camera movement & formatting
This commit is contained in:
@@ -1,3 +1,9 @@
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BasedOnStyle: Microsoft
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||||
IndentWidth: 4
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||||
NamespaceIndentation: NI_All
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||||
NamespaceIndentation: All
|
||||
PointerAlignment: Left
|
||||
AllowShortIfStatementsOnASingleLine: WithoutElse
|
||||
BreakBeforeBraces: Allman
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||||
BinPackParameters: false
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||||
BinPackArguments: false
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||||
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@@ -3,39 +3,39 @@
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struct SharedWindowData
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{
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void* Handle = nullptr;
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int32_t WindowWidth = 1920;
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int32_t WindowHeight = 1080;
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void* Handle = nullptr;
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int32_t WindowWidth = 1920;
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int32_t WindowHeight = 1080;
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bool HeldScanCodes[512]{0};
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};
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struct FileChangeNotification
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{
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wchar_t FileName[128]{0};
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wchar_t FileName[128]{0};
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};
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struct SharedDevData
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{
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uint32_t ChangedShaderCount = 0;
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FileChangeNotification ChangedShaders[16];
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uint32_t ChangedShaderCount = 0;
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FileChangeNotification ChangedShaders[16];
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};
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struct GameData
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{
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void* PermanentStorage = nullptr;
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uint64_t PermanentStorageSize = 0;
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void* PermanentStorage = nullptr;
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uint64_t PermanentStorageSize = 0;
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void* EntityStorage = nullptr;
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uint64_t EntityStorageSize = 0;
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void* EntityStorage = nullptr;
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uint64_t EntityStorageSize = 0;
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};
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struct SharedData
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{
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SharedDevData Dev;
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SharedWindowData Window;
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GameData Game;
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SharedDevData Dev;
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SharedWindowData Window;
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GameData Game;
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};
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typedef void (*Startup)(SharedData& shared);
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typedef void (*Update)();
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typedef void (*Shutdown)();
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@@ -1,58 +1,70 @@
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#include "Window.h"
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#include "SDL3/SDL_events.h"
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#include "Shared.h"
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#include <cstdio>
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#include "Window.h"
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#include <SDL3/SDL.h>
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#include <cstdio>
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void EngineWindow::Startup(SharedWindowData& shared)
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{
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if (!SDL_Init(SDL_INIT_VIDEO))
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{
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printf("Failed to init SDL!\n");
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return;
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}
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Window = SDL_CreateWindow("SDL", shared.WindowWidth, shared.WindowHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
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if (Window == nullptr)
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{
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printf("Failed to init SDL Window!\n");
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return;
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}
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auto props = SDL_GetWindowProperties(Window);
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SDL_EnumerateProperties(props, [](void*, SDL_PropertiesID id, const char* name)
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{
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printf("Prop: %s\n", name);
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}, nullptr);
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shared.Handle = SDL_GetPointerProperty(props, "SDL.window.win32.hwnd", nullptr);
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if (shared.Handle == nullptr)
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{
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printf("Failed to get window pointer!\n");
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return;
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}
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if (!SDL_Init(SDL_INIT_VIDEO))
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{
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printf("Failed to init SDL!\n");
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return;
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}
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Window = SDL_CreateWindow("SDL", shared.WindowWidth, shared.WindowHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
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if (Window == nullptr)
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{
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printf("Failed to init SDL Window!\n");
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return;
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}
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auto props = SDL_GetWindowProperties(Window);
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SDL_EnumerateProperties(
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props, [](void*, SDL_PropertiesID id, const char* name) { printf("Prop: %s\n", name); }, nullptr);
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shared.Handle = SDL_GetPointerProperty(props, "SDL.window.win32.hwnd", nullptr);
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if (shared.Handle == nullptr)
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{
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printf("Failed to get window pointer!\n");
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return;
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}
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}
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void EngineWindow::Update(SharedWindowData& Shared)
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void EngineWindow::Update(SharedWindowData& shared)
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{
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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{
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switch (evt.type)
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{
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case SDL_EVENT_WINDOW_RESIZED:
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{
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SDL_GetWindowSize(Window, &Shared.WindowWidth, &Shared.WindowHeight);
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break;
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}
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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{
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CloseRequested = true;
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break;
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}
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}
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}
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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{
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switch (evt.type)
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{
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case SDL_EVENT_WINDOW_RESIZED:
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{
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SDL_GetWindowSize(Window, &shared.WindowWidth, &shared.WindowHeight);
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break;
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}
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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{
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CloseRequested = true;
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break;
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}
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case SDL_EVENT_KEY_DOWN:
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{
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shared.HeldScanCodes[evt.key.scancode] = true;
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break;
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}
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case SDL_EVENT_KEY_UP:
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{
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shared.HeldScanCodes[evt.key.scancode] = false;
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break;
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}
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case SDL_EVENT_MOUSE_MOTION:
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{
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}
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default:
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break;
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}
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}
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}
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void EngineWindow::Shutdown()
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{
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SDL_Quit();
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SDL_Quit();
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}
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236
src/engine/test.txt
Normal file
236
src/engine/test.txt
Normal file
@@ -0,0 +1,236 @@
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---
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Language: Cpp
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# BasedOnStyle: LLVM
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||||
AccessModifierOffset: -2
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||||
AlignAfterOpenBracket: Align
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||||
AlignArrayOfStructures: None
|
||||
AlignConsecutiveAssignments:
|
||||
Enabled: false
|
||||
AcrossEmptyLines: false
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||||
AcrossComments: false
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||||
AlignCompound: false
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||||
PadOperators: true
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||||
AlignConsecutiveBitFields:
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||||
Enabled: false
|
||||
AcrossEmptyLines: false
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||||
AcrossComments: false
|
||||
AlignCompound: false
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||||
PadOperators: false
|
||||
AlignConsecutiveDeclarations:
|
||||
Enabled: false
|
||||
AcrossEmptyLines: false
|
||||
AcrossComments: false
|
||||
AlignCompound: false
|
||||
PadOperators: false
|
||||
AlignConsecutiveMacros:
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||||
Enabled: false
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||||
AcrossEmptyLines: false
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||||
AcrossComments: false
|
||||
AlignCompound: false
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||||
PadOperators: false
|
||||
AlignConsecutiveShortCaseStatements:
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||||
Enabled: false
|
||||
AcrossEmptyLines: false
|
||||
AcrossComments: false
|
||||
AlignCaseColons: false
|
||||
AlignEscapedNewlines: Right
|
||||
AlignOperands: Align
|
||||
AlignTrailingComments:
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||||
Kind: Always
|
||||
OverEmptyLines: 0
|
||||
AllowAllArgumentsOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
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||||
AllowShortBlocksOnASingleLine: Never
