templates
This commit is contained in:
@@ -17,13 +17,11 @@ int main()
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{
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ApplicationData applicationData{};
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startImgui(&applicationData, init, draw, "Asuro's Tool", 600, 400);
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startImgui<ApplicationData>(applicationData, init, draw, "Asuro's Tool", 600, 400);
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}
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void init(DrawData& drawData, void* customData)
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void init(DrawData& drawData, ApplicationData& appData)
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{
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ApplicationData* appData = static_cast<ApplicationData*>(customData);
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// Load text font
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ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontFromFileTTF("Montserrat-Regular.ttf", 18.0f);
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@@ -40,14 +38,14 @@ void init(DrawData& drawData, void* customData)
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audioResult = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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isError(audioResult, "Failed to initialize COM: ");
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audioResult = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&appData->audioData->deviceEnumerator));
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audioResult = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&appData.audioData->deviceEnumerator));
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isError(audioResult, "Failed to set up audio device enumerator: ");
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appData->audioData->audioNotificationListener = new AudioNotificationListener(appData->audioData);
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audioResult = appData->audioData->deviceEnumerator->RegisterEndpointNotificationCallback(appData->audioData->audioNotificationListener);
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appData.audioData->audioNotificationListener = new AudioNotificationListener(appData.audioData);
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audioResult = appData.audioData->deviceEnumerator->RegisterEndpointNotificationCallback(appData.audioData->audioNotificationListener);
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isError(audioResult, "Failed to register audio notification listener: ");
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reloadDeviceLists(*appData->audioData);
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reloadDeviceLists(*appData.audioData);
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// Set window icon
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LPWSTR iconId = MAKEINTRESOURCE(IDI_ICON1);
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@@ -58,9 +56,8 @@ void init(DrawData& drawData, void* customData)
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SendMessage(drawData.window_handle, WM_SETICON, ICON_SMALL2, (LPARAM)iconSmall);
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}
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void draw(DrawData& drawData, void* customData)
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void draw(DrawData& drawData, ApplicationData& appData)
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{
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ApplicationData* appData = static_cast<ApplicationData*>(customData);
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float customYCursor = 0;
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ImVec2 viewportSize = ImGui::GetMainViewport()->Size;
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@@ -70,23 +67,23 @@ void draw(DrawData& drawData, void* customData)
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// Playback Devices
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ImGui::SetNextWindowPos(ImVec2(0, customYCursor));
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ImGui::SetNextWindowSize(ImVec2(viewportSize.x, 0));
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customYCursor += audioDeviceWindow(appData, appData->audioData->playbackDevices, " \xEE\xB8\x84 Playback").y;
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customYCursor += audioDeviceWindow(appData, appData.audioData->playbackDevices, " \xEE\xB8\x84 Playback").y;
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customYCursor += 5.;
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// Recording devices
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ImGui::SetNextWindowPos(ImVec2(0, customYCursor));
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ImGui::SetNextWindowSize(ImVec2(viewportSize.x, 0));
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customYCursor += audioDeviceWindow(appData, appData->audioData->recordingDevices, " \xEE\xBD\x8F Recording").y;
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customYCursor += audioDeviceWindow(appData, appData.audioData->recordingDevices, " \xEE\xBD\x8F Recording").y;
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// Resize viewport
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if (appData->settings.fitWindowHeight)
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if (appData.settings.fitWindowHeight)
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{
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drawData.window_size.y = customYCursor;
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}
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}
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ImVec2 menuBar(ApplicationData* appData)
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ImVec2 menuBar(ApplicationData& appData)
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{
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ImVec2 size{};
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@@ -94,8 +91,8 @@ ImVec2 menuBar(ApplicationData* appData)
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{
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if (ImGui::BeginMenu("Settings"))
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{
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ImGui::Checkbox("Show Disabled Devices", &appData->settings.showDisabledDevices);
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ImGui::Checkbox("Fit Window Height", &appData->settings.fitWindowHeight);
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ImGui::Checkbox("Show Disabled Devices", &appData.settings.showDisabledDevices);
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ImGui::Checkbox("Fit Window Height", &appData.settings.fitWindowHeight);
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ImGui::EndMenu();
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}
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@@ -103,7 +100,7 @@ ImVec2 menuBar(ApplicationData* appData)
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{
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if (ImGui::Button("Manual Refresh"))
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{
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reloadDeviceLists(*appData->audioData);
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reloadDeviceLists(*appData.audioData);
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}
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ImGui::EndMenu();
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}
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@@ -134,7 +131,7 @@ bool customButton(const char* id_start, const char* id_end, const char* title, b
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return result;
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}
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ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& deviceList, const char* title)
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ImVec2 audioDeviceWindow(ApplicationData& appData, std::vector<AudioDevice>& deviceList, const char* title)
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{
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if (ImGui::Begin(title, 0, ImGuiWindowFlags_NoResize))
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{
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@@ -153,7 +150,7 @@ ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& dev
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{
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1., 1., 1., 1.));
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}
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else if (!appData->settings.showDisabledDevices)
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else if (!appData.settings.showDisabledDevices)
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{
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continue;
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}
