fix asset upgrade for arrays

This commit is contained in:
Asuro
2025-05-31 00:20:23 +02:00
parent 4b230be2a8
commit 383c6f975b
2 changed files with 6 additions and 3 deletions

View File

@@ -198,7 +198,10 @@ namespace Gen
constexpr char LoadFuncBodyTypeUpgradeMember3[] = R"END( if (bx::strCmp(memberName, "%s") == 0)
{
auto* fieldPtr = reinterpret_cast<%s*>(objBasePtr + WriteDestinations[j]);
isOk = Load(fieldPtr, %u, serializer) && isOk;
uint16_t wantedCount = %u;
uint16_t existingCount = matchedDef.ChildArraySizes[j];
isOk = Load(fieldPtr, bx::min(wantedCount, existingCount), serializer) && isOk;
if (existingCount > wantedCount) serializer.Skip((existingCount - wantedCount) * childDef.Size);
continue;
}
)END";

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