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortEnumsOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLambdasOnASingleLine: All
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
AttributeMacros:
|
||||
- __capability
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||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
BitFieldColonSpacing: Both
|
||||
BraceWrapping:
|
||||
AfterCaseLabel: false
|
||||
AfterClass: false
|
||||
AfterControlStatement: Never
|
||||
AfterEnum: false
|
||||
AfterExternBlock: false
|
||||
AfterFunction: false
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
|
||||
AfterStruct: false
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||||
AfterUnion: false
|
||||
BeforeCatch: false
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||||
BeforeElse: false
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||||
BeforeLambdaBody: false
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||||
BeforeWhile: false
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||||
IndentBraces: false
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||||
SplitEmptyFunction: true
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||||
SplitEmptyRecord: true
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||||
SplitEmptyNamespace: true
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||||
BreakAfterAttributes: Never
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||||
BreakAfterJavaFieldAnnotations: false
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||||
BreakArrays: true
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||||
BreakBeforeBinaryOperators: None
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||||
BreakBeforeConceptDeclarations: Always
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||||
BreakBeforeBraces: Attach
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||||
BreakBeforeInlineASMColon: OnlyMultiline
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||||
BreakBeforeTernaryOperators: true
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||||
BreakConstructorInitializers: BeforeColon
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||||
BreakInheritanceList: BeforeColon
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||||
BreakStringLiterals: true
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||||
ColumnLimit: 80
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||||
CommentPragmas: '^ IWYU pragma:'
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||||
CompactNamespaces: false
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||||
ConstructorInitializerIndentWidth: 4
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||||
ContinuationIndentWidth: 4
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||||
Cpp11BracedListStyle: true
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||||
DerivePointerAlignment: false
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||||
DisableFormat: false
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||||
EmptyLineAfterAccessModifier: Never
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||||
EmptyLineBeforeAccessModifier: LogicalBlock
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||||
ExperimentalAutoDetectBinPacking: false
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||||
FixNamespaceComments: true
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||||
ForEachMacros:
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- foreach
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||||
- Q_FOREACH
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||||
- BOOST_FOREACH
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||||
IfMacros:
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||||
- KJ_IF_MAYBE
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||||
IncludeBlocks: Preserve
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||||
IncludeCategories:
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||||
- Regex: '^"(llvm|llvm-c|clang|clang-c)/'
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||||
Priority: 2
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||||
SortPriority: 0
|
||||
CaseSensitive: false
|
||||
- Regex: '^(<|"(gtest|gmock|isl|json)/)'
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||||
Priority: 3
|
||||
SortPriority: 0
|
||||
CaseSensitive: false
|
||||
- Regex: '.*'
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||||
Priority: 1
|
||||
SortPriority: 0
|
||||
CaseSensitive: false
|
||||
IncludeIsMainRegex: '(Test)?$'
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||||
IncludeIsMainSourceRegex: ''
|
||||
IndentAccessModifiers: false
|
||||
IndentCaseBlocks: false
|
||||
IndentCaseLabels: false
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||||
IndentExternBlock: AfterExternBlock
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||||
IndentGotoLabels: true
|
||||
IndentPPDirectives: None
|
||||
IndentRequiresClause: true
|
||||
IndentWidth: 2
|
||||
IndentWrappedFunctionNames: false
|
||||
InsertBraces: false
|
||||
InsertNewlineAtEOF: false
|
||||
InsertTrailingCommas: None
|
||||
IntegerLiteralSeparator:
|
||||
Binary: 0
|
||||
BinaryMinDigits: 0
|
||||
Decimal: 0
|
||||
DecimalMinDigits: 0
|
||||
Hex: 0
|
||||
HexMinDigits: 0
|
||||
JavaScriptQuotes: Leave
|
||||
JavaScriptWrapImports: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||
KeepEmptyLinesAtEOF: false
|
||||
LambdaBodyIndentation: Signature
|
||||
LineEnding: DeriveLF
|
||||
MacroBlockBegin: ''
|
||||
MacroBlockEnd: ''
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: None
|
||||
ObjCBinPackProtocolList: Auto
|
||||
ObjCBlockIndentWidth: 2
|
||||
ObjCBreakBeforeNestedBlockParam: true
|
||||
ObjCSpaceAfterProperty: false
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PackConstructorInitializers: BinPack
|
||||
PenaltyBreakAssignment: 2
|
||||
PenaltyBreakBeforeFirstCallParameter: 19
|
||||
PenaltyBreakComment: 300
|
||||
PenaltyBreakFirstLessLess: 120
|
||||
PenaltyBreakOpenParenthesis: 0
|
||||
PenaltyBreakString: 1000
|
||||
PenaltyBreakTemplateDeclaration: 10
|
||||
PenaltyExcessCharacter: 1000000
|
||||
PenaltyIndentedWhitespace: 0
|
||||
PenaltyReturnTypeOnItsOwnLine: 60
|
||||
PointerAlignment: Right
|
||||
PPIndentWidth: -1
|
||||
QualifierAlignment: Leave
|
||||
ReferenceAlignment: Pointer
|
||||
ReflowComments: true
|
||||
RemoveBracesLLVM: false
|
||||
RemoveParentheses: Leave
|
||||
RemoveSemicolon: false
|
||||
RequiresClausePosition: OwnLine
|
||||
RequiresExpressionIndentation: OuterScope
|
||||
SeparateDefinitionBlocks: Leave
|
||||
ShortNamespaceLines: 1
|
||||
SortIncludes: CaseSensitive
|
||||
SortJavaStaticImport: Before
|
||||
SortUsingDeclarations: LexicographicNumeric
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: true
|
||||
SpaceAroundPointerQualifiers: Default
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCaseColon: false
|
||||
SpaceBeforeCpp11BracedList: false
|
||||
SpaceBeforeCtorInitializerColon: true
|
||||
SpaceBeforeInheritanceColon: true
|
||||
SpaceBeforeJsonColon: false
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceBeforeParensOptions:
|
||||
AfterControlStatements: true
|
||||
AfterForeachMacros: true
|
||||
AfterFunctionDefinitionName: false
|
||||
AfterFunctionDeclarationName: false
|
||||
AfterIfMacros: true
|
||||
AfterOverloadedOperator: false
|
||||
AfterRequiresInClause: false
|
||||
AfterRequiresInExpression: false
|
||||
BeforeNonEmptyParentheses: false
|
||||
SpaceBeforeRangeBasedForLoopColon: true
|
||||
SpaceBeforeSquareBrackets: false
|
||||
SpaceInEmptyBlock: false
|
||||
SpacesBeforeTrailingComments: 1
|
||||
SpacesInAngles: Never
|
||||
SpacesInContainerLiterals: true
|
||||
SpacesInLineCommentPrefix:
|
||||
Minimum: 1
|
||||
Maximum: -1
|
||||
SpacesInParens: Never
|
||||
SpacesInParensOptions:
|
||||
InCStyleCasts: false
|
||||
InConditionalStatements: false
|
||||
InEmptyParentheses: false
|
||||
Other: false
|
||||
SpacesInSquareBrackets: false
|
||||
Standard: Latest
|
||||
StatementAttributeLikeMacros:
|
||||
- Q_EMIT
|
||||
StatementMacros:
|
||||
- Q_UNUSED
|
||||
- QT_REQUIRE_VERSION
|
||||
TabWidth: 8
|
||||
UseTab: Never
|
||||
VerilogBreakBetweenInstancePorts: true
|
||||
WhitespaceSensitiveMacros:
|
||||
- BOOST_PP_STRINGIZE
|
||||
- CF_SWIFT_NAME
|
||||
- NS_SWIFT_NAME
|
||||
- PP_STRINGIZE
|
||||
- STRINGIZE
|
||||
...
|
||||
|
||||
@@ -5,56 +5,91 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
SharedData* SharedInstance = nullptr;
|
||||
Game::GameInstance* GameInst = nullptr;
|
||||
}
|
||||
SharedData* SharedInstance = nullptr;
|
||||
Game::GameInstance* GameInst = nullptr;
|
||||
} // namespace
|
||||
|
||||
Quat Quat::FromEuler(float x, float y, float z)
|
||||
{
|
||||
x *= bx::kPi / 180.0f;
|
||||
y *= bx::kPi / 180.0f;
|
||||
z *= bx::kPi / 180.0f;
|
||||
x *= bx::kPi / 180.0f;
|
||||
y *= bx::kPi / 180.0f;
|
||||
z *= bx::kPi / 180.0f;
|
||||
|
||||
float cX = bx::cos(x);
|
||||
float cY = bx::cos(y);
|
||||
float cZ = bx::cos(z);
|
||||
float sX = bx::sin(x);
|
||||
float sY = bx::sin(y);
|
||||
float sZ = bx::sin(z);
|
||||
float cX = bx::cos(x);
|
||||
float cY = bx::cos(y);
|
||||
float cZ = bx::cos(z);
|
||||
float sX = bx::sin(x);
|
||||
float sY = bx::sin(y);
|
||||
float sZ = bx::sin(z);
|
||||
|
||||
return Quat{
|
||||
cX * cY * cZ - sX * sY * sZ,
|
||||
sY * cX * cZ - sX * sZ * cY,
|
||||
sX * sY * cZ + sZ * cX * cY,
|
||||
sX * cY * cZ + sY * sZ * cX };
|
||||
return Quat{cX * cY * cZ - sX * sY * sZ,
|
||||
sY * cX * cZ - sX * sZ * cY,
|
||||
sX * sY * cZ + sZ * cX * cY,
|
||||
sX * cY * cZ + sY * sZ * cX};
|
||||
}
|
||||
|
||||
Quat Quat::FromEuler(Vec3 rot)
|
||||
{
|
||||
return Quat::FromEuler(rot.X, rot.Y, rot.Z);
|
||||
return Quat::FromEuler(rot.X, rot.Y, rot.Z);
|
||||
}
|
||||
|
||||
void Mat4::CreateTransform(float* out, Vec3 pos, Quat rot, Vec3 scale)
|
||||
{
|
||||
if (out == nullptr) return;
|
||||
float rMat[16]{0};
|
||||
float tMat[16]{0};
|
||||
float sMat[16]{0};
|
||||
bx::mtxFromQuaternion(rMat, bx::Quaternion{rot.X, rot.Y, rot.Z, rot.W});
|
||||
bx::mtxTranslate(tMat, pos.X, pos.Y, pos.Z);
|
||||
bx::mtxScale(sMat, scale.X, scale.Y, scale.Z);
|
||||
float buf[16]{0};
|
||||
bx::mtxMul(buf, rMat, sMat);
|
||||
bx::mtxMul(out, buf, tMat);
|
||||
}
|
||||
|
||||
void Mat4::Translate(Vec3 offset)
|
||||
{
|
||||
M[12] += offset.X;
|
||||
M[13] += offset.Y;
|
||||
M[14] += offset.Z;
|
||||
}
|
||||
|
||||
Vec3 Mat4::Right()
|
||||
{
|
||||
return {M[0], M[1], M[2]};
|
||||
}
|
||||
|
||||
Vec3 Mat4::Up()
|
||||
{
|
||||
return {M[4], M[5], M[6]};
|
||||
}
|
||||
|
||||
Vec3 Mat4::Forward()
|
||||
{
|
||||
return {M[8], M[9], M[10]};
|
||||
}
|
||||
|
||||
namespace Game
|
||||
{
|
||||
SharedData& GetShared()
|
||||
{
|
||||
assert(SharedInstance != nullptr);
|
||||
return *SharedInstance;
|
||||
}
|
||||
SharedData& GetShared()
|
||||
{
|
||||
assert(SharedInstance != nullptr);
|
||||
return *SharedInstance;
|
||||
}
|
||||
|
||||
void SetShared(SharedData& instance)
|
||||
{
|
||||
SharedInstance = &instance;
|
||||
}
|
||||
void SetShared(SharedData& instance)
|
||||
{
|
||||
SharedInstance = &instance;
|
||||
}
|
||||
|
||||
GameInstance& GetInstance()
|
||||
{
|
||||
assert(GameInst != nullptr);
|
||||
return *GameInst;
|
||||
}
|
||||
GameInstance& GetInstance()
|
||||
{
|
||||
assert(GameInst != nullptr);
|
||||
return *GameInst;
|
||||
}
|
||||
|
||||
void SetInstance(Game::GameInstance& instance)
|
||||
{
|
||||
GameInst = &instance;
|
||||
}
|
||||
}
|
||||
void SetInstance(Game::GameInstance& instance)
|
||||
{
|
||||
GameInst = &instance;
|
||||
}
|
||||
} // namespace Game
|
||||
|
||||
@@ -1,60 +1,84 @@
|
||||
#pragma once
|
||||
#include <bx/math.h>
|
||||
#include <cstdint>
|
||||
|
||||
struct SharedData;
|
||||
|
||||
struct IVec2
|
||||
{
|
||||
int32_t X = 0;
|
||||
int32_t Y = 0;
|
||||
int32_t X = 0;
|
||||
int32_t Y = 0;
|
||||
};
|
||||
|
||||
struct IVec3
|
||||
{
|
||||
int32_t X = 0;
|
||||
int32_t Y = 0;
|
||||
int32_t X = 0;
|
||||
int32_t Y = 0;
|
||||
};
|
||||
|
||||
struct Vec2
|
||||
{
|
||||
float X = 0.0f;
|
||||
float Y = 0.0f;
|
||||
float X = 0.0f;
|
||||
float Y = 0.0f;
|
||||
};
|
||||
|
||||
struct Vec3
|
||||
{
|
||||
float X = 0.0f;
|
||||
float Y = 0.0f;
|
||||
float Z = 0.0f;
|
||||
float X = 0.0f;
|
||||
float Y = 0.0f;
|
||||
float Z = 0.0f;
|
||||
|
||||
bx::Vec3 ToBX()
|
||||
{
|
||||
return {X, Y, Z};
|
||||
};
|
||||
};
|
||||
|
||||
struct Quat
|
||||
{
|
||||
float X = 0.0f;
|
||||
float Y = 0.0f;
|
||||
float Z = 0.0f;
|
||||
float W = 1.0f;
|
||||
float X = 0.0f;
|
||||
float Y = 0.0f;
|
||||
float Z = 0.0f;
|
||||
float W = 1.0f;
|
||||
|
||||
static Quat FromEuler(float x, float y, float z);
|
||||
static Quat FromEuler(Vec3 rot);
|
||||
static Quat FromEuler(float x, float y, float z);
|
||||
static Quat FromEuler(Vec3 rot);
|
||||
};
|
||||
|
||||
struct Mat4
|
||||
{
|
||||
float M[16] {
|
||||
1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0,
|
||||
};
|
||||
float M[16]{
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0,
|
||||
};
|
||||
|
||||
static void CreateTransform(float* out, Vec3 pos, Quat rot = {}, Vec3 scale = {1.0f, 1.0f, 1.0f});
|
||||
void Translate(Vec3 offset);
|
||||
Vec3 Right();
|
||||
Vec3 Up();
|
||||
Vec3 Forward();
|
||||
};
|
||||
|
||||
namespace Game
|
||||
{
|
||||
struct GameInstance;
|
||||
|
||||
SharedData& GetShared();
|
||||
void SetShared(SharedData& instance);
|
||||
GameInstance& GetInstance();
|
||||
void SetInstance(GameInstance& instance);
|
||||
}
|
||||
struct GameInstance;
|
||||
|
||||
SharedData& GetShared();
|
||||
void SetShared(SharedData& instance);
|
||||
GameInstance& GetInstance();
|
||||
void SetInstance(GameInstance& instance);
|
||||
} // namespace Game
|
||||
|
||||
11
src/game/Input.cpp
Normal file
11
src/game/Input.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include "../engine/Shared.h"
|
||||
#include "Global.h"
|
||||
#include "Input.h"
|
||||
|
||||
namespace Game
|
||||
{
|
||||
bool GetKey(ScanCode key)
|
||||
{
|
||||
return GetShared().Window.HeldScanCodes[(int32_t)key];
|
||||
}
|
||||
} // namespace Game
|
||||
381
src/game/Input.h
Normal file
381
src/game/Input.h
Normal file
@@ -0,0 +1,381 @@
|
||||
#pragma once
|
||||
|
||||
enum class ScanCode
|
||||
{
|
||||
SDL_SCANCODE_UNKNOWN = 0,
|
||||
|
||||
/**
|
||||
* \name Usage page 0x07
|
||||
*
|
||||
* These values are from usage page 0x07 (USB keyboard page).