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@@ -196,7 +193,7 @@ ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& dev
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}
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if (customButton("bn_d_", deviceIdUtf8.c_str(), "\xEE\xBE\x82", !dev.isDefaultConsole))
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{
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setDefaultAudioDevice(*appData->audioData, dev.id.c_str(), ERole::eConsole);
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setDefaultAudioDevice(*appData.audioData, dev.id.c_str(), ERole::eConsole);
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}
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ImGui::SameLine();
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@@ -206,7 +203,7 @@ ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& dev
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}
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if (customButton("bn_c_", deviceIdUtf8.c_str(), "\xEE\xBF\xA9", !dev.isDefaultCommunication))
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{
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setDefaultAudioDevice(*appData->audioData, dev.id.c_str(), ERole::eCommunications);
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setDefaultAudioDevice(*appData.audioData, dev.id.c_str(), ERole::eCommunications);
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}
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}
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@@ -5,8 +5,8 @@
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#include "ImguiBase.h"
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#include "ApplicationData.h"
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void init(DrawData& drawData, void* customData);
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void draw(DrawData& drawData, void* customData);
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ImVec2 menuBar(ApplicationData* appData);
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ImVec2 audioDeviceWindow(ApplicationData* appData, std::vector<AudioDevice>& deviceList, const char* title);
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void init(DrawData& drawData, ApplicationData& customData);
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void draw(DrawData& drawData, ApplicationData& customData);
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ImVec2 menuBar(ApplicationData& appData);
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ImVec2 audioDeviceWindow(ApplicationData& appData, std::vector<AudioDevice>& deviceList, const char* title);
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void drawCircle(float radius, ImU32 color);
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@@ -1,522 +0,0 @@
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_vulkan.h"
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#include "ImguiBase.h"
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#include <iostream>
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#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_VULKAN
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <vulkan/vulkan.h>
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static ImGui_ImplVulkanH_Window g_MainWindowData;
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static int g_MinImageCount = 2;
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static bool g_SwapChainRebuild = false;
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static void check_vk_result(VkResult err)
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{
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if (err == 0)
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return;
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fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
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if (err < 0)
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abort();
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}
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
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{
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(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
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fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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return VK_FALSE;
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}
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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static void SetupVulkan(const char** extensions, uint32_t extensions_count)
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{
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VkResult err;
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// Create Vulkan Instance
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{
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VkInstanceCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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create_info.enabledExtensionCount = extensions_count;
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create_info.ppEnabledExtensionNames = extensions;
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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// Enabling validation layers
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const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
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create_info.enabledLayerCount = 1;
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create_info.ppEnabledLayerNames = layers;
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// Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
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const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
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memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
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extensions_ext[extensions_count] = "VK_EXT_debug_report";
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create_info.enabledExtensionCount = extensions_count + 1;
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create_info.ppEnabledExtensionNames = extensions_ext;
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// Create Vulkan Instance
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err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
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check_vk_result(err);
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free(extensions_ext);
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// Get the function pointer (required for any extensions)
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auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
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IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
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// Setup the debug report callback
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VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
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debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
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debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
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debug_report_ci.pfnCallback = debug_report;
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debug_report_ci.pUserData = NULL;
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err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
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check_vk_result(err);
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#else
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// Create Vulkan Instance without any debug feature
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err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
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check_vk_result(err);
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IM_UNUSED(g_DebugReport);
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#endif
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}
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// Select GPU
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{
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uint32_t gpu_count;
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
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check_vk_result(err);
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IM_ASSERT(gpu_count > 0);
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VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
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check_vk_result(err);
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// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
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// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
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// dedicated GPUs) is out of scope of this sample.
