load settings on start
This commit is contained in:
@@ -49,4 +49,7 @@ class ApplicationData {
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public:
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ApplicationSettings settings = {};
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std::shared_ptr<AudioData> audioData = std::make_shared<AudioData>();
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ApplicationData(const ApplicationData&) = delete;
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ApplicationData& operator=(const ApplicationData&) = delete;
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};
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@@ -10,6 +10,7 @@
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#include <windows.h>
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#include <functional>
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#include <iostream>
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#include <sstream>
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#include <shellapi.h>
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@@ -28,12 +29,19 @@ UINT const WMAPP_HIDEFLYOUT = WM_APP + 2;
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DrawData* hackyDrawData;
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ApplicationData* hackyAppData;
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bool justDocked = false;
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bool isHidden = false;
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int main()
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{
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ApplicationData applicationData{};
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ImGuiCallbacks callbacks{};
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startImgui<ApplicationData>(applicationData, init, draw, cleanup, "Asuro's Tool", 600, 400);
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callbacks.initFunc = std::bind(init, std::placeholders::_1, std::ref(applicationData));
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callbacks.drawFunc = std::bind(draw, std::placeholders::_1, std::ref(applicationData));
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callbacks.cleanupFunc = std::bind(cleanup, std::placeholders::_1, std::ref(applicationData));
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startImgui(callbacks, "Asuro's Tool", 600, 400);
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}
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LRESULT CALLBACK trayIconEventHandler(int code, WPARAM wParam, LPARAM lParam)
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@@ -74,20 +82,6 @@ void init(DrawData& drawData, ApplicationData& appData)
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icons_config.PixelSnapH = true;
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io.Fonts->AddFontFromFileTTF("remixicon.ttf", 14.0f, &icons_config, icons_ranges);
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// Set up audio device api
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HRESULT audioResult;
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audioResult = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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isError(audioResult, "Failed to initialize COM: ");
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audioResult = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&appData.audioData->deviceEnumerator));
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isError(audioResult, "Failed to set up audio device enumerator: ");
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appData.audioData->audioNotificationListener = new AudioNotificationListener(appData.audioData);
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audioResult = appData.audioData->deviceEnumerator->RegisterEndpointNotificationCallback(appData.audioData->audioNotificationListener);
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isError(audioResult, "Failed to register audio notification listener: ");
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reloadDeviceLists(*appData.audioData);
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// Set window icon
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HINSTANCE instance = GetModuleHandle(NULL);
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LPWSTR iconId = MAKEINTRESOURCE(IDI_ICON1);
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@@ -123,15 +117,61 @@ void init(DrawData& drawData, ApplicationData& appData)
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// Set window minimize behavior
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glfwSetWindowIconifyCallback(drawData.window, [](GLFWwindow* window, int isIconified) {
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if (isIconified == GLFW_TRUE && hackyAppData->settings.minimizeToTray)
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if (isIconified && hackyAppData->settings.minimizeToTray)
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{
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glfwHideWindow(window);
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}
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isHidden = isIconified;
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});
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glfwSetWindowFocusCallback(drawData.window, [](GLFWwindow* window, int isFocused) {
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if (!isFocused && hackyAppData->settings.docked && !justDocked)
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{
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glfwIconifyWindow(window);
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}
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});
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// Load settings
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ImGuiSettingsHandler ini_handler;
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ini_handler.TypeName = "ApplicationSettings";
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ini_handler.TypeHash = ImHashStr("ApplicationSettings");
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ini_handler.ReadOpenFn = settingsReadOpen;
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ini_handler.ReadLineFn = settingsReadLine;
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ini_handler.WriteAllFn = settingsWriteAll;
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GImGui->SettingsHandlers.push_back(ini_handler);
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ImGui::LoadIniSettingsFromDisk("imgui.ini");
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updateSettings(drawData, appData);
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// Set up audio device api
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HRESULT audioResult;
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audioResult = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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isError(audioResult, "Failed to initialize COM: ");
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audioResult = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&appData.audioData->deviceEnumerator));
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isError(audioResult, "Failed to set up audio device enumerator: ");
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appData.audioData->audioNotificationListener = new AudioNotificationListener(appData.audioData);
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audioResult = appData.audioData->deviceEnumerator->RegisterEndpointNotificationCallback(appData.audioData->audioNotificationListener);
