Files
AsuroImgui/ImguiNodes/ImguiNodes.cpp
2022-07-21 15:56:44 +02:00

299 lines
8.0 KiB
C++

//Disables console window
#if !_DEBUG
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
#endif
#include <iostream>
#include <algorithm>
#include "ImguiBase.h"
#include "ImguiNodes.h"
int main()
{
ApplicationData applicationData{};
ImGuiCallbacks callbacks{};
callbacks.initFunc = std::bind(init, std::placeholders::_1, applicationData);
callbacks.drawFunc = std::bind(draw, std::placeholders::_1, applicationData);
startImgui(callbacks, "Node Test", 1280, 720);
}
/// <summary>
/// Setup before first draw.
/// </summary>
void init(DrawData& drawData, ApplicationData& customData)
{
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("Montserrat-Regular.ttf", 16.0f);
}
/// <summary>
/// Draw main application content.
/// </summary>
void draw(DrawData& drawData, ApplicationData& applicationData)
{
// Top menu bar
ImGui::BeginMainMenuBar();
if (ImGui::Button("Add Node"))
{
std::string name{ "Node " };
name.append(std::to_string(applicationData.nodes.size() + 1));
applicationData.nodes.push_back(NodeWindow(name));
}
ImGui::EndMainMenuBar();
// Draw all node windows
bool isDraggingLine = false;
ImVec2 lineStartPos = ImVec2{};
auto nodeIterator = applicationData.nodes.begin();
while (nodeIterator != applicationData.nodes.end())
{
NodeWindow& node = *nodeIterator;
bool nodeOpen;
ImGui::Begin(node.title.c_str(), &nodeOpen, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize);
{
if (!nodeOpen)
{
cleanEreaseNodeElements(*nodeIterator, applicationData);
nodeIterator = applicationData.nodes.erase(nodeIterator);
ImGui::End();
break; // TODO: contine creates bug with closing too many windows???
}
auto alertIterator = node.alerts.begin();
while (alertIterator != node.alerts.end())
{
ImGui::Text(alertIterator->name.c_str());
if (ImGui::IsWindowHovered() || ImGui::IsWindowFocused())
{
if (inlineButton("x", alertIterator._Ptr))
{
alertIterator = cleanEraseElement(node.alerts, alertIterator, applicationData);
continue;
}
}
else
{
invisibleInlineButton("x", "x");
}
ImGui::SameLine();
drawCircle(&alertIterator->position);
float lineHeight = ImGui::GetTextLineHeight();
ImVec2 dragAreaSize = ImVec2{ lineHeight, lineHeight };
invisibleDragArea(alertIterator._Ptr, dragAreaSize);
if (ImGui::BeginDragDropSource())
{
isDraggingLine = true;
lineStartPos = alertIterator->position;
ImGui::Text(alertIterator->name.c_str());
ConnectionPayload payload{ alertIterator->id };
ImGui::SetDragDropPayload("NODE_CONNECTION", (void*)&payload, sizeof(ConnectionPayload));
ImGui::EndDragDropSource();
}
alertIterator++;
}
auto triggerIterator = node.triggers.begin();
while (triggerIterator != node.triggers.end())
{
drawCircle(&triggerIterator->position);
float lineHeight = ImGui::GetTextLineHeight();
ImVec2 dragAreaSize = ImVec2{ lineHeight, lineHeight };
invisibleDragArea(triggerIterator._Ptr, dragAreaSize);
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("NODE_CONNECTION"))
{
ConnectionPayload* payloadData = static_cast<ConnectionPayload*>(payload->Data);
applicationData.addConnection(payloadData->sourceID, triggerIterator->id);
}
ImGui::EndDragDropTarget();
}
ImGui::SameLine();
ImGui::Text(triggerIterator->name.c_str());
if (ImGui::IsWindowHovered() || ImGui::IsWindowFocused())
{
if (inlineButton("x", triggerIterator._Ptr))
{
triggerIterator = cleanEraseElement(node.triggers, triggerIterator, applicationData);
continue;
}
}
triggerIterator++;
}
if (ImGui::Button("New Alert"))
{
node.alerts.push_back(NodeElement("Today, 18:00"));
}
if (ImGui::Button("New Trigger"))
{
node.triggers.push_back(NodeElement("Doot"));
}
}
ImGui::End();
nodeIterator++;
}
// Draw drag line in foreground
if (isDraggingLine)
{
ImDrawList* drawList = ImGui::GetForegroundDrawList();
drawList->AddLine(lineStartPos, ImGui::GetMousePos(), IM_COL32(200, 200, 200, 255), 3.0f);
}
// Draw connected lines in background
ImDrawList* bgDrawList = ImGui::GetBackgroundDrawList();
for (NodeConnection& nodeConnection : applicationData.connections)
{
ImVec2 sourcePos = ImVec2{ 0, 0 };
ImVec2 targetPos = ImVec2{ 0, 0 };
for (auto node : applicationData.nodes)
{
for (auto alert : node.alerts)
{
if (alert.id == nodeConnection.sourceID)
{
targetPos = alert.position;
}
}
for (auto trigger : node.triggers)
{
if (trigger.id == nodeConnection.targetID)
{
sourcePos = trigger.position;
}
}
}
bgDrawList->AddLine(sourcePos, targetPos, IM_COL32_WHITE, 2.0f);
}
}
/// <summary>
/// Creates an invisible button that does nothing, but can be used for drag/drop operations.
