camera movement & formatting
This commit is contained in:
@@ -70,5 +70,6 @@ void main()
|
||||
float patternFractional = spacingLog - patternScaleLevel;
|
||||
|
||||
vec2 uv = v_uv0 * exp2(patternScaleLevel);
|
||||
gl_FragColor = circles(uv, patternScaleLevel, patternFractional, brightness);
|
||||
float dither = circles(uv, patternScaleLevel, patternFractional, brightness);
|
||||
gl_FragColor = lerp(dither, vec4(0.1, 0.1, 0.15, 1.0), vec4(0.9, 0.75, 0.3, 1.0));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user