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
SDL_SCANCODE_A = 4,
|
||||
SDL_SCANCODE_B = 5,
|
||||
SDL_SCANCODE_C = 6,
|
||||
SDL_SCANCODE_D = 7,
|
||||
SDL_SCANCODE_E = 8,
|
||||
SDL_SCANCODE_F = 9,
|
||||
SDL_SCANCODE_G = 10,
|
||||
SDL_SCANCODE_H = 11,
|
||||
SDL_SCANCODE_I = 12,
|
||||
SDL_SCANCODE_J = 13,
|
||||
SDL_SCANCODE_K = 14,
|
||||
SDL_SCANCODE_L = 15,
|
||||
SDL_SCANCODE_M = 16,
|
||||
SDL_SCANCODE_N = 17,
|
||||
SDL_SCANCODE_O = 18,
|
||||
SDL_SCANCODE_P = 19,
|
||||
SDL_SCANCODE_Q = 20,
|
||||
SDL_SCANCODE_R = 21,
|
||||
SDL_SCANCODE_S = 22,
|
||||
SDL_SCANCODE_T = 23,
|
||||
SDL_SCANCODE_U = 24,
|
||||
SDL_SCANCODE_V = 25,
|
||||
SDL_SCANCODE_W = 26,
|
||||
SDL_SCANCODE_X = 27,
|
||||
SDL_SCANCODE_Y = 28,
|
||||
SDL_SCANCODE_Z = 29,
|
||||
|
||||
SDL_SCANCODE_1 = 30,
|
||||
SDL_SCANCODE_2 = 31,
|
||||
SDL_SCANCODE_3 = 32,
|
||||
SDL_SCANCODE_4 = 33,
|
||||
SDL_SCANCODE_5 = 34,
|
||||
SDL_SCANCODE_6 = 35,
|
||||
SDL_SCANCODE_7 = 36,
|
||||
SDL_SCANCODE_8 = 37,
|
||||
SDL_SCANCODE_9 = 38,
|
||||
SDL_SCANCODE_0 = 39,
|
||||
|
||||
SDL_SCANCODE_RETURN = 40,
|
||||
SDL_SCANCODE_ESCAPE = 41,
|
||||
SDL_SCANCODE_BACKSPACE = 42,
|
||||
SDL_SCANCODE_TAB = 43,
|
||||
SDL_SCANCODE_SPACE = 44,
|
||||
|
||||
SDL_SCANCODE_MINUS = 45,
|
||||
SDL_SCANCODE_EQUALS = 46,
|
||||
SDL_SCANCODE_LEFTBRACKET = 47,
|
||||
SDL_SCANCODE_RIGHTBRACKET = 48,
|
||||
SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
|
||||
* key on ISO keyboards and at the right end
|
||||
* of the QWERTY row on ANSI keyboards.
|
||||
* Produces REVERSE SOLIDUS (backslash) and
|
||||
* VERTICAL LINE in a US layout, REVERSE
|
||||
* SOLIDUS and VERTICAL LINE in a UK Mac
|
||||
* layout, NUMBER SIGN and TILDE in a UK
|
||||
* Windows layout, DOLLAR SIGN and POUND SIGN
|
||||
* in a Swiss German layout, NUMBER SIGN and
|
||||
* APOSTROPHE in a German layout, GRAVE
|
||||
* ACCENT and POUND SIGN in a French Mac
|
||||
* layout, and ASTERISK and MICRO SIGN in a
|
||||
* French Windows layout.
|
||||
*/
|
||||
SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
|
||||
* instead of 49 for the same key, but all
|
||||
* OSes I've seen treat the two codes
|
||||
* identically. So, as an implementor, unless
|
||||
* your keyboard generates both of those
|
||||
* codes and your OS treats them differently,
|
||||
* you should generate SDL_SCANCODE_BACKSLASH
|
||||
* instead of this code. As a user, you
|
||||
* should not rely on this code because SDL
|
||||
* will never generate it with most (all?)
|
||||
* keyboards.
|
||||
*/
|
||||
SDL_SCANCODE_SEMICOLON = 51,
|
||||
SDL_SCANCODE_APOSTROPHE = 52,
|
||||
SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
|
||||
* and ISO keyboards). Produces GRAVE ACCENT and
|
||||
* TILDE in a US Windows layout and in US and UK
|
||||
* Mac layouts on ANSI keyboards, GRAVE ACCENT
|
||||
* and NOT SIGN in a UK Windows layout, SECTION
|
||||
* SIGN and PLUS-MINUS SIGN in US and UK Mac
|
||||
* layouts on ISO keyboards, SECTION SIGN and
|
||||
* DEGREE SIGN in a Swiss German layout (Mac:
|
||||
* only on ISO keyboards), CIRCUMFLEX ACCENT and
|
||||
* DEGREE SIGN in a German layout (Mac: only on
|
||||
* ISO keyboards), SUPERSCRIPT TWO and TILDE in a
|
||||
* French Windows layout, COMMERCIAL AT and
|
||||
* NUMBER SIGN in a French Mac layout on ISO
|
||||
* keyboards, and LESS-THAN SIGN and GREATER-THAN
|
||||
* SIGN in a Swiss German, German, or French Mac
|
||||
* layout on ANSI keyboards.
|
||||
*/
|
||||
SDL_SCANCODE_COMMA = 54,
|
||||
SDL_SCANCODE_PERIOD = 55,
|
||||
SDL_SCANCODE_SLASH = 56,
|
||||
|
||||
SDL_SCANCODE_CAPSLOCK = 57,
|
||||
|
||||
SDL_SCANCODE_F1 = 58,
|
||||
SDL_SCANCODE_F2 = 59,
|
||||
SDL_SCANCODE_F3 = 60,
|
||||
SDL_SCANCODE_F4 = 61,
|
||||
SDL_SCANCODE_F5 = 62,
|
||||
SDL_SCANCODE_F6 = 63,
|
||||
SDL_SCANCODE_F7 = 64,
|
||||
SDL_SCANCODE_F8 = 65,
|
||||
SDL_SCANCODE_F9 = 66,
|
||||
SDL_SCANCODE_F10 = 67,
|
||||
SDL_SCANCODE_F11 = 68,
|
||||
SDL_SCANCODE_F12 = 69,
|
||||
|
||||
SDL_SCANCODE_PRINTSCREEN = 70,
|
||||
SDL_SCANCODE_SCROLLLOCK = 71,
|
||||
SDL_SCANCODE_PAUSE = 72,
|
||||
SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
|
||||
does send code 73, not 117) */
|
||||
SDL_SCANCODE_HOME = 74,
|
||||
SDL_SCANCODE_PAGEUP = 75,
|
||||
SDL_SCANCODE_DELETE = 76,
|
||||
SDL_SCANCODE_END = 77,
|
||||
SDL_SCANCODE_PAGEDOWN = 78,
|
||||
SDL_SCANCODE_RIGHT = 79,
|
||||
SDL_SCANCODE_LEFT = 80,
|
||||
SDL_SCANCODE_DOWN = 81,
|
||||
SDL_SCANCODE_UP = 82,
|
||||
|
||||
SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
|
||||
*/
|
||||
SDL_SCANCODE_KP_DIVIDE = 84,
|
||||
SDL_SCANCODE_KP_MULTIPLY = 85,
|
||||
SDL_SCANCODE_KP_MINUS = 86,
|
||||
SDL_SCANCODE_KP_PLUS = 87,
|
||||
SDL_SCANCODE_KP_ENTER = 88,
|
||||
SDL_SCANCODE_KP_1 = 89,
|
||||
SDL_SCANCODE_KP_2 = 90,
|
||||
SDL_SCANCODE_KP_3 = 91,
|
||||
SDL_SCANCODE_KP_4 = 92,
|
||||
SDL_SCANCODE_KP_5 = 93,
|
||||
SDL_SCANCODE_KP_6 = 94,
|
||||
SDL_SCANCODE_KP_7 = 95,
|
||||
SDL_SCANCODE_KP_8 = 96,
|
||||
SDL_SCANCODE_KP_9 = 97,
|
||||
SDL_SCANCODE_KP_0 = 98,
|
||||
SDL_SCANCODE_KP_PERIOD = 99,
|
||||
|
||||
SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
|
||||
* keyboards have over ANSI ones,
|
||||
* located between left shift and Y.