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isError(audioResult, "Failed to register audio notification listener: ");
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reloadDeviceLists(*appData.audioData);
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}
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void draw(DrawData& drawData, ApplicationData& appData)
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{
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justDocked = false;
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// sad :(
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hackyDrawData = &drawData;
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hackyAppData = &appData;
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// Actual Drawing
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if (isHidden)
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{
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glfwWaitEvents();
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return;
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}
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float customYCursor = 0;
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ImVec2 viewportSize = ImGui::GetMainViewport()->Size;
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@@ -176,6 +216,7 @@ void cleanup(DrawData& drawData, ApplicationData& appData)
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ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
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{
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ImVec2 size{};
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bool closeMenu = false;
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if (ImGui::BeginMainMenuBar())
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{
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@@ -185,7 +226,8 @@ ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
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ImGui::Checkbox("Docked", &appData.settings.docked);
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if (appData.settings.docked != prevDocked)
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{
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glfwSetWindowAttrib(drawData.window, GLFW_DECORATED, !appData.settings.docked);
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closeMenu = true;
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updateDocked(drawData, appData);
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}
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ImGui::Checkbox("Show Disabled Devices", &appData.settings.showDisabledDevices);
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@@ -223,6 +265,11 @@ ImVec2 menuBar(DrawData& drawData, ApplicationData& appData)
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ImGui::EndMainMenuBar();
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}
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if (closeMenu)
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{
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ImGui::SetWindowFocus();
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}
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return size;
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}
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@@ -359,3 +406,43 @@ void drawCircle(float radius, ImU32 color)
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ImVec2 windowPos = ImGui::GetWindowPos();
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drawList->AddCircleFilled(ImVec2(cursorPos.x + windowPos.x, cursorPos.y + windowPos.y + ImGui::GetTextLineHeight() / 2.), radius, color);
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}
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void updateSettings(DrawData& drawData, ApplicationData& appData)
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{
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updateDocked(drawData, appData);
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}
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void updateDocked(DrawData& drawData, ApplicationData& appData)
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{
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justDocked = true;
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glfwSetWindowAttrib(drawData.window, GLFW_DECORATED, !appData.settings.docked);
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ShowWindow(drawData.window_handle, SW_HIDE);
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SetWindowLongPtr(drawData.window_handle, GWL_EXSTYLE, appData.settings.docked ? WS_EX_TOOLWINDOW : 0);
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ShowWindow(drawData.window_handle, SW_SHOW);
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}
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void* settingsReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name)
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{
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ApplicationSettings* settings = &hackyAppData->settings;
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*settings = ApplicationSettings();
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return (void*)settings;
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}
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void settingsReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)
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{
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ApplicationSettings* settings = (ApplicationSettings*)entry;
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int docked;
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if (sscanf_s(line, "docked=%i", &docked))
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{
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settings->docked = (bool)docked;
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}
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}
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void settingsWriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* outBuf)
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{
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outBuf->appendf("[%s][%s]\n", "ApplicationSettings", "ApplicationSettings");
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outBuf->appendf("docked=%i\n", (int)hackyAppData->settings.docked);
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outBuf->append("\n");
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include <vector>
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#include <imgui_internal.h>
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#include "ImguiBase.h"
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#include "ApplicationData.h"
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@@ -8,6 +9,14 @@
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void init(DrawData& drawData, ApplicationData& customData);
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void draw(DrawData& drawData, ApplicationData& customData);
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void cleanup(DrawData& drawData, ApplicationData& appData);
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ImVec2 menuBar(DrawData& drawData, ApplicationData& appData);
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ImVec2 audioDeviceWindow(ApplicationData& appData, std::vector<AudioDevice>& deviceList, const char* title);
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void drawCircle(float radius, ImU32 color);
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void updateSettings(DrawData& drawData, ApplicationData& appData);
