Files
rust-engine/shaders/triangle.vert
2020-10-26 10:00:01 +01:00

36 lines
909 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(push_constant) uniform PushConstants {
mat4 model;
} push;
layout(binding = 0) uniform ObjectUniformData {
mat4 view;
mat4 projection;
float time;
vec3 light_position;
vec3 camera_position;
} ubo;
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 uv;
layout(location = 2) in vec3 normal;
layout(location = 3) in ivec4 bone_index;
layout(location = 4) in vec4 bone_weight;
layout(location = 0) out vec2 tex_coords;
layout(location = 1) out vec3 normal_wld;
layout(location = 2) out vec3 position_wld;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = ubo.projection * ubo.view * push.model * vec4(position, 1.0);
tex_coords = uv;
position_wld = vec3(push.model * vec4(position, 1.0));
normal_wld = vec3(mat3(transpose(inverse(push.model))) * normal);
}