This commit is contained in:
Till W
2025-05-26 18:04:51 +02:00
parent cac2ef3330
commit 87ce032833
5 changed files with 75 additions and 20 deletions

View File

@@ -180,6 +180,13 @@ namespace Game
Cubes.Get(PlayerOutsideViewCube).Setup();
}
{
Deserializer d;
d.Init("game/data/static/uiconfig.dat", "UICO");
d.ReadT(GetInstance().Player.Config);
d.Finish();
}
UIQuads.Count = 0;
PuzzleTiles.Count = 0;
PuzzleTileCovers.Count = 0;
@@ -190,16 +197,10 @@ namespace Game
Puzzles[i].Setup();
}
}
PuzzleUI.Setup();
TabletHandle = UIQuads.New();
UpdatePlayerInputMode();
{
Deserializer d;
d.Init("game/data/static/uiconfig.dat", "UICO");
d.ReadT(GetInstance().Player.Config);
d.Finish();
}
}
void Level::Update()

View File

@@ -377,6 +377,45 @@ namespace Puzzle
return true;
}
void RecalculateInitialAvailable(PuzzleData& obj)
{
for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
{
obj.AvailableCards[i].UsedCount = obj.AvailableCards[i].MaxAvailableCount;
}
for (int32_t y = 0; y < obj.HeightTiles; ++y)
{
for (int32_t x = 0; x < obj.WidthTiles; ++x)
{
auto& placedCard = obj.PlacedCards[y * Puzzle::Config::MaxPuzzleSizeCards + x];
if (Puzzle::IsValid(placedCard.RefCard))
{
bool found = false;
for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
{
if (obj.AvailableCards[i].RefCard.Idx == placedCard.RefCard.Idx)
{
found = true;
obj.AvailableCards[i].MaxAvailableCount++;
}
}
if (!found)
{
if (obj.AvailableCardCount == Puzzle::Config::MaxAvailableStacks)
{
LOG_ERROR("Read limit of available card stacks!");
break;
}
obj.AvailableCards[obj.AvailableCardCount] = {};
obj.AvailableCards[obj.AvailableCardCount].RefCard = placedCard.RefCard;
obj.AvailableCards[obj.AvailableCardCount].MaxAvailableCount = 1;
}
}
}
}
}
bool RenderDebugUI(PuzzleData& obj)
{
bool isVisible = true;
@@ -485,6 +524,7 @@ namespace Puzzle
{
placedCard.Flags =
(PlacedPuzzleCardFlags::Enum)(placedCard.Flags ^ PlacedPuzzleCardFlags::Locked);
RecalculateInitialAvailable(obj);
}
}
if (!isLocked && IsValid(placedCard.RefCard))
@@ -506,6 +546,7 @@ namespace Puzzle
placedCard.Position = cardPos;
placedCard.Flags = (PlacedPuzzleCardFlags::Enum)SetFlags(placedCard.Flags,
PlacedPuzzleCardFlags::Locked);
RecalculateInitialAvailable(obj);
}
ImGui::EndDragDropTarget();
}

View File

@@ -112,36 +112,39 @@ namespace Game
Vec3 quadPlaneIntersectPos;
Vec3 mousePosWorld = GetMousePosWorld();
for (int32_t i = 0; i < Puzzle::Config::MaxAvailableStacks; ++i)
for (int32_t stackIdx = 0; stackIdx < Puzzle::Config::MaxAvailableStacks; ++stackIdx)
{
auto& card = Data.AvailableCards[i];
for (int32_t j = 0; j < UIAvailableCardMaxStackPreview; j++)
auto& card = Data.AvailableCards[stackIdx];
for (int32_t cardIdx = 0; cardIdx < UIAvailableCardMaxStackPreview; cardIdx++)
{
auto h = UIAvailableCards[i * UIAvailableCardMaxStackPreview + j];
auto h = UIAvailableCards[stackIdx * UIAvailableCardMaxStackPreview + cardIdx];
auto& quad = level.UIQuads.Get(h);
int32_t remaining = (int32_t)card.MaxAvailableCount - (int32_t)card.UsedCount;
if (i < Data.AvailableCardCount && j < remaining)
if (stackIdx < Data.AvailableCardCount && cardIdx < remaining)
{
quad.UIPos = Vec3{j * 0.05f + i * 1.2f, 4.2f + (j % 2 == 0 ? 0.02f : 0.0f), j * 0.001f} *
quad.UIPos = Vec3{cardIdx * 0.05f + stackIdx * 1.2f,
4.2f + (cardIdx % 2 == 0 ? 0.02f : 0.0f),
cardIdx * 0.001f} *
UICardOffset * UICardScale;
UpdateQuad(level.UIQuads, h);
quad.EData.Visible = true;
quad.EData.TextureHandle = Puzzle::IsValid(Data.AvailableCards[i].RefCard)
? staticCards[Data.AvailableCards[i].RefCard.Idx].BoardTextureHandle
: Gen::TextureHandle{};
quad.EData.TextureHandle = Puzzle::IsValid(card.RefCard)
? staticCards[card.RefCard.Idx].BoardTextureHandle
: Gen::TextureHandle{0};
quad.EData.TextureHandle = {4};
quad.EData.Transform.Scale = {UICardScale, UICardScale, UICardScale};
quad.EData.DotColor = {1.0f, 1.0f, 1.0f, 1.0f};
quad.EData.BaseColor = {1.0f, 1.0f, 1.0f, 1.0f};
if (j == 0)
if (cardIdx == 0)
{
if (IsQuadHovered(quad.EData.Transform, mousePosWorld, quadPlaneIntersectPos) &&
DraggedAvailableCardIdx == UINT16_MAX && DraggedCard.X == -1 &&
GetMouseButtonPressedNow(MouseButton::Left))
{
DraggedAvailableCardIdx = i;
DraggedAvailableCardIdx = stackIdx;
}
if (DraggedAvailableCardIdx == i)
if (DraggedAvailableCardIdx == stackIdx)
{
Vec3 dragPos = quadPlaneIntersectPos;
dragPos += StaticData.ZAxis * -0.01f;
@@ -180,6 +183,7 @@ namespace Game
Vec3 CalcBoardOffset(const Gen::PuzzleData& puzData)
{
return {};
return Vec3{
(float)(puzData.WidthTiles) / (2.0f * Puzzle::Config::CardSize),
(float)(puzData.HeightTiles) / (2.0f * Puzzle::Config::CardSize),
@@ -244,6 +248,15 @@ namespace Game
Vec3 boardTilePos = boardPos / UICardOffset;
int32_t xPos = (int32_t)bx::round(boardTilePos.x);
int32_t yPos = (int32_t)bx::round(boardTilePos.y);
LOG("boardPos: %f %f %f, offset: %f %f %f, xy: %i %i",
boardPos.x,
boardPos.y,
boardPos.z,
boardOffset.x,
boardOffset.y,
boardOffset.z,
xPos,
yPos);
Gen::PuzPos srcCardPos = {(int8_t)DraggedCard.X, (int8_t)DraggedCard.Y};
Gen::PlacedPuzzleCard& srcCard =
Data.PlacedCards[srcCardPos.Y * Puzzle::Config::MaxPuzzleSizeCards + srcCardPos.X];

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