|
||||
* Produces GRAVE ACCENT and TILDE in a
|
||||
* US or UK Mac layout, REVERSE SOLIDUS
|
||||
* (backslash) and VERTICAL LINE in a
|
||||
* US or UK Windows layout, and
|
||||
* LESS-THAN SIGN and GREATER-THAN SIGN
|
||||
* in a Swiss German, German, or French
|
||||
* layout. */
|
||||
SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
|
||||
SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
|
||||
* not a physical key - but some Mac keyboards
|
||||
* do have a power key. */
|
||||
SDL_SCANCODE_KP_EQUALS = 103,
|
||||
SDL_SCANCODE_F13 = 104,
|
||||
SDL_SCANCODE_F14 = 105,
|
||||
SDL_SCANCODE_F15 = 106,
|
||||
SDL_SCANCODE_F16 = 107,
|
||||
SDL_SCANCODE_F17 = 108,
|
||||
SDL_SCANCODE_F18 = 109,
|
||||
SDL_SCANCODE_F19 = 110,
|
||||
SDL_SCANCODE_F20 = 111,
|
||||
SDL_SCANCODE_F21 = 112,
|
||||
SDL_SCANCODE_F22 = 113,
|
||||
SDL_SCANCODE_F23 = 114,
|
||||
SDL_SCANCODE_F24 = 115,
|
||||
SDL_SCANCODE_EXECUTE = 116,
|
||||
SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */
|
||||
SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */
|
||||
SDL_SCANCODE_SELECT = 119,
|
||||
SDL_SCANCODE_STOP = 120, /**< AC Stop */
|
||||
SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */
|
||||
SDL_SCANCODE_UNDO = 122, /**< AC Undo */
|
||||
SDL_SCANCODE_CUT = 123, /**< AC Cut */
|
||||
SDL_SCANCODE_COPY = 124, /**< AC Copy */
|
||||
SDL_SCANCODE_PASTE = 125, /**< AC Paste */
|
||||
SDL_SCANCODE_FIND = 126, /**< AC Find */
|
||||
SDL_SCANCODE_MUTE = 127,
|
||||
SDL_SCANCODE_VOLUMEUP = 128,
|
||||
SDL_SCANCODE_VOLUMEDOWN = 129,
|
||||
/* not sure whether there's a reason to enable these */
|
||||
/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
|
||||
/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
|
||||
/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
|
||||
SDL_SCANCODE_KP_COMMA = 133,
|
||||
SDL_SCANCODE_KP_EQUALSAS400 = 134,
|
||||
|
||||
SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
|
||||
footnotes in USB doc */
|
||||
SDL_SCANCODE_INTERNATIONAL2 = 136,
|
||||
SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
|
||||
SDL_SCANCODE_INTERNATIONAL4 = 138,
|
||||
SDL_SCANCODE_INTERNATIONAL5 = 139,
|
||||
SDL_SCANCODE_INTERNATIONAL6 = 140,
|
||||
SDL_SCANCODE_INTERNATIONAL7 = 141,
|
||||
SDL_SCANCODE_INTERNATIONAL8 = 142,
|
||||
SDL_SCANCODE_INTERNATIONAL9 = 143,
|
||||
SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
|
||||
SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
|
||||
SDL_SCANCODE_LANG3 = 146, /**< Katakana */
|
||||
SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
|
||||
SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
|
||||
SDL_SCANCODE_LANG6 = 149, /**< reserved */
|
||||
SDL_SCANCODE_LANG7 = 150, /**< reserved */
|
||||
SDL_SCANCODE_LANG8 = 151, /**< reserved */
|
||||
SDL_SCANCODE_LANG9 = 152, /**< reserved */
|
||||
|
||||
SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
|
||||
SDL_SCANCODE_SYSREQ = 154,
|
||||
SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */
|
||||
SDL_SCANCODE_CLEAR = 156,
|
||||
SDL_SCANCODE_PRIOR = 157,
|
||||
SDL_SCANCODE_RETURN2 = 158,
|
||||
SDL_SCANCODE_SEPARATOR = 159,
|
||||
SDL_SCANCODE_OUT = 160,
|
||||
SDL_SCANCODE_OPER = 161,
|
||||
SDL_SCANCODE_CLEARAGAIN = 162,
|
||||
SDL_SCANCODE_CRSEL = 163,
|
||||
SDL_SCANCODE_EXSEL = 164,
|
||||
|
||||
SDL_SCANCODE_KP_00 = 176,
|
||||
SDL_SCANCODE_KP_000 = 177,
|
||||
SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
|
||||
SDL_SCANCODE_DECIMALSEPARATOR = 179,
|
||||
SDL_SCANCODE_CURRENCYUNIT = 180,
|
||||
SDL_SCANCODE_CURRENCYSUBUNIT = 181,
|
||||
SDL_SCANCODE_KP_LEFTPAREN = 182,
|
||||
SDL_SCANCODE_KP_RIGHTPAREN = 183,
|
||||
SDL_SCANCODE_KP_LEFTBRACE = 184,
|
||||
SDL_SCANCODE_KP_RIGHTBRACE = 185,
|
||||
SDL_SCANCODE_KP_TAB = 186,
|
||||
SDL_SCANCODE_KP_BACKSPACE = 187,
|
||||
SDL_SCANCODE_KP_A = 188,
|
||||
SDL_SCANCODE_KP_B = 189,
|
||||
SDL_SCANCODE_KP_C = 190,
|
||||
SDL_SCANCODE_KP_D = 191,
|
||||
SDL_SCANCODE_KP_E = 192,
|
||||
SDL_SCANCODE_KP_F = 193,
|
||||
SDL_SCANCODE_KP_XOR = 194,
|
||||
SDL_SCANCODE_KP_POWER = 195,
|
||||
SDL_SCANCODE_KP_PERCENT = 196,
|
||||
SDL_SCANCODE_KP_LESS = 197,
|
||||
SDL_SCANCODE_KP_GREATER = 198,
|
||||
SDL_SCANCODE_KP_AMPERSAND = 199,
|
||||
SDL_SCANCODE_KP_DBLAMPERSAND = 200,
|
||||
SDL_SCANCODE_KP_VERTICALBAR = 201,
|
||||
SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
|
||||
SDL_SCANCODE_KP_COLON = 203,
|
||||
SDL_SCANCODE_KP_HASH = 204,
|
||||
SDL_SCANCODE_KP_SPACE = 205,
|
||||
SDL_SCANCODE_KP_AT = 206,
|
||||
SDL_SCANCODE_KP_EXCLAM = 207,
|
||||
SDL_SCANCODE_KP_MEMSTORE = 208,
|
||||
SDL_SCANCODE_KP_MEMRECALL = 209,
|
||||
SDL_SCANCODE_KP_MEMCLEAR = 210,
|
||||
SDL_SCANCODE_KP_MEMADD = 211,
|
||||
SDL_SCANCODE_KP_MEMSUBTRACT = 212,
|
||||
SDL_SCANCODE_KP_MEMMULTIPLY = 213,
|
||||
SDL_SCANCODE_KP_MEMDIVIDE = 214,
|
||||
SDL_SCANCODE_KP_PLUSMINUS = 215,
|
||||
SDL_SCANCODE_KP_CLEAR = 216,
|
||||
SDL_SCANCODE_KP_CLEARENTRY = 217,
|
||||
SDL_SCANCODE_KP_BINARY = 218,
|
||||
SDL_SCANCODE_KP_OCTAL = 219,
|
||||
SDL_SCANCODE_KP_DECIMAL = 220,
|
||||
SDL_SCANCODE_KP_HEXADECIMAL = 221,
|
||||
|
||||
SDL_SCANCODE_LCTRL = 224,
|
||||
SDL_SCANCODE_LSHIFT = 225,
|
||||
SDL_SCANCODE_LALT = 226, /**< alt, option */
|
||||
SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
|
||||
SDL_SCANCODE_RCTRL = 228,
|
||||
SDL_SCANCODE_RSHIFT = 229,
|
||||
SDL_SCANCODE_RALT = 230, /**< alt gr, option */
|
||||
SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
|
||||
|
||||
SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
|
||||
* by any of the above, but since there's a
|
||||
* special SDL_KMOD_MODE for it I'm adding it here
|
||||
*/
|
||||
|
||||
/* @} */ /* Usage page 0x07 */
|
||||
|
||||
/**
|
||||
* \name Usage page 0x0C
|
||||
*
|
||||
* These values are mapped from usage page 0x0C (USB consumer page).