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void updateDocked(DrawData& drawData, ApplicationData& appData);
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void* settingsReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
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void settingsReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
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void settingsWriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* outBuf);
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@@ -92,6 +92,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -106,6 +107,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -120,6 +122,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -134,6 +137,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<DisableSpecificWarnings>4305; 4244</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@@ -154,6 +158,7 @@
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<ClCompile Include="AudioApi.cpp" />
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<ClInclude Include="AudioApi.h" />
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<ClInclude Include="AudioNotificationListener.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="PolicyConfig.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="Util.h" />
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@@ -59,6 +59,9 @@
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<ClInclude Include="AudioNotificationListener.h">
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<Filter>Header Files\Audio</Filter>
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</ClInclude>
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<ClInclude Include="Globals.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CopyFileToFolders Include="Montserrat-Regular.ttf">
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@@ -5,6 +5,7 @@
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_vulkan.h"
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#include <functional>
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#include <iostream>
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#define GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_VULKAN
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@@ -21,6 +22,13 @@ public:
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ImVec2 window_size = {};
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};
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class ImGuiCallbacks {
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public:
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std::function<void(DrawData&)> initFunc = nullptr;
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std::function<void(DrawData&)> drawFunc = nullptr;
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std::function<void(DrawData&)> cleanupFunc = nullptr;
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};
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ImVec2 getWindowSize(GLFWwindow* window);
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static VkAllocationCallbacks* g_Allocator = NULL;
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@@ -344,8 +352,7 @@ static void glfw_error_callback(int error, const char* description)
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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}
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template<typename D>
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int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*const drawFunc)(DrawData&, D&), void (*const cleanupFunc)(DrawData&, D&), const char* title, int windowWidth, int windowHeight)
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int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, int windowHeight)
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{
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// Setup GLFW window
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glfwSetErrorCallback(glfw_error_callback);
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@@ -379,6 +386,7 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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@@ -426,7 +434,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
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drawData.window_handle = glfwGetWin32Window(window);
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drawData.window_size = getWindowSize(window);
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initFunc(drawData, customState);
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if (callbacks.initFunc)
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{
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callbacks.initFunc(drawData);
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}
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// Upload Fonts
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{
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@@ -490,7 +501,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
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ImVec2 prevWindowSize = getWindowSize(window);
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drawData.window_size = prevWindowSize;
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drawFunc(drawData, customState);
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if (callbacks.drawFunc)
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{
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callbacks.drawFunc(drawData);
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}
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if (drawData.window_size.x != prevWindowSize.x || drawData.window_size.y != prevWindowSize.y)
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{
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@@ -513,7 +527,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
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}
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// Cleanup
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cleanupFunc(drawData, customState);
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if (callbacks.cleanupFunc)
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{
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callbacks.cleanupFunc(drawData);
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}
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err = vkDeviceWaitIdle(g_Device);
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check_vk_result(err);
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ImGui_ImplVulkan_Shutdown();
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@@ -11,8 +11,11 @@
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int main()
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{
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ApplicationData applicationData{};
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ImGuiCallbacks callbacks{};
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startImgui<ApplicationData>(applicationData, init, draw, nullptr, "Node Test", 1280, 720);
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callbacks.initFunc = std::bind(init, std::placeholders::_1, applicationData);
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callbacks.drawFunc = std::bind(draw, std::placeholders::_1, applicationData);
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startImgui(callbacks, "Node Test", 1280, 720);
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}
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/// <summary>
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Reference in New Issue
Block a user