camera movement & formatting

This commit is contained in:
Asuro
2025-02-12 01:24:28 +01:00
parent bf2371eca0
commit 03aecb6d44
18 changed files with 1316 additions and 574 deletions

View File

@@ -70,5 +70,6 @@ void main()
float patternFractional = spacingLog - patternScaleLevel;
vec2 uv = v_uv0 * exp2(patternScaleLevel);
gl_FragColor = circles(uv, patternScaleLevel, patternFractional, brightness);
float dither = circles(uv, patternScaleLevel, patternFractional, brightness);
gl_FragColor = lerp(dither, vec4(0.1, 0.1, 0.15, 1.0), vec4(0.9, 0.75, 0.3, 1.0));
}