|
||||
*
|
||||
* There are way more keys in the spec than we can represent in the
|
||||
* current scancode range, so pick the ones that commonly come up in
|
||||
* real world usage.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
SDL_SCANCODE_SLEEP = 258, /**< Sleep */
|
||||
SDL_SCANCODE_WAKE = 259, /**< Wake */
|
||||
|
||||
SDL_SCANCODE_CHANNEL_INCREMENT = 260, /**< Channel Increment */
|
||||
SDL_SCANCODE_CHANNEL_DECREMENT = 261, /**< Channel Decrement */
|
||||
|
||||
SDL_SCANCODE_MEDIA_PLAY = 262, /**< Play */
|
||||
SDL_SCANCODE_MEDIA_PAUSE = 263, /**< Pause */
|
||||
SDL_SCANCODE_MEDIA_RECORD = 264, /**< Record */
|
||||
SDL_SCANCODE_MEDIA_FAST_FORWARD = 265, /**< Fast Forward */
|
||||
SDL_SCANCODE_MEDIA_REWIND = 266, /**< Rewind */
|
||||
SDL_SCANCODE_MEDIA_NEXT_TRACK = 267, /**< Next Track */
|
||||
SDL_SCANCODE_MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */
|
||||
SDL_SCANCODE_MEDIA_STOP = 269, /**< Stop */
|
||||
SDL_SCANCODE_MEDIA_EJECT = 270, /**< Eject */
|
||||
SDL_SCANCODE_MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */
|
||||
SDL_SCANCODE_MEDIA_SELECT = 272, /* Media Select */
|
||||
|
||||
SDL_SCANCODE_AC_NEW = 273, /**< AC New */
|
||||
SDL_SCANCODE_AC_OPEN = 274, /**< AC Open */
|
||||
SDL_SCANCODE_AC_CLOSE = 275, /**< AC Close */
|
||||
SDL_SCANCODE_AC_EXIT = 276, /**< AC Exit */
|
||||
SDL_SCANCODE_AC_SAVE = 277, /**< AC Save */
|
||||
SDL_SCANCODE_AC_PRINT = 278, /**< AC Print */
|
||||
SDL_SCANCODE_AC_PROPERTIES = 279, /**< AC Properties */
|
||||
|
||||
SDL_SCANCODE_AC_SEARCH = 280, /**< AC Search */
|
||||
SDL_SCANCODE_AC_HOME = 281, /**< AC Home */
|
||||
SDL_SCANCODE_AC_BACK = 282, /**< AC Back */
|
||||
SDL_SCANCODE_AC_FORWARD = 283, /**< AC Forward */
|
||||
SDL_SCANCODE_AC_STOP = 284, /**< AC Stop */
|
||||
SDL_SCANCODE_AC_REFRESH = 285, /**< AC Refresh */
|
||||
SDL_SCANCODE_AC_BOOKMARKS = 286, /**< AC Bookmarks */
|
||||
|
||||
/* @} */ /* Usage page 0x0C */
|
||||
|
||||
/**
|
||||
* \name Mobile keys
|
||||
*
|
||||
* These are values that are often used on mobile phones.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and
|
||||
used as a multi-function feature key for selecting
|
||||
a software defined function shown on the bottom left
|
||||
of the display. */
|
||||
SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and
|
||||
used as a multi-function feature key for selecting
|
||||
a software defined function shown on the bottom right
|
||||
of the display. */
|
||||
SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */
|
||||
SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */
|
||||
|
||||
/* @} */ /* Mobile keys */
|
||||
|
||||
/* Add any other keys here. */
|
||||
|
||||
SDL_SCANCODE_RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */
|
||||
|
||||
SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */
|
||||
};
|
||||
|
||||
namespace Game
|
||||
{
|
||||
bool GetKey(ScanCode key);
|
||||
}
|
||||
@@ -1,17 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include "Level.h"
|
||||
#include <cstdint>
|
||||
|
||||
namespace Game
|
||||
{
|
||||
struct GameInstance
|
||||
{
|
||||
bool IsInitialized = false;
|
||||
uint64_t Size = sizeof(GameInstance);
|
||||
uint32_t FrameCounter = 0;
|
||||
int64_t StartTime = 0;
|
||||
double Now = 0.0;
|
||||
Level GameLevel;
|
||||
};
|
||||
}
|
||||
struct GameInstance
|
||||
{
|
||||
bool IsInitialized = false;
|
||||
uint64_t Size = sizeof(GameInstance);
|
||||
uint32_t FrameCounter = 0;
|
||||
int64_t StartTime = 0;
|
||||
double Now = 0.0;
|
||||
double Delta = 0.0;
|
||||
Level GameLevel;
|
||||
};
|
||||
} // namespace Game
|
||||
|
||||
@@ -1,85 +1,70 @@
|
||||
#include "Level.h"
|
||||
#include "Log.h"
|
||||
#include "Global.h"
|
||||
#include "Instance.h"
|
||||
#include "Level.h"
|
||||
#include "Log.h"
|
||||
#include <bx/math.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
void CreateTransform(float* out, Vec3 pos, Quat rot = {}, Vec3 scale = {1.0f, 1.0f, 1.0f})
|
||||
{
|
||||
if (out == nullptr) return;
|
||||
float rMat[16]{0};
|
||||
float tMat[16]{0};
|
||||
float sMat[16]{0};
|
||||
bx::mtxFromQuaternion(rMat, bx::Quaternion{rot.X, rot.Y, rot.Z, rot.W});
|
||||
bx::mtxTranslate(tMat, pos.X, pos.Y, pos.Z);
|
||||
bx::mtxScale(sMat, scale.X, scale.Y, scale.Z);
|
||||
float buf[16]{0};
|
||||
bx::mtxMul(buf, rMat, sMat);
|
||||
bx::mtxMul(out, buf, tMat);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Game
|
||||
{
|
||||
void Level::Setup(GameData& data)
|
||||
{
|
||||
Log("Level setup");
|
||||
Cubes.Setup(data.EntityStorage);
|
||||
if (Cubes.Count == 0)
|
||||
{
|
||||
for (uint32_t yy = 0; yy < 11; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < 11; ++xx)
|
||||
{
|
||||
Cube* c = Cubes.New();
|
||||
if (c)
|
||||
{
|
||||
c->TestX = xx;
|
||||
c->TestY = yy;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Level::Setup(GameData& data)
|
||||
{
|
||||
Log("Level setup");
|
||||
Cubes.Setup(data.EntityStorage);
|
||||
if (Cubes.Count == 0)
|
||||
{
|
||||
for (uint32_t yy = 0; yy < 11; ++yy)
|
||||
{
|
||||
for (uint32_t xx = 0; xx < 11; ++xx)
|
||||
{
|
||||
Cube* c = Cubes.New();
|
||||
if (c)
|
||||
{
|
||||
c->TestX = xx;
|
||||
c->TestY = yy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Cube* floor = Cubes.New();
|
||||
}
|
||||
}
|
||||
Cube* floor = Cubes.New();
|
||||
}
|
||||
}
|
||||
|
||||
void Level::Update()
|
||||
{
|
||||
Cubes.Update();
|
||||
}
|
||||
void Level::Update()
|
||||
{
|
||||
Cubes.Update();
|
||||
}
|
||||
|
||||
void Cube::Setup()
|
||||
{
|
||||
|
||||
}
|
||||
void Cube::Setup()
|
||||
{
|
||||
}
|
||||
|
||||
void Cube::Update()
|
||||
{
|
||||
if (TestX >= 0 && TestY >= 0)
|
||||
{
|
||||
double globalTime = GetInstance().Now;
|
||||
double time = TestY <= 5 ? globalTime * 1.0f : 0.0f;
|
||||
if (TestX == 4 && TestY == 4)
|
||||
{
|
||||
// bx::mtxTranslate(Transform.M, 0, 0, bx::lerp(-20.0f, -32.0f, bx::sin(globalTime* 0.5f) * 0.5 + 0.5));
|
||||
// bx::mtxTranslate(Transform.M, 0, 0, bx::lerp(0.0f, -32.0f, bx::sin(globalTime* 0.5f) * 0.5 + 0.5));
|
||||
}
|
||||
else
|
||||
{
|
||||
float scale = 1.0f + TestX * 0.4f;
|
||||
CreateTransform(Transform.M,
|
||||
Vec3{TestX * 10.0f - 40.0f, TestY * 10.0f - 40.0f, (float)TestX},
|
||||
Quat::FromEuler(time * 10.0f + TestX, time * 5.0f * TestY, 0.0f),
|
||||
{scale, scale, scale}
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateTransform(Transform.M, {0.0f, -30.0f, 100.0f}, {}, {100.0f, 10.0f, 100.0f});
|
||||
}
|
||||
}
|
||||
}
|
||||
void Cube::Update()
|
||||
{
|
||||
if (TestX >= 0 && TestY >= 0)
|
||||
{
|
||||
double globalTime = GetInstance().Now;
|
||||
double time = TestY <= 5 ? globalTime * 1.0f : 0.0f;
|
||||
if (TestX == 4 && TestY == 4)
|
||||
{
|
||||
// bx::mtxTranslate(Transform.M, 0, 0, bx::lerp(-20.0f, -32.0f, bx::sin(globalTime* 0.5f) * 0.5 + 0.5));
|
||||
// bx::mtxTranslate(Transform.M, 0, 0, bx::lerp(0.0f, -32.0f, bx::sin(globalTime* 0.5f) * 0.5 + 0.5));
|
||||
}
|
||||
else
|
||||
{
|
||||
float scale = 1.0f + TestX * 0.4f;
|
||||
Mat4::CreateTransform(Transform.M,
|
||||
Vec3{TestX * 10.0f - 40.0f, TestY * 10.0f - 40.0f, (float)TestX},
|
||||
Quat::FromEuler(time * 10.0f + TestX, time * 5.0f * TestY, 0.0f),
|
||||
{scale, scale, scale});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Mat4::CreateTransform(Transform.M, {0.0f, -30.0f, 100.0f}, {}, {100.0f, 10.0f, 100.0f});
|
||||
}
|
||||
}
|
||||
} // namespace Game
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "Mesh.h"
|
||||
#include "Log.h"
|
||||
#include "Mesh.h"
|
||||
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
@@ -8,54 +8,54 @@
|
||||
|
||||
namespace Game
|
||||
{
|
||||
void LoadMesh(Model& mesh)
|
||||
{
|
||||
mesh.VertLayout.begin()
|
||||
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
||||
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
|
||||
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
|
||||
.end();
|
||||
void LoadMesh(Model& mesh)
|
||||
{
|
||||
mesh.VertLayout.begin()
|
||||
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
||||
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
|
||||
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
|
||||
.end();
|
||||
|
||||
tinygltf::Model model;
|
||||
tinygltf::TinyGLTF loader;
|
||||
std::string warn;
|
||||
std::string err;
|
||||
bool loadSuccess = loader.LoadASCIIFromFile(&model, &err, &warn, "models/cube.gltf");
|
||||
tinygltf::Model model;
|
||||
tinygltf::TinyGLTF loader;
|
||||
std::string warn;
|
||||
std::string err;
|
||||
bool loadSuccess = loader.LoadASCIIFromFile(&model, &err, &warn, "models/cube.gltf");
|
||||
|
||||
if (!warn.empty()) Log("WARN: %s", warn.c_str());
|
||||
if (!err.empty()) Log("ERR: %s", err.c_str());
|
||||
if (!loadSuccess) Log("Model load failed!");
|
||||
if (!warn.empty()) Log("WARN: %s", warn.c_str());
|
||||
if (!err.empty()) Log("ERR: %s", err.c_str());
|
||||
if (!loadSuccess) Log("Model load failed!");
|
||||
|
||||
tinygltf::Primitive primitive = model.meshes[0].primitives[0];
|
||||
{
|
||||
tinygltf::Accessor accessor = model.accessors.at(primitive.indices);
