dds mipmaps pog
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@@ -8,13 +8,11 @@ fn main() {
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let tex_conv_output = std::process::Command::new("build/nvidia-texture-converter/nvtt_export.exe")
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.arg("-q").arg("fastest")
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.arg("-f").arg("bc1")
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.arg("--no-mips")
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.arg("-o").arg(format!("textures/{}.dds", image.name().unwrap()))
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.arg(uri)
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.current_dir("models")
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.output().expect("Failed to run texture converter.");
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println!("{:?}", tex_conv_output);
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}
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}
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}
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BIN
models/textures/cobblestone_large_01_diff_4k.dds
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BIN
models/textures/cobblestone_large_01_diff_4k.dds
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models/textures/cobblestone_large_01_nor_4k.dds
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models/textures/cobblestone_large_01_nor_4k.dds
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@@ -2,7 +2,7 @@ use std::sync::Arc;
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use std::time::SystemTime;
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use cgmath::{Matrix4, SquareMatrix};
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use vulkano::{buffer::{BufferUsage, CpuAccessibleBuffer}, command_buffer::SubpassContents, image::MipmapsCount};
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use vulkano::{buffer::{BufferAccess, BufferUsage, CpuAccessibleBuffer}, command_buffer::{CommandBuffer, SubpassContents}, image::{ImageLayout, ImageUsage, MipmapsCount, immutable::SubImage}};
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use vulkano::command_buffer::{AutoCommandBuffer, AutoCommandBufferBuilder, DynamicState};
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use vulkano::descriptor::DescriptorSet;
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use vulkano::device::{Device, DeviceExtensions, Queue};
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@@ -433,12 +433,78 @@ impl VulkanRenderer {
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pub fn upload_texture(self: &mut Self, bytes: &[u8], width: u32, height: u32, format: Format, device: Arc<Device>) {
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let dimensions = Dimensions::Dim2d { width, height };
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let (image_view, future) = ImmutableImage::from_iter(bytes.iter().cloned(), dimensions, MipmapsCount::One, format, self.queue.clone()).unwrap();
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let usage = ImageUsage {
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transfer_destination: true,
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transfer_source: false,
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sampled: true,
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..ImageUsage::none()
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};
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let layout = ImageLayout::ShaderReadOnlyOptimal;
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let (image_view, initializer) = ImmutableImage::uninitialized(
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device.clone(),
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dimensions,
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format,
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MipmapsCount::Specific(13),
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usage,
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layout,
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device.active_queue_families(),
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).unwrap();
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let init = SubImage::new(
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Arc::new(initializer),
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0,
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13,
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0,
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1,
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ImageLayout::ShaderReadOnlyOptimal,
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);
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let mut cbb = AutoCommandBufferBuilder::new(device.clone(), self.queue.family()).unwrap();
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let mut offset: usize = 0;
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for i in 0..13 {
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let source = CpuAccessibleBuffer::from_iter(
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device.clone(),
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BufferUsage::transfer_source(),
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false,
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bytes[offset..].iter().cloned(),
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).unwrap();
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let mut mip_size = dimensions.width_height_depth();
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mip_size[0] = mip_size[0] / u32::pow(2, i);
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mip_size[1] = mip_size[1] / u32::pow(2, i);
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cbb.copy_buffer_to_image_dimensions(
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source.clone(),
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init.clone(),
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[0, 0, 0],
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mip_size,
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0,
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dimensions.array_layers_with_cube(),
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i,
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)
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.unwrap();
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// 4 bits per pixel -> 1/2 byte
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offset += ((mip_size[0] * mip_size[1]) / 2) as usize;
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}
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let cb = cbb.build().unwrap();
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let future = match cb.execute(self.queue.clone()) {
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Ok(f) => f,
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Err(e) => unreachable!("{:?}", e)
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};
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future.flush().unwrap();
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let sampler = Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
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MipmapMode::Linear, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, image_view.mipmap_levels() as f32).unwrap();
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MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 12 as f32).unwrap();
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self.game_data.textures.push(Texture { image: image_view, sampler });
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}
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