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int use_gpu = 0;
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for (int i = 0; i < (int)gpu_count; i++)
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{
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VkPhysicalDeviceProperties properties;
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vkGetPhysicalDeviceProperties(gpus[i], &properties);
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if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
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{
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use_gpu = i;
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break;
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}
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}
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g_PhysicalDevice = gpus[use_gpu];
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free(gpus);
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}
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// Select graphics queue family
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{
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uint32_t count;
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vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
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VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
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vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
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for (uint32_t i = 0; i < count; i++)
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if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
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{
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g_QueueFamily = i;
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break;
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}
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free(queues);
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IM_ASSERT(g_QueueFamily != (uint32_t)-1);
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}
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// Create Logical Device (with 1 queue)
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{
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int device_extension_count = 1;
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const char* device_extensions[] = { "VK_KHR_swapchain" };
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const float queue_priority[] = { 1.0f };
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VkDeviceQueueCreateInfo queue_info[1] = {};
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queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queue_info[0].queueFamilyIndex = g_QueueFamily;
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queue_info[0].queueCount = 1;
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queue_info[0].pQueuePriorities = queue_priority;
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VkDeviceCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
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create_info.pQueueCreateInfos = queue_info;
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create_info.enabledExtensionCount = device_extension_count;
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create_info.ppEnabledExtensionNames = device_extensions;
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err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
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check_vk_result(err);
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vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
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}
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// Create Descriptor Pool
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{
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VkDescriptorPoolSize pool_sizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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};
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VkDescriptorPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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pool_info.pPoolSizes = pool_sizes;
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err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
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check_vk_result(err);
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}
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}
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// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
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// Your real engine/app may not use them.
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static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
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{
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wd->Surface = surface;
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// Check for WSI support
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VkBool32 res;
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vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
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if (res != VK_TRUE)
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{
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fprintf(stderr, "Error no WSI support on physical device 0\n");
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exit(-1);
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}
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// Select Surface Format
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const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
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const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
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// Select Present Mode
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#ifdef IMGUI_UNLIMITED_FRAME_RATE
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VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
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#else
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VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
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#endif
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wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
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//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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IM_ASSERT(g_MinImageCount >= 2);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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}
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static void CleanupVulkan()
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{
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vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
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#ifdef IMGUI_VULKAN_DEBUG_REPORT
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// Remove the debug report callback
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auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
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vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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vkDestroyDevice(g_Device, g_Allocator);
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vkDestroyInstance(g_Instance, g_Allocator);
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}
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static void CleanupVulkanWindow()
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{
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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}
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||||
static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||
{
|
||||
g_SwapChainRebuild = true;
|
||||
return;
|
||||
}
|
||||
check_vk_result(err);
|
||||
|
||||
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
|
||||
{
|
||||
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkResetFences(g_Device, 1, &fd->Fence);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkRenderPassBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
info.renderPass = wd->RenderPass;
|
||||
info.framebuffer = fd->Framebuffer;
|
||||
info.renderArea.extent.width = wd->Width;
|
||||
info.renderArea.extent.height = wd->Height;
|
||||
info.clearValueCount = 1;
|
||||
info.pClearValues = &wd->ClearValue;
|
||||
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
// Record dear imgui primitives into command buffer
|
||||
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
|
||||
|
||||
// Submit command buffer
|
||||
vkCmdEndRenderPass(fd->CommandBuffer);
|
||||
{
|
||||
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &image_acquired_semaphore;
|
||||
info.pWaitDstStageMask = &wait_stage;
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &fd->CommandBuffer;
|
||||
info.signalSemaphoreCount = 1;
|
||||
info.pSignalSemaphores = &render_complete_semaphore;
|
||||
|
||||
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
|
||||
{
|
||||
if (g_SwapChainRebuild)
|
||||
return;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
VkPresentInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &render_complete_semaphore;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &wd->Swapchain;
|
||||
info.pImageIndices = &wd->FrameIndex;
|
||||
VkResult err = vkQueuePresentKHR(g_Queue, &info);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||
{
|
||||
g_SwapChainRebuild = true;
|
||||
return;
|
||||
}
|
||||
check_vk_result(err);
|
||||
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
|
||||
}
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void (*const drawFunc)(DrawData&, void*), const char* title, int windowWidth, int windowHeight)
|
||||
{
|
||||
// Setup GLFW window
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
return 1;
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(windowWidth, windowHeight, title, NULL, NULL);
|
||||
|
||||
// Setup Vulkan
|
||||
if (!glfwVulkanSupported())
|
||||
{
|
||||
printf("GLFW: Vulkan Not Supported\n");
|
||||
return 1;
|
||||
}
|
||||
uint32_t extensions_count = 0;
|
||||
const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
|
||||
SetupVulkan(extensions, extensions_count);
|
||||
|
||||
// Create Window Surface
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
|
||||
check_vk_result(err);
|
||||
|
||||
// Create Framebuffers
|
||||
int w, h;
|
||||
glfwGetFramebufferSize(window, &w, &h);
|
||||
ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
|
||||
SetupVulkanWindow(wd, surface, w, h);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplGlfw_InitForVulkan(window, true);
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
init_info.Instance = g_Instance;
|
||||
init_info.PhysicalDevice = g_PhysicalDevice;
|
||||
init_info.Device = g_Device;
|
||||
init_info.QueueFamily = g_QueueFamily;
|
||||
init_info.Queue = g_Queue;
|
||||
init_info.PipelineCache = g_PipelineCache;
|
||||
init_info.DescriptorPool = g_DescriptorPool;
|
||||
init_info.Subpass = 0;
|
||||
init_info.MinImageCount = g_MinImageCount;
|
||||
init_info.ImageCount = wd->ImageCount;
|
||||
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
init_info.Allocator = g_Allocator;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != NULL);
|
||||
|
||||
// Our state
|
||||
DrawData drawData{};
|
||||
drawData.window_handle = glfwGetWin32Window(window);
|
||||
drawData.window_size = getWindowSize(window);
|
||||
|
||||
initFunc(drawData, customState);
|
||||
|
||||
// Upload Fonts
|
||||
{
|
||||
// Use any command queue
|
||||
VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
|
||||
VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
|
||||
|
||||
err = vkResetCommandPool(g_Device, command_pool, 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo begin_info = {};
|
||||
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(command_buffer, &begin_info);
|
||||
check_vk_result(err);
|
||||
|
||||
ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
|
||||
|
||||
VkSubmitInfo end_info = {};
|
||||
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
end_info.commandBufferCount = 1;
|
||||
end_info.pCommandBuffers = &command_buffer;
|
||||
err = vkEndCommandBuffer(command_buffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
|
||||
// Resize swap chain?
