text almost works

This commit is contained in:
2021-08-15 23:29:25 +02:00
parent 40aa7f635e
commit fb045f210a
10 changed files with 30 additions and 25 deletions

View File

@@ -142,8 +142,6 @@ impl Drawcall for DefaultShader {
let mesh = &game_data.meshes[game_object.mesh_index];
let push_constants = game_object.get_push_constants();
println!("default: {:?}", game_object.mesh_index);
builder.draw_indexed(
self.pipeline.clone(),
dynamic_state,
@@ -328,11 +326,9 @@ impl Drawcall for TextShader {
fn draw(self: &Self, builder: &mut AutoCommandBufferBuilder, fb_index: usize, game_objects: Vec<&GameObject>, game_data: &GameData, dynamic_state: &DynamicState) {
for i in 0..game_objects.len() {
let game_object = &game_objects[i];
let mesh = &game_data.meshes[game_object.mesh_index];
let mesh = &game_data.meshes_text[game_object.mesh_index];
let push_constants = game_object.get_push_constants();
println!("text: {:?}", game_object.mesh_index);
builder.draw_indexed(
self.pipeline.clone(),
dynamic_state,