load settings on start

This commit is contained in:
2022-07-21 15:56:44 +02:00
parent 4c73dba8ad
commit df939555b9
7 changed files with 150 additions and 23 deletions

View File

@@ -49,4 +49,7 @@ class ApplicationData {
public:
ApplicationSettings settings = {};
std::shared_ptr<AudioData> audioData = std::make_shared<AudioData>();
ApplicationData(const ApplicationData&) = delete;
ApplicationData& operator=(const ApplicationData&) = delete;
};

View File

@@ -10,6 +10,7 @@
#include <windows.h>
#include <functional>
#include <iostream>
#include <sstream>
#include <shellapi.h>
@@ -28,12 +29,19 @@ UINT const WMAPP_HIDEFLYOUT = WM_APP + 2;
DrawData* hackyDrawData;
ApplicationData* hackyAppData;
bool justDocked = false;
bool isHidden = false;
int main()
{
ApplicationData applicationData{};
ImGuiCallbacks callbacks{};
startImgui<ApplicationData>(applicationData, init, draw, cleanup, "Asuro's Tool", 600, 400);
callbacks.initFunc = std::bind(init, std::placeholders::_1, std::ref(applicationData));
callbacks.drawFunc = std::bind(draw, std::placeholders::_1, std::ref(applicationData));
callbacks.cleanupFunc = std::bind(cleanup, std::placeholders::_1, std::ref(applicationData));
startImgui(callbacks, "Asuro's Tool", 600, 400);
}
LRESULT CALLBACK trayIconEventHandler(int code, WPARAM wParam, LPARAM lParam)
@@ -74,20 +82,6 @@ void init(DrawData& drawData, ApplicationData& appData)
icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF("remixicon.ttf", 14.0f, &icons_config, icons_ranges);
// Set up audio device api
HRESULT audioResult;
audioResult = CoInitializeEx(NULL, COINIT_MULTITHREADED);
isError(audioResult, "Failed to initialize COM: ");
audioResult = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&appData.audioData->deviceEnumerator));
isError(audioResult, "Failed to set up audio device enumerator: ");
appData.audioData->audioNotificationListener = new AudioNotificationListener(appData.audioData);
audioResult = appData.audioData->deviceEnumerator->RegisterEndpointNotificationCallback(appData.audioData->audioNotificationListener);
isError(audioResult, "Failed to register audio notification listener: ");
reloadDeviceLists(*appData.audioData);
// Set window icon
HINSTANCE instance = GetModuleHandle(NULL);
LPWSTR iconId = MAKEINTRESOURCE(IDI_ICON1);
@@ -123,15 +117,61 @@ void init(DrawData& drawData, ApplicationData& appData)
// Set window minimize behavior
glfwSetWindowIconifyCallback(drawData.window, [](GLFWwindow* window, int isIconified) {
if (isIconified == GLFW_TRUE && hackyAppData->settings.minimizeToTray)
if (isIconified && hackyAppData->settings.minimizeToTray)
{
glfwHideWindow(window);
}
isHidden = isIconified;
});
glfwSetWindowFocusCallback(drawData.window, [](GLFWwindow* window, int isFocused) {
if (!isFocused && hackyAppData->settings.docked && !justDocked)
{
glfwIconifyWindow(window);
}
});
// Load settings
ImGuiSettingsHandler ini_handler;
ini_handler.TypeName = "ApplicationSettings";
ini_handler.TypeHash = ImHashStr("ApplicationSettings");
ini_handler.ReadOpenFn = settingsReadOpen;
ini_handler.ReadLineFn = settingsReadLine;
ini_handler.WriteAllFn = settingsWriteAll;
GImGui->SettingsHandlers.push_back(ini_handler);
ImGui::LoadIniSettingsFromDisk("imgui.ini");
updateSettings(drawData, appData);
// Set up audio device api
HRESULT audioResult;
audioResult = CoInitializeEx(NULL, COINIT_MULTITHREADED);
isError(audioResult, "Failed to initialize COM: ");
audioResult = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&appData.audioData->deviceEnumerator));
isError(audioResult, "Failed to set up audio device enumerator: ");
appData.audioData->audioNotificationListener = new AudioNotificationListener(appData.audioData);
audioResult = appData.audioData->deviceEnumerator->RegisterEndpointNotificationCallback(appData.audioData->audioNotificationListener);
isError(audioResult, "Failed to register audio notification listener: ");
reloadDeviceLists(*appData.audioData);
}
void draw(DrawData& drawData, ApplicationData& appData)
{
justDocked = false;
// sad :(
hackyDrawData = &drawData;
hackyAppData = &appData;
// Actual Drawing
if (isHidden)
{
glfwWaitEvents();
return;
}
float customYCursor = 0;
ImVec2 viewportSize = ImGui::GetMainViewport()->Size;
@@ -176,6 +216,7 @@ void cleanup(DrawData& drawData, ApplicationData& appData)
ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
{
ImVec2 size{};
bool closeMenu = false;
if (ImGui::BeginMainMenuBar())
{
@@ -185,7 +226,8 @@ ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
ImGui::Checkbox("Docked", &appData.settings.docked);
if (appData.settings.docked != prevDocked)
{
glfwSetWindowAttrib(drawData.window, GLFW_DECORATED, !appData.settings.docked);
closeMenu = true;
updateDocked(drawData, appData);
}
ImGui::Checkbox("Show Disabled Devices", &appData.settings.showDisabledDevices);
@@ -223,6 +265,11 @@ ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
ImGui::EndMainMenuBar();
}
if (closeMenu)
{
ImGui::SetWindowFocus();
}
return size;
}
@@ -359,3 +406,43 @@ void drawCircle(float radius, ImU32 color)
ImVec2 windowPos = ImGui::GetWindowPos();
drawList->AddCircleFilled(ImVec2(cursorPos.x + windowPos.x, cursorPos.y + windowPos.y + ImGui::GetTextLineHeight() / 2.), radius, color);
}
void updateSettings(DrawData& drawData, ApplicationData& appData)
{
updateDocked(drawData, appData);
}
void updateDocked(DrawData& drawData, ApplicationData& appData)
{
justDocked = true;
glfwSetWindowAttrib(drawData.window, GLFW_DECORATED, !appData.settings.docked);
ShowWindow(drawData.window_handle, SW_HIDE);
SetWindowLongPtr(drawData.window_handle, GWL_EXSTYLE, appData.settings.docked ? WS_EX_TOOLWINDOW : 0);
ShowWindow(drawData.window_handle, SW_SHOW);
}
void* settingsReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name)
{
ApplicationSettings* settings = &hackyAppData->settings;
*settings = ApplicationSettings();
return (void*)settings;
}
void settingsReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)
{
ApplicationSettings* settings = (ApplicationSettings*)entry;
int docked;
if (sscanf_s(line, "docked=%i", &docked))
{
settings->docked = (bool)docked;
}
}
void settingsWriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* outBuf)
{
outBuf->appendf("[%s][%s]\n", "ApplicationSettings", "ApplicationSettings");
outBuf->appendf("docked=%i\n", (int)hackyAppData->settings.docked);
outBuf->append("\n");
}

