minidef
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32
src/game/Serial.h
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32
src/game/Serial.h
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#include <cstdint>
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struct SerializationHeader
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{
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uint8_t _ID0 = 0;
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uint8_t _ID1 = 0;
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uint8_t _ID2 = 0;
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uint8_t _ID3 = 0;
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uint8_t HeaderVersion = 0;
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uint8_t VersionNum = 0;
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uint8_t Reserved0 = 0;
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uint8_t Reserved1 = 0;
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};
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#define SER_HEADER(Version, FCC) \
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SerializationHeader __Header{ \
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FCC[0], \
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FCC[1], \
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FCC[2], \
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FCC[3], \
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1, \
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Version, \
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0, \
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0, \
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}; \
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bool VersionMatches(uint8_t headerVersion, uint8_t versionNum) \
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{ \
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return headerVersion == 1 && versionNum == Version; \
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}
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void SerializeStruct(void* data, uint64_t size, const char* path);
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void DeserializeStruct(void* data, SerializationHeader& expectedHeader, const char* path);
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