|
||||
if (g_SwapChainRebuild)
|
||||
{
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
if (width > 0 && height > 0)
|
||||
{
|
||||
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||
g_MainWindowData.FrameIndex = 0;
|
||||
g_SwapChainRebuild = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImVec2 prevWindowSize = getWindowSize(window);
|
||||
drawData.window_size = prevWindowSize;
|
||||
|
||||
drawFunc(drawData, customState);
|
||||
|
||||
if (drawData.window_size.x != prevWindowSize.x || drawData.window_size.y != prevWindowSize.y)
|
||||
{
|
||||
glfwSetWindowSize(window, drawData.window_size.x, drawData.window_size.y);
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
ImDrawData* draw_data = ImGui::GetDrawData();
|
||||
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
||||
if (!is_minimized)
|
||||
{
|
||||
wd->ClearValue.color.float32[0] = drawData.clear_color.x * drawData.clear_color.w;
|
||||
wd->ClearValue.color.float32[1] = drawData.clear_color.y * drawData.clear_color.w;
|
||||
wd->ClearValue.color.float32[2] = drawData.clear_color.z * drawData.clear_color.w;
|
||||
wd->ClearValue.color.float32[3] = drawData.clear_color.w;
|
||||
FrameRender(wd, draw_data);
|
||||
FramePresent(wd);
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
CleanupVulkanWindow();
|
||||
CleanupVulkan();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ImVec2 getWindowSize(GLFWwindow* window)
|
||||
{
|
||||
int window_width;
|
||||
int window_height;
|
||||
glfwGetWindowSize(window, &window_width, &window_height);
|
||||
return ImVec2(window_width, window_height);
|
||||
}
|
||||
@@ -1,16 +1,535 @@
|
||||
#pragma once
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui/headers/imgui.h"
|
||||
#include "imgui_impl_vulkan.h"
|
||||
|
||||
#include <iostream>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <GLFW/glfw3native.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
class DrawData {
|
||||
public:
|
||||
HWND window_handle = nullptr;
|
||||
ImVec4 clear_color = {};
|
||||
ImVec2 window_size = {};
|
||||
HWND window_handle = nullptr;
|
||||
ImVec4 clear_color = {};
|
||||
ImVec2 window_size = {};
|
||||
};
|
||||
|
||||
int startImgui(void* customState, void (*const initFunc)(DrawData&, void*), void (* const drawFunc)(DrawData&, void*), const char* title, int windowWidth, int windowHeight);
|
||||
|
||||
ImVec2 getWindowSize(GLFWwindow* window);
|
||||
|
||||
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
|
||||
static VkDevice g_Device = VK_NULL_HANDLE;
|
||||
static uint32_t g_QueueFamily = (uint32_t)-1;
|
||||
static VkQueue g_Queue = VK_NULL_HANDLE;
|
||||
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
|
||||
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||
static int g_MinImageCount = 2;
|
||||
static bool g_SwapChainRebuild = false;
|
||||
|
||||
static void check_vk_result(VkResult err)
|
||||
{
|
||||
if (err == 0)
|
||||
return;
|
||||
fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
|
||||
if (err < 0)
|
||||
abort();
|
||||
}
|
||||
|
||||
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
|
||||
{
|
||||
(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
|
||||
fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
|
||||
return VK_FALSE;
|
||||
}
|
||||
#endif // IMGUI_VULKAN_DEBUG_REPORT
|
||||
|
||||
static void SetupVulkan(const char** extensions, uint32_t extensions_count)
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
// Create Vulkan Instance
|
||||
{
|
||||
VkInstanceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
create_info.enabledExtensionCount = extensions_count;
|
||||
create_info.ppEnabledExtensionNames = extensions;
|
||||
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||
// Enabling validation layers
|
||||
const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
|
||||
create_info.enabledLayerCount = 1;
|
||||
create_info.ppEnabledLayerNames = layers;
|
||||
|
||||
// Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
|
||||
const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
|
||||
memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
|
||||
extensions_ext[extensions_count] = "VK_EXT_debug_report";
|
||||
create_info.enabledExtensionCount = extensions_count + 1;
|
||||
create_info.ppEnabledExtensionNames = extensions_ext;
|
||||
|
||||
// Create Vulkan Instance
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result(err);