|
||||
tinygltf::BufferView bufferView = model.bufferViews.at(accessor.bufferView);
|
||||
tinygltf::Buffer buffer = model.buffers[bufferView.buffer];
|
||||
const bgfx::Memory* ibMem = bgfx::alloc(bufferView.byteLength);
|
||||
bx::memCopy(ibMem->data, &buffer.data.at(bufferView.byteOffset), bufferView.byteLength);
|
||||
mesh.IndexBuffer = bgfx::createIndexBuffer(ibMem);
|
||||
}
|
||||
{
|
||||
tinygltf::Accessor posAccessor = model.accessors.at(primitive.attributes.at("POSITION"));
|
||||
tinygltf::Accessor uvAccessor = model.accessors.at(primitive.attributes.at("TEXCOORD_0"));
|
||||
tinygltf::BufferView posBufferView = model.bufferViews[posAccessor.bufferView];
|
||||
tinygltf::BufferView uvBufferView = model.bufferViews[uvAccessor.bufferView];
|
||||
int posStride = posAccessor.ByteStride(posBufferView);
|
||||
int uvStride = uvAccessor.ByteStride(uvBufferView);
|
||||
tinygltf::Buffer posBuffer = model.buffers[posBufferView.buffer];
|
||||
tinygltf::Buffer uvBuffer = model.buffers[uvBufferView.buffer];
|
||||
|
||||
uint32_t vertexCount = posBufferView.byteLength / posStride;
|
||||
const bgfx::Memory* vbMem = bgfx::alloc(vertexCount * sizeof(PosColorVertex));
|
||||
|
||||
for (uint32_t i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
PosColorVertex& v = *reinterpret_cast<PosColorVertex*>(vbMem->data + i * sizeof(PosColorVertex));
|
||||
bx::memCopy(&v.x, &posBuffer.data.at(posBufferView.byteOffset + i * posStride), posStride);
|
||||
v.abgr = 0;
|
||||
bx::memCopy(&v.uv_x, &uvBuffer.data.at(uvBufferView.byteOffset + i * uvStride), uvStride);
|
||||
}
|
||||
mesh.VertexBuffer = bgfx::createVertexBuffer(vbMem, mesh.VertLayout);
|
||||
}
|
||||
}
|
||||
}
|
||||
tinygltf::Primitive primitive = model.meshes[0].primitives[0];
|
||||
{
|
||||
tinygltf::Accessor accessor = model.accessors.at(primitive.indices);
|
||||
tinygltf::BufferView bufferView = model.bufferViews.at(accessor.bufferView);
|
||||
tinygltf::Buffer buffer = model.buffers[bufferView.buffer];
|
||||
const bgfx::Memory* ibMem = bgfx::alloc(bufferView.byteLength);
|
||||
bx::memCopy(ibMem->data, &buffer.data.at(bufferView.byteOffset), bufferView.byteLength);
|
||||
mesh.IndexBuffer = bgfx::createIndexBuffer(ibMem);
|
||||
}
|
||||
{
|
||||
tinygltf::Accessor posAccessor = model.accessors.at(primitive.attributes.at("POSITION"));
|
||||
tinygltf::Accessor uvAccessor = model.accessors.at(primitive.attributes.at("TEXCOORD_0"));
|
||||
tinygltf::BufferView posBufferView = model.bufferViews[posAccessor.bufferView];
|
||||
tinygltf::BufferView uvBufferView = model.bufferViews[uvAccessor.bufferView];
|
||||
int posStride = posAccessor.ByteStride(posBufferView);
|
||||
int uvStride = uvAccessor.ByteStride(uvBufferView);
|
||||
tinygltf::Buffer posBuffer = model.buffers[posBufferView.buffer];
|
||||
tinygltf::Buffer uvBuffer = model.buffers[uvBufferView.buffer];
|
||||
|
||||
uint32_t vertexCount = posBufferView.byteLength / posStride;
|
||||
const bgfx::Memory* vbMem = bgfx::alloc(vertexCount * sizeof(PosColorVertex));
|
||||
|
||||
for (uint32_t i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
PosColorVertex& v = *reinterpret_cast<PosColorVertex*>(vbMem->data + i * sizeof(PosColorVertex));
|
||||
bx::memCopy(&v.x, &posBuffer.data.at(posBufferView.byteOffset + i * posStride), posStride);
|
||||
v.abgr = 0;
|
||||
bx::memCopy(&v.uv_x, &uvBuffer.data.at(uvBufferView.byteOffset + i * uvStride), uvStride);
|
||||
}
|
||||
mesh.VertexBuffer = bgfx::createVertexBuffer(vbMem, mesh.VertLayout);
|
||||
}
|
||||
}
|
||||
} // namespace Game
|
||||
|
||||
@@ -1,65 +1,67 @@
|
||||
#include "Setup.h"
|
||||
#include "Log.h"
|
||||
#include "bx/timer.h"
|
||||
#include "rendering/Rendering.h"
|
||||
#include "Global.h"
|
||||
#include "Instance.h"
|
||||
#include "Log.h"
|
||||
#include "Setup.h"
|
||||
#include "bx/timer.h"
|
||||
#include "rendering/Rendering.h"
|
||||
|
||||
namespace Game
|
||||
{
|
||||
class GameSetup
|
||||
{
|
||||
public:
|
||||
GameRendering Rendering;
|
||||
};
|
||||
class GameSetup
|
||||
{
|
||||
public:
|
||||
GameRendering Rendering;
|
||||
};
|
||||
|
||||
namespace
|
||||
{
|
||||
GameSetup SetupInstance;
|
||||
}
|
||||
namespace
|
||||
{
|
||||
GameSetup SetupInstance;
|
||||
}
|
||||
|
||||
void Setup(SharedData& shared)
|
||||
{
|
||||
Log("Game Setup Start!");
|
||||
void Setup(SharedData& shared)
|
||||
{
|
||||
Log("Game Setup Start!");
|
||||
|
||||
if (shared.Game.PermanentStorage == nullptr)
|
||||
{
|
||||
Log("Game memory not initialized!!");
|
||||
return;
|
||||
}
|
||||
if (shared.Game.EntityStorage == nullptr)
|
||||
{
|
||||
Log("Entity memory not initialized!");
|
||||
return;
|
||||
}
|
||||
if (shared.Game.PermanentStorageSize < sizeof(GameInstance))
|
||||
{
|
||||
Log("Game memory too small! %u < %u", shared.Game.PermanentStorageSize, sizeof(GameInstance));
|
||||
return;
|
||||
}
|
||||
GameInstance& instance = *reinterpret_cast<GameInstance*>(shared.Game.PermanentStorage);
|
||||
if (sizeof(GameInstance) != instance.Size)
|
||||
{
|
||||
Log("Game instance size changed, resetting!");
|
||||
instance = {};
|
||||
}
|
||||
SetShared(shared);
|
||||
SetInstance(instance);
|
||||
SetupInstance.Rendering.Setup();
|
||||
instance.GameLevel.Setup(shared.Game);
|
||||
instance.IsInitialized = true;
|
||||
}
|
||||
if (shared.Game.PermanentStorage == nullptr)
|
||||
{
|
||||
Log("Game memory not initialized!!");
|
||||
return;
|
||||
}
|
||||
if (shared.Game.EntityStorage == nullptr)
|
||||
{
|
||||
Log("Entity memory not initialized!");
|
||||
return;
|
||||
}
|
||||
if (shared.Game.PermanentStorageSize < sizeof(GameInstance))
|
||||
{
|
||||
Log("Game memory too small! %u < %u", shared.Game.PermanentStorageSize, sizeof(GameInstance));
|
||||
return;
|
||||
}
|
||||
GameInstance& instance = *reinterpret_cast<GameInstance*>(shared.Game.PermanentStorage);
|
||||
if (sizeof(GameInstance) != instance.Size)
|
||||
{
|
||||
Log("Game instance size changed, resetting!");
|
||||
instance = {};
|
||||
}
|
||||
SetShared(shared);
|
||||
SetInstance(instance);
|
||||
SetupInstance.Rendering.Setup();
|
||||
instance.GameLevel.Setup(shared.Game);
|
||||
instance.IsInitialized = true;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
++GetInstance().FrameCounter;
|
||||
GetInstance().Now = (bx::getHPCounter() - GetInstance().StartTime) / (double)(bx::getHPFrequency());
|
||||
SetupInstance.Rendering.Update();
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
++GetInstance().FrameCounter;
|
||||
double newNow = (bx::getHPCounter() - GetInstance().StartTime) / (double)(bx::getHPFrequency());
|
||||
GetInstance().Delta = newNow - GetInstance().Now;
|
||||
GetInstance().Now = newNow;
|
||||
SetupInstance.Rendering.Update();
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
Log("Shutdown");
|
||||
SetupInstance.Rendering.Shutdown();
|
||||
}
|
||||
}
|
||||
void Shutdown()
|
||||
{
|
||||
Log("Shutdown");
|
||||
SetupInstance.Rendering.Shutdown();
|
||||
}
|
||||
} // namespace Game
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,215 +1,239 @@
|
||||
#include "Rendering.h"
|
||||
#include "../Log.h"
|
||||
#include "../../engine/Shared.h"
|
||||
#include "../Global.h"
|
||||
#include "../Input.h"
|
||||
#include "../Instance.h"
|
||||
#include "../Log.h"
|
||||
#include "../Mesh.h"
|
||||
#include "Rendering.h"
|
||||
#include "bgfx/defines.h"
|
||||
#include "bx/timer.h"
|
||||
#include <bx/file.h>
|
||||
#include <bgfx/bgfx.h>
|
||||
#include <bx/file.h>
|
||||
#include <thread>
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
namespace
|
||||
{
|
||||
static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const bx::FilePath& _filePath)
|
||||
{
|
||||
if (bx::open(_reader, _filePath))
|
||||
{
|
||||
uint32_t size = (uint32_t)bx::getSize(_reader);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size + 1);
|
||||
bx::read(_reader, mem->data, size, bx::ErrorAssert{});
|
||||
bx::close(_reader);
|
||||
mem->data[mem->size - 1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
namespace
|
||||
{
|
||||
static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const bx::FilePath& _filePath)
|
||||
{
|
||||
if (bx::open(_reader, _filePath))
|
||||
{
|
||||
uint32_t size = (uint32_t)bx::getSize(_reader);
|
||||
const bgfx::Memory* mem = bgfx::alloc(size + 1);
|
||||
bx::read(_reader, mem->data, size, bx::ErrorAssert{});
|
||||
bx::close(_reader);
|
||||
mem->data[mem->size - 1] = '\0';
|
||||
return mem;
|
||||
}
|
||||
|
||||
Log("Failed to load %s.", _filePath.getCPtr());
|
||||
return NULL;
|
||||
}
|
||||
Log("Failed to load %s.", _filePath.getCPtr());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bgfx::ShaderHandle loadShader(const char* FILENAME)
|
||||
{
|
||||
const char* shaderPath = "???";
|
||||
bgfx::ShaderHandle loadShader(const char* FILENAME)
|
||||
{
|
||||
const char* shaderPath = "???";
|
||||
|
||||
switch (bgfx::getRendererType()) {
|
||||
case bgfx::RendererType::Agc:
|
||||
case bgfx::RendererType::Nvn:
|
||||
case bgfx::RendererType::Count:
|
||||
case bgfx::RendererType::Noop: break;
