load settings on start

This commit is contained in:
2022-07-21 15:56:44 +02:00
parent 4c73dba8ad
commit df939555b9
7 changed files with 150 additions and 23 deletions

View File

@@ -5,6 +5,7 @@
#include "imgui_impl_glfw.h"
#include "imgui_impl_vulkan.h"
#include <functional>
#include <iostream>
#define GLFW_INCLUDE_NONE
#define GLFW_INCLUDE_VULKAN
@@ -21,6 +22,13 @@ public:
ImVec2 window_size = {};
};
class ImGuiCallbacks {
public:
std::function<void(DrawData&)> initFunc = nullptr;
std::function<void(DrawData&)> drawFunc = nullptr;
std::function<void(DrawData&)> cleanupFunc = nullptr;
};
ImVec2 getWindowSize(GLFWwindow* window);
static VkAllocationCallbacks* g_Allocator = NULL;
@@ -344,8 +352,7 @@ static void glfw_error_callback(int error, const char* description)
fprintf(stderr, "Glfw Error %d: %s\n", error, description);
}
template<typename D>
int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*const drawFunc)(DrawData&, D&), void (*const cleanupFunc)(DrawData&, D&), const char* title, int windowWidth, int windowHeight)
int startImgui(ImGuiCallbacks& callbacks, const char* title, int windowWidth, int windowHeight)
{
// Setup GLFW window
glfwSetErrorCallback(glfw_error_callback);
@@ -379,6 +386,7 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
@@ -426,7 +434,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
drawData.window_handle = glfwGetWin32Window(window);
drawData.window_size = getWindowSize(window);
initFunc(drawData, customState);
if (callbacks.initFunc)
{
callbacks.initFunc(drawData);
}
// Upload Fonts
{
@@ -490,7 +501,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
ImVec2 prevWindowSize = getWindowSize(window);
drawData.window_size = prevWindowSize;
drawFunc(drawData, customState);
if (callbacks.drawFunc)
{
callbacks.drawFunc(drawData);
}
if (drawData.window_size.x != prevWindowSize.x || drawData.window_size.y != prevWindowSize.y)
{
@@ -513,7 +527,10 @@ int startImgui(D& customState, void (*const initFunc)(DrawData&, D&), void (*con
}
// Cleanup
cleanupFunc(drawData, customState);
if (callbacks.cleanupFunc)
{
callbacks.cleanupFunc(drawData);
}
err = vkDeviceWaitIdle(g_Device);
check_vk_result(err);
ImGui_ImplVulkan_Shutdown();