|
||||
free(extensions_ext);
|
||||
|
||||
// Get the function pointer (required for any extensions)
|
||||
auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
|
||||
IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
|
||||
|
||||
// Setup the debug report callback
|
||||
VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
|
||||
debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
|
||||
debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
||||
debug_report_ci.pfnCallback = debug_report;
|
||||
debug_report_ci.pUserData = NULL;
|
||||
err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
|
||||
check_vk_result(err);
|
||||
#else
|
||||
// Create Vulkan Instance without any debug feature
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result(err);
|
||||
IM_UNUSED(g_DebugReport);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Select GPU
|
||||
{
|
||||
uint32_t gpu_count;
|
||||
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
|
||||
check_vk_result(err);
|
||||
IM_ASSERT(gpu_count > 0);
|
||||
|
||||
VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
|
||||
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
|
||||
check_vk_result(err);
|
||||
|
||||
// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
|
||||
// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
|
||||
// dedicated GPUs) is out of scope of this sample.
|
||||
int use_gpu = 0;
|
||||
for (int i = 0; i < (int)gpu_count; i++)
|
||||
{
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties(gpus[i], &properties);
|
||||
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
||||
{
|
||||
use_gpu = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
g_PhysicalDevice = gpus[use_gpu];
|
||||
free(gpus);
|
||||
}
|
||||
|
||||
// Select graphics queue family
|
||||
{
|
||||
uint32_t count;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
|
||||
VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
|
||||
for (uint32_t i = 0; i < count; i++)
|
||||
if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
g_QueueFamily = i;
|
||||
break;
|
||||
}
|
||||
free(queues);
|
||||
IM_ASSERT(g_QueueFamily != (uint32_t)-1);
|
||||
}
|
||||
|
||||
// Create Logical Device (with 1 queue)
|
||||
{
|
||||
int device_extension_count = 1;
|
||||
const char* device_extensions[] = { "VK_KHR_swapchain" };
|
||||
const float queue_priority[] = { 1.0f };
|
||||
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queue_info[0].queueFamilyIndex = g_QueueFamily;
|
||||
queue_info[0].queueCount = 1;
|
||||
queue_info[0].pQueuePriorities = queue_priority;
|
||||
VkDeviceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
|
||||
create_info.pQueueCreateInfos = queue_info;
|
||||
create_info.enabledExtensionCount = device_extension_count;
|
||||
create_info.ppEnabledExtensionNames = device_extensions;
|
||||
err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
|
||||
check_vk_result(err);
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||
}
|
||||
|
||||
// Create Descriptor Pool
|
||||
{
|
||||
VkDescriptorPoolSize pool_sizes[] =
|
||||
{
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
||||
};
|
||||
VkDescriptorPoolCreateInfo pool_info = {};
|
||||
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
|
||||
pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
|
||||
pool_info.pPoolSizes = pool_sizes;
|
||||
err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
|
||||
// Your real engine/app may not use them.
|
||||
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
|
||||
{
|
||||
wd->Surface = surface;
|
||||
|
||||
// Check for WSI support
|
||||
VkBool32 res;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
|
||||
if (res != VK_TRUE)
|
||||
{
|
||||
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
// Select Surface Format
|
||||
const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
|
||||
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
||||
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
|
||||
|
||||
// Select Present Mode
|
||||
#ifdef IMGUI_UNLIMITED_FRAME_RATE
|
||||
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
|
||||
#else
|
||||
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
|
||||
#endif
|
||||
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
|
||||
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
|
||||
|
||||
// Create SwapChain, RenderPass, Framebuffer, etc.