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
case bgfx::RendererType::Direct3D12: shaderPath = "game/compiled-shaders/dx11/"; break;
|
||||
case bgfx::RendererType::Gnm: shaderPath = "game/compiled-shaders/pssl/"; break;
|
||||
case bgfx::RendererType::Metal: shaderPath = "game/compiled-shaders/metal/"; break;
|
||||
case bgfx::RendererType::OpenGL: shaderPath = "game/compiled-shaders/glsl/"; break;
|
||||
case bgfx::RendererType::OpenGLES: shaderPath = "game/compiled-shaders/essl/"; break;
|
||||
case bgfx::RendererType::Vulkan: shaderPath = "game/compiled-shaders/spirv/"; break;
|
||||
}
|
||||
switch (bgfx::getRendererType())
|
||||
{
|
||||
case bgfx::RendererType::Agc:
|
||||
case bgfx::RendererType::Nvn:
|
||||
case bgfx::RendererType::Count:
|
||||
case bgfx::RendererType::Noop:
|
||||
break;
|
||||
case bgfx::RendererType::Direct3D11:
|
||||
case bgfx::RendererType::Direct3D12:
|
||||
shaderPath = "game/compiled-shaders/dx11/";
|
||||
break;
|
||||
case bgfx::RendererType::Gnm:
|
||||
shaderPath = "game/compiled-shaders/pssl/";
|
||||
break;
|
||||
case bgfx::RendererType::Metal:
|
||||
shaderPath = "game/compiled-shaders/metal/";
|
||||
break;
|
||||
case bgfx::RendererType::OpenGL:
|
||||
shaderPath = "game/compiled-shaders/glsl/";
|
||||
break;
|
||||
case bgfx::RendererType::OpenGLES:
|
||||
shaderPath = "game/compiled-shaders/essl/";
|
||||
break;
|
||||
case bgfx::RendererType::Vulkan:
|
||||
shaderPath = "game/compiled-shaders/spirv/";
|
||||
break;
|
||||
}
|
||||
|
||||
char buffer[512]{ 0 };
|
||||
bx::strCopy(buffer, sizeof(buffer), shaderPath);
|
||||
bx::strCat(buffer, sizeof(buffer), FILENAME);
|
||||
bx::strCat(buffer, sizeof(buffer), ".bin");
|
||||
char buffer[512]{0};
|
||||
bx::strCopy(buffer, sizeof(buffer), shaderPath);
|
||||
bx::strCat(buffer, sizeof(buffer), FILENAME);
|
||||
bx::strCat(buffer, sizeof(buffer), ".bin");
|
||||
|
||||
Log("Loading shader at %s", buffer);
|
||||
Log("Loading shader at %s", buffer);
|
||||
|
||||
FILE* file;
|
||||
for (int32_t i = 0; i < 3; ++i)
|
||||
{
|
||||
file = fopen(buffer, "rb");
|
||||
if (file == nullptr)
|
||||
{
|
||||
std::this_thread::sleep_for(100ms);
|
||||
break;
|
||||
}
|
||||
|
||||
fseek(file, 0, SEEK_END);
|
||||
long fileSize = ftell(file);
|
||||
fseek(file, 0, SEEK_SET);
|
||||
FILE* file;
|
||||
for (int32_t i = 0; i < 3; ++i)
|
||||
{
|
||||
file = fopen(buffer, "rb");
|
||||
if (file == nullptr)
|
||||
{
|
||||
std::this_thread::sleep_for(100ms);
|
||||
break;
|
||||
}
|
||||
|
||||
const bgfx::Memory* mem = bgfx::alloc(fileSize + 1);
|
||||
fread(mem->data, 1, fileSize, file);
|
||||
mem->data[mem->size - 1] = '\0';
|
||||
fclose(file);
|
||||
fseek(file, 0, SEEK_END);
|
||||
long fileSize = ftell(file);
|
||||
fseek(file, 0, SEEK_SET);
|
||||
|
||||
return bgfx::createShader(mem);
|
||||
}
|
||||
|
||||
Log("Failed to load shader %s", FILENAME);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
const bgfx::Memory* mem = bgfx::alloc(fileSize + 1);
|
||||
fread(mem->data, 1, fileSize, file);
|
||||
mem->data[mem->size - 1] = '\0';
|
||||
fclose(file);
|
||||
|
||||
void GameRendering::Setup()
|
||||
{
|
||||
Log("Game rendering setup...");
|
||||
SharedData& shared = GetShared();
|
||||
|
||||
bgfx::Init init;
|
||||
init.type = bgfx::RendererType::Direct3D12;
|
||||
init.debug = true;
|
||||
init.callback = &Callback;
|
||||
init.platformData.nwh = shared.Window.Handle;
|
||||
init.platformData.ndt = nullptr;
|
||||
init.platformData.type = bgfx::NativeWindowHandleType::Default;
|
||||
init.resolution.width = shared.Window.WindowWidth;
|
||||
init.resolution.height = shared.Window.WindowHeight;
|
||||
init.resolution.reset = BGFX_RESET_VSYNC;
|
||||
return bgfx::createShader(mem);
|
||||
}
|
||||
|
||||
Log("%i by %i", init.resolution.width, init.resolution.height);
|
||||
|
||||
if (!bgfx::init(init))
|
||||
{
|
||||
Log("BGFX setup failed!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("BGFX setup succeded!");
|
||||
}
|
||||
bgfx::setDebug(BGFX_DEBUG_TEXT);
|
||||
bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
|
||||
Log("Failed to load shader %s", FILENAME);
|
||||
return {};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
LoadMesh(Models[0]);
|
||||
|
||||
bgfx::ShaderHandle vertexShader = loadShader("vert");
|
||||
bgfx::ShaderHandle fragmentShader = loadShader("frag");
|
||||
|
||||
Materials[0].Shader = bgfx::createProgram(vertexShader, fragmentShader, true);
|
||||
Materials[0].State = 0
|
||||
| BGFX_STATE_WRITE_RGB
|
||||
| BGFX_STATE_WRITE_A
|
||||
| BGFX_STATE_WRITE_Z
|
||||
| BGFX_STATE_DEPTH_TEST_LESS
|
||||
| BGFX_STATE_CULL_CCW
|
||||
| BGFX_STATE_MSAA;
|
||||
Materials[0].Uniforms[Material::UniformTimeIdx] = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
|
||||
|
||||
if (!GetInstance().IsInitialized)
|
||||
{
|
||||
GetInstance().StartTime = bx::getHPCounter();
|
||||
}
|
||||
}
|
||||
void GameRendering::Setup()
|
||||
{
|
||||
Log("Game rendering setup...");
|
||||
SharedData& shared = GetShared();
|
||||
|
||||
void GameRendering::Update()
|
||||
{
|
||||
SharedData& shared = GetShared();
|
||||
bgfx::Init init;
|
||||
init.type = bgfx::RendererType::Direct3D12;
|
||||
init.debug = true;
|
||||
init.callback = &Callback;
|
||||
init.platformData.nwh = shared.Window.Handle;
|
||||
init.platformData.ndt = nullptr;
|
||||
init.platformData.type = bgfx::NativeWindowHandleType::Default;
|
||||
init.resolution.width = shared.Window.WindowWidth;
|
||||
init.resolution.height = shared.Window.WindowHeight;
|
||||
init.resolution.reset = BGFX_RESET_VSYNC;
|
||||
|
||||
// Reload shaders if necessary
|
||||
FileChangeNotification* shaderChange = nullptr;
|
||||
if (shared.Dev.ChangedShaderCount > 0)
|
||||
{
|
||||
shared.Dev.ChangedShaderCount = 0;
|
||||
|
||||
// TODO: when to destroy shader?
|
||||
// bgfx::destroy(Shader);
|
||||
bgfx::ShaderHandle vertexShader = loadShader("vert");
|
||||
bgfx::ShaderHandle fragmentShader = loadShader("frag");
|
||||
if (isValid(vertexShader) && isValid(fragmentShader))
|
||||
{
|
||||
bgfx::ProgramHandle newProgram = bgfx::createProgram(vertexShader, fragmentShader, true);
|
||||
if (isValid(newProgram))
|
||||
{
|
||||
Materials[0].Shader = newProgram;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("Failed to load shader!");
|
||||
}
|
||||
}
|
||||
}
|
||||
Log("%i by %i", init.resolution.width, init.resolution.height);
|
||||
|
||||
GetInstance().GameLevel.Update();
|
||||
|
||||
const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
|
||||
const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
|
||||
if (!bgfx::init(init))
|
||||
{
|
||||
Log("BGFX setup failed!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("BGFX setup succeded!");
|
||||
}
|
||||
bgfx::setDebug(BGFX_DEBUG_TEXT);
|
||||
bgfx::setViewClear(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH, 0x303030ff, 1.0f, 0);
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
{
|
||||
float view[16];
|
||||
bx::mtxLookAt(view, eye, at);
|
||||
LoadMesh(Models[0]);
|
||||
|
||||
float proj[16];
|
||||
bx::mtxProj(proj, 75.0f, float(shared.Window.WindowWidth) / float(shared.Window.WindowHeight), 0.1f, 1000.0f, bgfx::getCaps()->homogeneousDepth);
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
bgfx::ShaderHandle vertexShader = loadShader("vert");
|
||||
bgfx::ShaderHandle fragmentShader = loadShader("frag");
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, shared.Window.WindowWidth, shared.Window.WindowHeight);
|
||||
}
|
||||
Materials[0].Shader = bgfx::createProgram(vertexShader, fragmentShader, true);
|
||||
Materials[0].State = 0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_WRITE_Z |
|
||||
BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_CULL_CCW | BGFX_STATE_MSAA;
|
||||
Materials[0].Uniforms[Material::UniformTimeIdx] = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
|
||||
|
||||
float TimeValues[4]{0.0f};
|
||||
TimeValues[0] = GetInstance().Now;
|
||||
if (!GetInstance().IsInitialized)
|
||||
{
|
||||
GetInstance().StartTime = bx::getHPCounter();
|
||||
}
|
||||
}
|
||||
|
||||
for (int32_t i = 0; i < GetInstance().GameLevel.Cubes.Count; ++i)
|
||||
{
|
||||
Cube* c = GetInstance().GameLevel.Cubes.Get(i);
|
||||
if (c)
|
||||
{
|
||||
bgfx::setTransform(c->Transform.M);
|
||||
void GameRendering::Update()
|
||||
{
|
||||
SharedData& shared = GetShared();
|
||||
|
||||
Model& currentModel = Models[c->ModelIdx];
|
||||
Material& currentMaterial = Materials[c->MaterialIdx];
|
||||
bgfx::setVertexBuffer(0, currentModel.VertexBuffer);
|
||||
bgfx::setIndexBuffer(currentModel.IndexBuffer);
|
||||
bgfx::setState(currentMaterial.State);
|
||||
bgfx::setUniform(Materials[0].Uniforms[Material::UniformTimeIdx], TimeValues);
|
||||
// Reload shaders if necessary
|
||||
FileChangeNotification* shaderChange = nullptr;
|
||||
if (shared.Dev.ChangedShaderCount > 0)
|
||||
{
|
||||
shared.Dev.ChangedShaderCount = 0;
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, currentMaterial.Shader);
|
||||
}
|
||||
}
|
||||
// TODO: when to destroy shader?