/// </summary>
void invisibleDragArea(const void* id, ImVec2& size)
{
ImGui::PushID(id);
ImGui::InvisibleButton("", size);
ImGui::PopID();
}
/// <summary>
/// Draws a small circle at the current cursor position.
/// </summary>
/// <param name="outCircleCenter">Returns the center position of the circle.</param>
void drawCircle(ImVec2* outCircleCenter = nullptr)
{
float lineHeight = ImGui::GetTextLineHeight();
float circleRadius = (lineHeight / 2.) * 0.75;
float circleOffset = lineHeight / 2.;
ImVec2 cursor = ImGui::GetCursorScreenPos();
ImVec2 circlePos = ImVec2{ cursor.x + circleOffset, cursor.y + circleOffset };
ImDrawList* drawList = ImGui::GetWindowDrawList();
drawList->AddCircleFilled(circlePos, circleRadius, IM_COL32_WHITE);
if (outCircleCenter != nullptr)
{
*outCircleCenter = circlePos;
}
}
/// <summary>
/// Draws a small button in the same row.
/// </summary>
bool inlineButton(const char* title, const void* id)
{
ImGui::SameLine();
ImGui::PushID(id);
bool result = ImGui::SmallButton(title);
ImGui::PopID();
return result;
}
bool invisibleInlineButton(const char* title, const char* id)
{
ImGui::SameLine();
ImVec2 padding = ImGui::GetStyle().FramePadding;
ImVec2 size = ImGui::CalcTextSize(title);
size.x += padding.x * 2.;
return ImGui::InvisibleButton(id, size);
}
/// <summary>
/// Removes any attached connections before erasing this NodeElement from a vector.
/// </summary>
/// <returns>Continued iterator</returns>
std::vector<NodeElement>::iterator cleanEraseElement(std::vector<NodeElement>& elements, std::vector<NodeElement>::iterator toErase, ApplicationData& data)
{
auto connectionIterator = data.connections.begin();
while (connectionIterator != data.connections.end())
{
if (connectionIterator->sourceID == toErase->id || connectionIterator->targetID == toErase->id)
{
connectionIterator = data.connections.erase(connectionIterator);
continue;
}
connectionIterator++;
}
return elements.erase(toErase);
}
void cleanEreaseNodeElements(NodeWindow& node, ApplicationData& data)
{
auto triggerIterator = node.triggers.begin();
while (triggerIterator != node.triggers.end())
{
triggerIterator = cleanEraseElement(node.triggers, triggerIterator, data);
}
auto alertIterator = node.alerts.begin();
while (alertIterator != node.alerts.end())
{
alertIterator = cleanEraseElement(node.alerts, alertIterator, data);
}
}
NodeElement::NodeElement(std::string name) : name(name)
{
this->id = globalNodeIdCounter;
globalNodeIdCounter++;
}
NodeWindow::NodeWindow(std::string title) : title(title)
{
}
void ApplicationData::addConnection(int sourceID, int targetID)
{
// Remove duplicate connections
auto connectionIterator = connections.begin();
while (connectionIterator != connections.end())
{
// Currently only remove on exact match, maybe add some other constraints later
if (connectionIterator->sourceID == sourceID && connectionIterator->targetID == targetID)
{
connectionIterator = connections.erase(connectionIterator);
continue;
}
connectionIterator++;
}
// Add new connection
connections.push_back(NodeConnection{ sourceID, targetID });
}