|
||||
IM_ASSERT(g_MinImageCount >= 2);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||
}
|
||||
|
||||
static void CleanupVulkan()
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
|
||||
#ifdef IMGUI_VULKAN_DEBUG_REPORT
|
||||
// Remove the debug report callback
|
||||
auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
|
||||
vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
|
||||
#endif // IMGUI_VULKAN_DEBUG_REPORT
|
||||
|
||||
vkDestroyDevice(g_Device, g_Allocator);
|
||||
vkDestroyInstance(g_Instance, g_Allocator);
|
||||
}
|
||||
|
||||
static void CleanupVulkanWindow()
|
||||
{
|
||||
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
|
||||
}
|
||||
|
||||
static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||
{
|
||||
g_SwapChainRebuild = true;
|
||||
return;
|
||||
}
|
||||
check_vk_result(err);
|
||||
|
||||
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
|
||||
{
|
||||
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkResetFences(g_Device, 1, &fd->Fence);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
||||
check_vk_result(err);
|
||||
}
|
||||
{
|
||||
VkRenderPassBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
info.renderPass = wd->RenderPass;
|
||||
info.framebuffer = fd->Framebuffer;
|
||||
info.renderArea.extent.width = wd->Width;
|
||||
info.renderArea.extent.height = wd->Height;
|
||||
info.clearValueCount = 1;
|
||||
info.pClearValues = &wd->ClearValue;
|
||||
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
// Record dear imgui primitives into command buffer
|
||||
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
|
||||
|
||||
// Submit command buffer
|
||||
vkCmdEndRenderPass(fd->CommandBuffer);
|
||||
{
|
||||
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &image_acquired_semaphore;
|
||||
info.pWaitDstStageMask = &wait_stage;
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &fd->CommandBuffer;
|
||||
info.signalSemaphoreCount = 1;
|
||||
info.pSignalSemaphores = &render_complete_semaphore;
|
||||
|
||||
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
|
||||
check_vk_result(err);
|
||||
}
|
||||
}
|
||||
|
||||
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
|
||||
{
|
||||
if (g_SwapChainRebuild)
|
||||
return;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
VkPresentInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &render_complete_semaphore;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &wd->Swapchain;
|
||||
info.pImageIndices = &wd->FrameIndex;
|
||||
VkResult err = vkQueuePresentKHR(g_Queue, &info);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||
{
|
||||
g_SwapChainRebuild = true;
|
||||
return;
|
||||
}
|
||||
check_vk_result(err);
|
||||
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
|
||||
}
|
||||
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
template<typename D>
|
||||
int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*const drawFunc)(DrawData&, D&), const char* title, int windowWidth, int windowHeight)
|
||||
{
|
||||
// Setup GLFW window
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit())
|
||||
return 1;
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(windowWidth, windowHeight, title, NULL, NULL);
|
||||
|
||||
// Setup Vulkan
|
||||
if (!glfwVulkanSupported())
|
||||
{
|
||||
printf("GLFW: Vulkan Not Supported\n");
|
||||
return 1;
|
||||
}
|
||||
uint32_t extensions_count = 0;
|
||||
const char** extensions = glfwGetRequiredInstanceExtensions(&extensions_count);
|
||||
SetupVulkan(extensions, extensions_count);
|
||||
|
||||
// Create Window Surface
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(g_Instance, window, g_Allocator, &surface);
|
||||
check_vk_result(err);
|
||||
|
||||
// Create Framebuffers
|
||||
int w, h;
|
||||
glfwGetFramebufferSize(window, &w, &h);
|
||||
ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
|
||||
SetupVulkanWindow(wd, surface, w, h);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplGlfw_InitForVulkan(window, true);
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
init_info.Instance = g_Instance;
|
||||
init_info.PhysicalDevice = g_PhysicalDevice;
|
||||
init_info.Device = g_Device;
|
||||
init_info.QueueFamily = g_QueueFamily;
|
||||
init_info.Queue = g_Queue;
|
||||
init_info.PipelineCache = g_PipelineCache;
|
||||
init_info.DescriptorPool = g_DescriptorPool;
|
||||
init_info.Subpass = 0;
|
||||
init_info.MinImageCount = g_MinImageCount;
|
||||
init_info.ImageCount = wd->ImageCount;
|
||||
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
init_info.Allocator = g_Allocator;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != NULL);
|
||||
|
||||
// Our state
|
||||
DrawData drawData{};
|
||||
drawData.window_handle = glfwGetWin32Window(window);
|
||||
drawData.window_size = getWindowSize(window);
|
||||
|
||||
initFunc(drawData, customState);
|
||||
|
||||
// Upload Fonts
|
||||
{
|
||||
// Use any command queue
|
||||
VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
|
||||
VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
|
||||
|
||||
err = vkResetCommandPool(g_Device, command_pool, 0);
|
||||
check_vk_result(err);
|
||||
VkCommandBufferBeginInfo begin_info = {};
|
||||
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(command_buffer, &begin_info);
|
||||
check_vk_result(err);
|
||||
|
||||
ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
|
||||
|
||||
VkSubmitInfo end_info = {};
|
||||
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
end_info.commandBufferCount = 1;
|
||||
end_info.pCommandBuffers = &command_buffer;
|
||||
err = vkEndCommandBuffer(command_buffer);
|
||||
check_vk_result(err);
|
||||
err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
|
||||
check_vk_result(err);
|
||||
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
|
||||
// Resize swap chain?