|
||||
// bgfx::destroy(Shader);
|
||||
bgfx::ShaderHandle vertexShader = loadShader("vert");
|
||||
bgfx::ShaderHandle fragmentShader = loadShader("frag");
|
||||
if (isValid(vertexShader) && isValid(fragmentShader))
|
||||
{
|
||||
bgfx::ProgramHandle newProgram = bgfx::createProgram(vertexShader, fragmentShader, true);
|
||||
if (isValid(newProgram))
|
||||
{
|
||||
Materials[0].Shader = newProgram;
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("Failed to load shader!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bgfx::dbgTextPrintf(1, 1, 0x0F, "Time: %.1f", GetInstance().Now);
|
||||
bgfx::dbgTextPrintf(1, 2, 0x0f, "Frame: %u", GetInstance().FrameCounter);
|
||||
{
|
||||
GetInstance().GameLevel.Update();
|
||||
float forwardInput =
|
||||
(GetKey(ScanCode::SDL_SCANCODE_W) ? 1.0f : 0.0f) + (GetKey(ScanCode::SDL_SCANCODE_S) ? -1.0f : 0.0f);
|
||||
float rightInput =
|
||||
(GetKey(ScanCode::SDL_SCANCODE_D) ? 1.0f : 0.0f) + (GetKey(ScanCode::SDL_SCANCODE_A) ? -1.0f : 0.0f);
|
||||
Vec3 inputVec = {rightInput, 0.0f, forwardInput};
|
||||
|
||||
bgfx::frame();
|
||||
}
|
||||
Vec3 camForward = Cam.Transform.Forward();
|
||||
Vec3 camRight = Cam.Transform.Right();
|
||||
|
||||
void GameRendering::Shutdown()
|
||||
{
|
||||
bgfx::shutdown();
|
||||
}
|
||||
}
|
||||
Cam.Transform.Translate(
|
||||
{camForward.X * forwardInput, camForward.Y * forwardInput, camForward.Z * forwardInput});
|
||||
Cam.Transform.Translate({camRight.X * rightInput, camRight.Y * rightInput, camRight.Z * rightInput});
|
||||
}
|
||||
|
||||
// Set view and projection matrix for view 0.
|
||||
{
|
||||
float proj[16];
|
||||
bx::mtxProj(proj,
|
||||
75.0f,
|
||||
float(shared.Window.WindowWidth) / float(shared.Window.WindowHeight),
|
||||
0.1f,
|
||||
1000.0f,
|
||||
bgfx::getCaps()->homogeneousDepth);
|
||||
bgfx::setViewTransform(0, Cam.Transform.M, proj);
|
||||
|
||||
// Set view 0 default viewport.
|
||||
bgfx::setViewRect(0, 0, 0, shared.Window.WindowWidth, shared.Window.WindowHeight);
|
||||
}
|
||||
|
||||
float TimeValues[4]{0.0f};
|
||||
TimeValues[0] = GetInstance().Now;
|
||||
|
||||
for (int32_t i = 0; i < GetInstance().GameLevel.Cubes.Count; ++i)
|
||||
{
|
||||
Cube* c = GetInstance().GameLevel.Cubes.Get(i);
|
||||
if (c)
|
||||
{
|
||||
bgfx::setTransform(c->Transform.M);
|
||||
|
||||
Model& currentModel = Models[c->ModelIdx];
|
||||
Material& currentMaterial = Materials[c->MaterialIdx];
|
||||
bgfx::setVertexBuffer(0, currentModel.VertexBuffer);
|
||||
bgfx::setIndexBuffer(currentModel.IndexBuffer);
|
||||
bgfx::setState(currentMaterial.State);
|
||||
bgfx::setUniform(Materials[0].Uniforms[Material::UniformTimeIdx], TimeValues);
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, currentMaterial.Shader);
|
||||
}
|
||||
}
|
||||
|
||||
bgfx::dbgTextPrintf(1, 1, 0x0F, "Time: %.1f", GetInstance().Now);
|
||||
bgfx::dbgTextPrintf(1, 2, 0x0F, "Frame: %u", GetInstance().FrameCounter);
|
||||
bgfx::dbgTextPrintf(1, 3, 0x0F, "Delta: %.3fms / %.0ffps", GetInstance().Delta, 1.0 / GetInstance().Delta);
|
||||
|
||||
bgfx::frame();
|
||||
}
|
||||
|
||||
void GameRendering::Shutdown()
|
||||
{
|
||||
bgfx::shutdown();
|
||||
}
|
||||
} // namespace Game
|
||||
|
||||
@@ -1,108 +1,132 @@
|
||||
#pragma once
|
||||
#include "../Global.h"
|
||||
#include <bgfx/bgfx.h>
|
||||
#include <bx/string.h>
|
||||
#include <cstdio>
|
||||
|
||||
namespace Game
|
||||
{
|
||||
struct PosColorVertex
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
uint32_t abgr;
|
||||
float uv_x;
|
||||
float uv_y;
|
||||
};
|
||||
struct PosColorVertex
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
uint32_t abgr;
|
||||
float uv_x;
|
||||
float uv_y;
|
||||
};
|
||||
|
||||
struct BgfxCallback : public bgfx::CallbackI
|
||||
{
|
||||
virtual ~BgfxCallback()
|
||||
{
|
||||
}
|
||||
struct BgfxCallback : public bgfx::CallbackI
|
||||
{
|
||||
virtual ~BgfxCallback()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void fatal(const char* _filePath, uint16_t _line, bgfx::Fatal::Enum _code, const char* _str) override
|
||||
{
|
||||
// Something unexpected happened, inform user and bail out.
|
||||
printf("Fatal error: 0x%08x: %s", _code, _str);
|
||||
virtual void fatal(const char* _filePath, uint16_t _line, bgfx::Fatal::Enum _code, const char* _str) override
|
||||
{
|
||||
// Something unexpected happened, inform user and bail out.
|
||||
printf("Fatal error: 0x%08x: %s", _code, _str);
|
||||
|
||||
// Must terminate, continuing will cause crash anyway.
|
||||
abort();
|
||||
}
|
||||
// Must terminate, continuing will cause crash anyway.
|
||||
abort();
|
||||
}
|
||||
|
||||
virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
|
||||
{
|
||||
printf("%s (%d): ", _filePath, _line);
|
||||
vprintf(_format, _argList);
|
||||
}
|
||||
virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
|
||||
{
|
||||
printf("%s (%d): ", _filePath, _line);
|
||||
vprintf(_format, _argList);
|
||||
}
|
||||
|
||||
virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
|
||||
{
|
||||
}
|
||||
virtual void profilerBegin(const char* /*_name*/,
|
||||
uint32_t /*_abgr*/,
|
||||
const char* /*_filePath*/,
|
||||
uint16_t /*_line*/) override
|
||||
{
|
||||
}
|
||||
|
||||
virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
|
||||
{
|
||||
}
|
||||
virtual void profilerBeginLiteral(const char* /*_name*/,
|
||||
uint32_t /*_abgr*/,
|
||||
const char* /*_filePath*/,
|
||||
uint16_t /*_line*/) override
|
||||
{
|
||||
}
|
||||
|
||||
virtual void profilerEnd() override
|
||||
{
|
||||
}
|
||||
virtual void profilerEnd() override
|
||||
{
|
||||
}
|
||||
|
||||
virtual uint32_t cacheReadSize(uint64_t _id) override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
virtual uint32_t cacheReadSize(uint64_t _id) override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
|
||||
{
|
||||
}
|
||||
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
|
||||
{
|
||||
}
|
||||
|
||||
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) override
|
||||
{
|
||||
}
|
||||
virtual void screenShot(const char* _filePath,
|
||||
uint32_t _width,
|
||||
uint32_t _height,
|
||||
uint32_t _pitch,
|
||||
const void* _data,
|
||||
uint32_t /*_size*/,
|
||||
bool _yflip) override
|
||||
{
|
||||
}
|
||||
|
||||
virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) override
|
||||
{
|
||||
}
|
||||
virtual void captureBegin(uint32_t _width,
|
||||
uint32_t _height,
|
||||
uint32_t /*_pitch*/,
|
||||
bgfx::TextureFormat::Enum /*_format*/,
|
||||
bool _yflip) override
|
||||
{
|
||||
}
|
||||
|
||||
virtual void captureEnd() override
|
||||
{
|
||||
}
|
||||
virtual void captureEnd() override
|
||||
{
|
||||
}
|
||||
|
||||
virtual void captureFrame(const void* _data, uint32_t /*_size*/) override
|
||||
{
|
||||
}
|
||||
};
|
||||
virtual void captureFrame(const void* _data, uint32_t /*_size*/) override
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
struct Model
|
||||
{
|
||||
bgfx::VertexBufferHandle VertexBuffer;
|
||||
bgfx::IndexBufferHandle IndexBuffer;
|
||||
bgfx::VertexLayout VertLayout;
|
||||
};
|
||||
|
||||
struct Material
|
||||
{
|
||||
static constexpr uint32_t UniformTimeIdx = 0;
|
||||
bgfx::ProgramHandle Shader;
|
||||
bgfx::UniformHandle Uniforms[8];
|
||||
uint64_t State = 0;
|
||||
};
|
||||
struct Model
|
||||
{
|
||||
bgfx::VertexBufferHandle VertexBuffer;
|
||||
bgfx::IndexBufferHandle IndexBuffer;
|
||||
bgfx::VertexLayout VertLayout;
|
||||
};
|
||||
|
||||
class GameRendering
|
||||
{
|
||||
private:
|
||||
Material Materials[8];
|
||||
Model Models[8];
|
||||
BgfxCallback Callback;
|
||||
public:
|
||||
void Setup();
|
||||
void Update();
|
||||
void Shutdown();
|
||||
};
|
||||
}
|
||||
struct Material
|
||||
{
|
||||
static constexpr uint32_t UniformTimeIdx = 0;
|
||||
bgfx::ProgramHandle Shader;
|
||||
bgfx::UniformHandle Uniforms[8];
|
||||
uint64_t State = 0;
|
||||
};
|
||||
|
||||
struct Camera
|
||||
{
|
||||
Mat4 Transform;
|
||||
};
|
||||
|
||||
class GameRendering
|
||||
{
|
||||
private:
|
||||
Material Materials[8];
|
||||
Model Models[8];
|
||||
BgfxCallback Callback;
|
||||
Camera Cam;
|
||||
|
||||
public:
|
||||
void Setup();
|
||||
void Update();
|
||||
void Shutdown();
|
||||
};
|
||||
} // namespace Game
|
||||
|
||||
@@ -70,5 +70,6 @@ void main()
|
||||
float patternFractional = spacingLog - patternScaleLevel;
|
||||
|
||||
vec2 uv = v_uv0 * exp2(patternScaleLevel);
|
||||
gl_FragColor = circles(uv, patternScaleLevel, patternFractional, brightness);
|
||||
float dither = circles(uv, patternScaleLevel, patternFractional, brightness);
|
||||
gl_FragColor = lerp(dither, vec4(0.1, 0.1, 0.15, 1.0), vec4(0.9, 0.75, 0.3, 1.0));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user