This commit is contained in:
2019-08-19 22:26:41 +02:00
parent 85a44bf536
commit fff521307e
3 changed files with 30 additions and 13 deletions

View File

@@ -1,12 +1,12 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(binding = 1) uniform sampler2D tex;
layout(location = 0) in vec2 tex_coords;
layout(location = 0) out vec4 out_color;
//layout(binding = 1) uniform sampler2D tex;
void main() {
out_color = vec4(1.0, 0.0, 0.0, 1.0);// texture(tex, tex_coords);
out_color = texture(tex, tex_coords);
}

View File

@@ -16,6 +16,10 @@ layout(push_constant) uniform PushConstants {
mat4 model;
} push;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = ubo.projection * ubo.view * push.model * vec4(position, 1.0);
tex_coords = uv;