|
||||
if (g_SwapChainRebuild)
|
||||
{
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
if (width > 0 && height > 0)
|
||||
{
|
||||
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||
g_MainWindowData.FrameIndex = 0;
|
||||
g_SwapChainRebuild = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImVec2 prevWindowSize = getWindowSize(window);
|
||||
drawData.window_size = prevWindowSize;
|
||||
|
||||
drawFunc(drawData, customState);
|
||||
|
||||
if (drawData.window_size.x != prevWindowSize.x || drawData.window_size.y != prevWindowSize.y)
|
||||
{
|
||||
glfwSetWindowSize(window, drawData.window_size.x, drawData.window_size.y);
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
ImDrawData* draw_data = ImGui::GetDrawData();
|
||||
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
||||
if (!is_minimized)
|
||||
{
|
||||
wd->ClearValue.color.float32[0] = drawData.clear_color.x * drawData.clear_color.w;
|
||||
wd->ClearValue.color.float32[1] = drawData.clear_color.y * drawData.clear_color.w;
|
||||
wd->ClearValue.color.float32[2] = drawData.clear_color.z * drawData.clear_color.w;
|
||||
wd->ClearValue.color.float32[3] = drawData.clear_color.w;
|
||||
FrameRender(wd, draw_data);
|
||||
FramePresent(wd);
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
CleanupVulkanWindow();
|
||||
CleanupVulkan();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ImVec2 getWindowSize(GLFWwindow* window)
|
||||
{
|
||||
int window_width;
|
||||
int window_height;
|
||||
glfwGetWindowSize(window, &window_width, &window_height);
|
||||
return ImVec2(window_width, window_height);
|
||||
}
|
||||
@@ -175,7 +175,7 @@
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ImguiBase.cpp" />
|
||||
<ClCompile Include="ImguiBase.h" />
|
||||
<ClCompile Include="imgui\code\imgui.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui_demo.cpp" />
|
||||
<ClCompile Include="imgui\code\imgui_draw.cpp" />
|
||||
@@ -185,7 +185,6 @@
|
||||
<ClCompile Include="imgui\code\imgui_widgets.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ImguiBase.h" />
|
||||
<ClInclude Include="imgui\headers\imconfig.h" />
|
||||
<ClInclude Include="imgui\headers\imgui.h" />
|
||||
<ClInclude Include="imgui\headers\imgui_impl_glfw.h" />
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ImguiBase.cpp">
|
||||
<ClCompile Include="ImguiBase.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="imgui\code\imgui_impl_glfw.cpp">
|
||||
@@ -71,9 +71,6 @@
|
||||
<ClInclude Include="imgui\headers\imstb_truetype.h">
|
||||
<Filter>Header Files\imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ImguiBase.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Font Include="Montserrat-Regular.ttf">
|
||||
|
||||
@@ -12,13 +12,13 @@ int main()
|
||||
{
|
||||
ApplicationData applicationData{};
|
||||
|
||||
startImgui(&applicationData, init, draw, "Node Test", 1280, 720);
|
||||
startImgui<ApplicationData>(applicationData, init, draw, "Node Test", 1280, 720);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Setup before first draw.
|
||||
/// </summary>
|
||||
void init(DrawData& drawData, void* customData)
|
||||
void init(DrawData& drawData, ApplicationData& customData)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->AddFontFromFileTTF("Montserrat-Regular.ttf", 16.0f);
|
||||
@@ -27,17 +27,15 @@ void init(DrawData& drawData, void* customData)
|
||||
/// <summary>
|
||||
/// Draw main application content.
|
||||
/// </summary>
|
||||
void draw(DrawData& drawData, void* customData)
|
||||
void draw(DrawData& drawData, ApplicationData& applicationData)
|
||||
{
|
||||
ApplicationData* applicationData = static_cast<ApplicationData*>(customData);
|
||||
|
||||
// Top menu bar
|
||||
ImGui::BeginMainMenuBar();
|
||||
if (ImGui::Button("Add Node"))
|
||||
{
|
||||
std::string name{ "Node " };
|
||||
name.append(std::to_string(applicationData->nodes.size() + 1));
|
||||
applicationData->nodes.push_back(NodeWindow(name));
|
||||
name.append(std::to_string(applicationData.nodes.size() + 1));
|
||||
applicationData.nodes.push_back(NodeWindow(name));
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
|
||||
@@ -45,8 +43,8 @@ void draw(DrawData& drawData, void* customData)
|
||||
bool isDraggingLine = false;
|
||||
ImVec2 lineStartPos = ImVec2{};
|
||||
|
||||
auto nodeIterator = applicationData->nodes.begin();
|
||||
while (nodeIterator != applicationData->nodes.end())
|
||||
auto nodeIterator = applicationData.nodes.begin();
|
||||
while (nodeIterator != applicationData.nodes.end())
|
||||
{
|
||||
NodeWindow& node = *nodeIterator;
|
||||
|
||||
@@ -56,7 +54,7 @@ void draw(DrawData& drawData, void* customData)
|
||||
if (!nodeOpen)
|
||||
{
|
||||
cleanEreaseNodeElements(*nodeIterator, applicationData);
|
||||
nodeIterator = applicationData->nodes.erase(nodeIterator);
|
||||
nodeIterator = applicationData.nodes.erase(nodeIterator);
|
||||
ImGui::End();
|
||||
break; // TODO: contine creates bug with closing too many windows???
