Files
rust-engine/build/converter/src/main.rs
2021-03-11 01:33:58 +01:00

20 lines
708 B
Rust

use gltf::image::Source;
fn main() {
let doc = gltf::Gltf::open("models/box.gltf").unwrap();
for image in doc.images() {
if let Source::Uri { uri, .. } = image.source() {
println!("{}", uri);
let tex_conv_output = std::process::Command::new("build/nvidia-texture-converter/nvtt_export.exe")
.arg("-q").arg("fastest")
.arg("-f").arg("bc1")
.arg("--no-mips")
.arg("-o").arg(format!("textures/{}.dds", image.name().unwrap()))
.arg(uri)
.current_dir("models")
.output().expect("Failed to run texture converter.");
println!("{:?}", tex_conv_output);
}
}
}