.build().unwrap();
|
||||
|
||||
let future = cb.execute(self.queue.clone()).unwrap();
|
||||
|
||||
future.flush().unwrap();
|
||||
|
||||
Texture { image: new_image_view, sampler: texture.sampler.clone() }
|
||||
}
|
||||
|
||||
pub fn add_game_object(self: &mut Self, mut game_object: GameObject) -> GameObjectHandle {
|
||||
self.pipelines[game_object.pipeline_index].create_descriptor_set(&mut game_object, self);
|
||||
game_object.descriptor_sets = self.pipelines[game_object.pipeline_index].create_descriptor_set(&game_object.textures, self);
|
||||
self.game_data.game_objects.push(game_object);
|
||||
|
||||
GameObjectHandle {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
use std::{convert::TryInto, io::{self, ErrorKind, Read, Write}, path::PathBuf, sync::Arc};
|
||||
|
||||
use vulkano::{command_buffer::AutoCommandBufferBuilder, descriptor::{descriptor::ShaderStages, descriptor_set::PersistentDescriptorSet}, pipeline::{shader::{ShaderModule}}};
|
||||
use vulkano::{command_buffer::AutoCommandBufferBuilder, descriptor::{DescriptorSet, descriptor::ShaderStages, descriptor_set::PersistentDescriptorSet}, pipeline::{shader::{ShaderModule}}};
|
||||
use vulkano::command_buffer::DynamicState;
|
||||
use vulkano::device::Device;
|
||||
use vulkano::framebuffer::RenderPassAbstract;
|
||||
@@ -14,12 +14,15 @@ use crate::vulkan::{LinePoint, Vertex};
|
||||
use crate::vulkan::GameData;
|
||||
use crate::VulkanRenderer;
|
||||
|
||||
use super::gameobject::TextureData;
|
||||
|
||||
type RP = Arc<dyn RenderPassAbstract + Send + Sync>;
|
||||
type GP = Arc<dyn GraphicsPipelineAbstract + Send + Sync>;
|
||||
type DS = Arc<dyn DescriptorSet + Send + Sync>;
|
||||
|
||||
pub trait Drawcall {
|
||||
fn draw(self: &Self, builder: &mut AutoCommandBufferBuilder, fb_index: usize, game_objects: Vec<&GameObject>, game_data: &GameData, dynamic_state: &DynamicState);
|
||||
fn create_descriptor_set(self: &Self, game_object: &mut GameObject, renderer: &VulkanRenderer);
|
||||
fn create_descriptor_set(self: &Self, textures: &TextureData, renderer: &VulkanRenderer) -> Vec<DS>;
|
||||
fn recreate_pipeline(self: &mut Self, device: Arc<Device>, render_pass: RP);
|
||||
fn get_pipeline(self: &Self) -> &GP;
|
||||
}
|
||||
@@ -152,17 +155,17 @@ impl Drawcall for DefaultShader {
|
||||
}
|
||||
}
|
||||
|
||||
fn create_descriptor_set(self: &Self, game_object: &mut GameObject, renderer: &VulkanRenderer) {
|
||||
fn create_descriptor_set(self: &Self, textures: &TextureData, renderer: &VulkanRenderer) -> Vec<DS> {
|
||||
let descriptor_set_layout = self.get_pipeline().descriptor_set_layout(0).unwrap().clone();
|
||||
|
||||
println!("Diff: {:?}, Norm: {:?}", game_object.texture_index, game_object.normal_map_index);
|
||||
println!("Diff: {:?}, Norm: {:?}", textures.texture_index, textures.normal_map_index);
|
||||
|
||||
game_object.descriptor_sets = renderer.uniform_buffers.iter().map(|uniform_buffer| {
|
||||
renderer.uniform_buffers.iter().map(|uniform_buffer| {
|
||||
let descriptor_set: Arc<(dyn vulkano::descriptor::DescriptorSet + std::marker::Send + std::marker::Sync + 'static)>;
|
||||
let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
|
||||
|
||||
let diffuse = &renderer.game_data.textures[game_object.texture_index];
|
||||
let normal_map = &renderer.game_data.textures[game_object.normal_map_index];
|
||||
let diffuse = &renderer.game_data.textures[textures.texture_index];
|
||||
let normal_map = &renderer.game_data.textures[textures.normal_map_index];
|
||||
|
||||
descriptor_set = Arc::new(builder
|
||||
.add_buffer(uniform_buffer.clone()).unwrap()
|
||||
@@ -171,7 +174,7 @@ impl Drawcall for DefaultShader {
|
||||
.build().unwrap());
|
||||
|
||||
descriptor_set
|
||||
}).collect();
|
||||
}).collect()
|
||||
}
|
||||
|
||||
fn recreate_pipeline(self: &mut Self, device: Arc<Device>, render_pass: RP) {
|
||||
@@ -238,8 +241,8 @@ impl Drawcall for LineShader {
|
||||
game_data.line_push_constants.clone()).unwrap();
|
||||
}
|
||||
|
||||
fn create_descriptor_set(self: &Self, _game_object: &mut GameObject, _renderer: &VulkanRenderer) {
|
||||
|
||||
fn create_descriptor_set(self: &Self, _textures: &TextureData, _renderer: &VulkanRenderer) -> Vec<DS> {
|
||||
vec![]
|
||||
}
|
||||
|
||||
fn recreate_pipeline(self: &mut Self, device: Arc<Device>, render_pass: RP) {
|
||||
@@ -339,14 +342,14 @@ impl Drawcall for TextShader {
|
||||
}
|
||||
}
|
||||
|
||||
fn create_descriptor_set(self: &Self, game_object: &mut GameObject, renderer: &VulkanRenderer) {
|
||||
fn create_descriptor_set(self: &Self, textures: &TextureData, renderer: &VulkanRenderer) -> Vec<DS> {
|
||||
let descriptor_set_layout = self.get_pipeline().descriptor_set_layout(0).unwrap().clone();
|
||||
|
||||
game_object.descriptor_sets = renderer.uniform_buffers.iter().map(|uniform_buffer| {
|
||||
renderer.uniform_buffers.iter().map(|uniform_buffer| {
|
||||
let descriptor_set: Arc<(dyn vulkano::descriptor::DescriptorSet + std::marker::Send + std::marker::Sync + 'static)>;
|
||||
let builder = PersistentDescriptorSet::start(descriptor_set_layout.clone());
|
||||
|
||||
let diffuse = &renderer.game_data.textures[game_object.texture_index];
|
||||
let diffuse = &renderer.game_data.textures[textures.texture_index];
|
||||
|
||||
descriptor_set = Arc::new(builder
|
||||
.add_buffer(uniform_buffer.clone()).unwrap()
|
||||
@@ -355,7 +358,7 @@ impl Drawcall for TextShader {
|
||||
.build().unwrap());
|
||||
|
||||
descriptor_set
|
||||
}).collect();
|
||||
}).collect()
|
||||
}
|
||||
|
||||
fn recreate_pipeline(self: &mut Self, device: Arc<Device>, render_pass: RP) {
|
||||
|
||||
Reference in New Issue
Block a user