|
||||
}
|
||||
@@ -112,7 +110,7 @@ void draw(DrawData& drawData, void* customData)
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("NODE_CONNECTION"))
|
||||
{
|
||||
ConnectionPayload* payloadData = static_cast<ConnectionPayload*>(payload->Data);
|
||||
applicationData->addConnection(payloadData->sourceID, triggerIterator->id);
|
||||
applicationData.addConnection(payloadData->sourceID, triggerIterator->id);
|
||||
}
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
@@ -153,11 +151,11 @@ void draw(DrawData& drawData, void* customData)
|
||||
|
||||
// Draw connected lines in background
|
||||
ImDrawList* bgDrawList = ImGui::GetBackgroundDrawList();
|
||||
for (NodeConnection& nodeConnection : applicationData->connections)
|
||||
for (NodeConnection& nodeConnection : applicationData.connections)
|
||||
{
|
||||
ImVec2 sourcePos = ImVec2{ 0, 0 };
|
||||
ImVec2 targetPos = ImVec2{ 0, 0 };
|
||||
for (auto node : applicationData->nodes)
|
||||
for (auto node : applicationData.nodes)
|
||||
{
|
||||
for (auto alert : node.alerts)
|
||||
{
|
||||
@@ -237,14 +235,14 @@ bool invisibleInlineButton(const char* title, const char* id)
|
||||
/// Removes any attached connections before erasing this NodeElement from a vector.
|
||||
/// </summary>
|
||||
/// <returns>Continued iterator</returns>
|
||||
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& elements, std::vector<NodeElement>::iterator toErase, ApplicationData* data)
|
||||
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& elements, std::vector<NodeElement>::iterator toErase, ApplicationData& data)
|
||||
{
|
||||
auto connectionIterator = data->connections.begin();
|
||||
while (connectionIterator != data->connections.end())
|
||||
auto connectionIterator = data.connections.begin();
|
||||
while (connectionIterator != data.connections.end())
|
||||
{
|
||||
if (connectionIterator->sourceID == toErase->id || connectionIterator->targetID == toErase->id)
|
||||
{
|
||||
connectionIterator = data->connections.erase(connectionIterator);
|
||||
connectionIterator = data.connections.erase(connectionIterator);
|
||||
continue;
|
||||
}
|
||||
connectionIterator++;
|
||||
@@ -252,7 +250,7 @@ std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& e
|
||||
return elements.erase(toErase);
|
||||
}
|
||||
|
||||
void cleanEreaseNodeElements(NodeWindow& node, ApplicationData* data)
|
||||
void cleanEreaseNodeElements(NodeWindow& node, ApplicationData& data)
|
||||
{
|
||||
auto triggerIterator = node.triggers.begin();
|
||||
while (triggerIterator != node.triggers.end())
|
||||
|
||||
@@ -46,12 +46,12 @@ enum class CircleDragType
|
||||
Target
|
||||
};
|
||||
|
||||
void init(DrawData& drawData, void* customData);
|
||||
void draw(DrawData& drawData, void* customDataVoid);
|
||||
void init(DrawData& drawData, ApplicationData& customData);
|
||||
void draw(DrawData& drawData, ApplicationData& customDataVoid);
|
||||
|
||||
void invisibleDragArea(const void* id, ImVec2& size);
|
||||
void drawCircle(ImVec2* outCircleCenter);
|
||||
bool inlineButton(const char* title, const void* id);
|
||||
bool invisibleInlineButton(const char* title, const char* id);
|
||||
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& vector, std::vector<NodeElement>::iterator toErase, ApplicationData* data);
|
||||
void cleanEreaseNodeElements(NodeWindow& node, ApplicationData* data);
|
||||
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& vector, std::vector<NodeElement>::iterator toErase, ApplicationData& data);
|
||||
void cleanEreaseNodeElements(NodeWindow& node, ApplicationData& data);
|
||||
|
||||
Reference in New Issue
Block a user