View File

@@ -1,6 +1,7 @@
#pragma once
#include <vector>
#include <imgui_internal.h>
#include "ImguiBase.h"
#include "ApplicationData.h"
@@ -8,6 +9,14 @@
void init(DrawData& drawData, ApplicationData& customData);
void draw(DrawData& drawData, ApplicationData& customData);
void cleanup(DrawData& drawData, ApplicationData& appData);
ImVec2 menuBar(DrawData& drawData, ApplicationData& appData);
ImVec2 audioDeviceWindow(ApplicationData& appData, std::vector<AudioDevice>& deviceList, const char* title);
void drawCircle(float radius, ImU32 color);
void updateSettings(DrawData& drawData, ApplicationData& appData);
void updateDocked(DrawData& drawData, ApplicationData& appData);
void* settingsReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
void settingsReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
void settingsWriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* outBuf);

View File

@@ -92,6 +92,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -106,6 +107,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -120,6 +122,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -134,6 +137,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -154,6 +158,7 @@
<ClCompile Include="AudioApi.cpp" />
<ClInclude Include="AudioApi.h" />
<ClInclude Include="AudioNotificationListener.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="PolicyConfig.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Util.h" />

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@@ -59,6 +59,9 @@
<ClInclude Include="AudioNotificationListener.h">
<Filter>Header Files\Audio</Filter>
</ClInclude>
<ClInclude Include="Globals.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="Montserrat-Regular.ttf">

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@@ -5,6 +5,7 @@
#include "imgui_impl_glfw.h"
#include "imgui_impl_vulkan.h"
#include <functional>
#include <iostream>
#define GLFW_INCLUDE_NONE
#define GLFW_INCLUDE_VULKAN
@@ -21,6 +22,13 @@ public:
ImVec2 window_size = {};
};
class ImGuiCallbacks {
public:
std::function<void(DrawData&)> initFunc = nullptr;
std::function<void(DrawData&)> drawFunc = nullptr;
std::function<void(DrawData&)> cleanupFunc = nullptr;
};
ImVec2 getWindowSize(GLFWwindow* window);
static VkAllocationCallbacks* g_Allocator = NULL;
@@ -344,8 +352,7 @@ static void glfw_error_callback(int error, const char* description)
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
}
template<typename D>
int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*const drawFunc)(DrawData&, D&), void (*const cleanupFunc)(DrawData&, D&), const char* title, int windowWidth, int windowHeight)
int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, int windowHeight)
{
// Setup GLFW window
glfwSetErrorCallback(glfw_error_callback);
@@ -379,6 +386,7 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
@@ -426,7 +434,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
drawData.window_handle = glfwGetWin32Window(window);
drawData.window_size = getWindowSize(window);
initFunc(drawData, customState);
if (callbacks.initFunc)
{
callbacks.initFunc(drawData);
}
// Upload Fonts
{
@@ -490,7 +501,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
ImVec2 prevWindowSize = getWindowSize(window);
drawData.window_size = prevWindowSize;
drawFunc(drawData, customState);
if (callbacks.drawFunc)
{
callbacks.drawFunc(drawData);
}
if (drawData.window_size.x != prevWindowSize.x || drawData.window_size.y != prevWindowSize.y)
{
@@ -513,7 +527,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
}
// Cleanup
cleanupFunc(drawData, customState);
if (callbacks.cleanupFunc)
{
callbacks.cleanupFunc(drawData);
}
err = vkDeviceWaitIdle(g_Device);
check_vk_result(err);
ImGui_ImplVulkan_Shutdown();

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@@ -11,8 +11,11 @@
int main()
{
ApplicationData applicationData{};
ImGuiCallbacks callbacks{};
startImgui<ApplicationData>(applicationData, init, draw, nullptr, "Node Test", 1280, 720);
callbacks.initFunc = std::bind(init, std::placeholders::_1, applicationData);
callbacks.drawFunc = std::bind(draw, std::placeholders::_1, applicationData);
startImgui(callbacks, "Node Test", 1280, 720);
}
/// <summary>