diff --git a/src/game/mod.rs b/src/game/mod.rs index 378d391..e7e0809 100644 --- a/src/game/mod.rs +++ b/src/game/mod.rs @@ -172,7 +172,7 @@ impl TestGame { } } -pub fn print_quat_as_euler(quat: Quaternion) { +pub fn _print_quat_as_euler(quat: Quaternion) { let euler = Euler::from(quat); print!("({:?},{:?},{:?})", Deg::from(euler.x), Deg::from(euler.y), Deg::from(euler.z)); } \ No newline at end of file diff --git a/src/game/player.rs b/src/game/player.rs index 93ed70e..c14ea2e 100644 --- a/src/game/player.rs +++ b/src/game/player.rs @@ -83,7 +83,7 @@ impl Camera { self.rotation.invert().rotate_vector(vec) } - pub fn world_to_local(&self, vec:Vector3) -> Vector3 { + pub fn _world_to_local(&self, vec:Vector3) -> Vector3 { self.rotation.rotate_vector(vec) } } diff --git a/src/vulkan/mod.rs b/src/vulkan/mod.rs index bf4b7c3..36951bd 100644 --- a/src/vulkan/mod.rs +++ b/src/vulkan/mod.rs @@ -253,7 +253,7 @@ impl VulkanRenderer { let pipelines: Vec> = vec![ Box::new(DefaultShader::new(device.clone(), render_pass.clone())), - // Box::new(LineShader::new(device.clone(), render_pass.clone(), line_vertex_buffer.clone())), + Box::new(LineShader::new(device.clone(), render_pass.clone(), line_vertex_buffer.clone())), ]; // Dynamic viewports allow us to recreate just the viewport when the window is resized @@ -352,7 +352,7 @@ impl VulkanRenderer { self.pipelines = vec![ Box::new(DefaultShader::new(self.device.clone(), self.render_pass.clone())), - // Box::new(LineShader::new(self.device.clone(), self.render_pass.clone(), self.line_vertex_buffer.clone())), + Box::new(LineShader::new(self.device.clone(), self.render_pass.clone(), self.line_vertex_buffer.clone())), ]; self.swapchain = new_swapchain; diff --git a/src/vulkan/pipelines.rs b/src/vulkan/pipelines.rs index 377f1ef..81a25eb 100644 --- a/src/vulkan/pipelines.rs +++ b/src/vulkan/pipelines.rs @@ -40,7 +40,7 @@ pub struct DefaultShader { pipeline: GP, } -fn shader_module_from_file(device: Arc, path: &str) -> Arc { +fn _shader_module_from_file(device: Arc, path: &str) -> Arc { let mut file = std::fs::File::open(path).unwrap(); let mut buffer = vec![]; file.read_to_end(&mut buffer).unwrap();