card dragging
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@@ -136,10 +136,12 @@ namespace Game
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struct WorldPuzzle
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{
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static constexpr Vec2 WorldCardSize{10.0f, 10.0f};
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static constexpr float UICardOffset = 0.21f;
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Generated::PuzzleData Data;
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Vec3 WorldPosition;
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PuzzleTileEntityHandle TileHandles[Puzzle::Config::MaxCardsInPuzzle];
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UIQuadEntityHandle UIPlacedCards[Puzzle::Config::MaxCardsInPuzzle];
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Generated::PuzPos DraggedCard{-1, -1};
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bool IsSetup = false;
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void Setup();
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