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@@ -127,7 +127,7 @@ Vec3 Transform::GlobalToLocalDirection(Vec3 global)
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bx::vec4MulMtx(out, in, MI.Transpose().M);
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return {out[0], out[1], out[2]};
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}
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bx::Vec3 Transform::GlobalToLocalPoint(Vec3 global)
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Vec3 Transform::GlobalToLocalPoint(Vec3 global)
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{
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UpdateMatrix();
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float in[4]{global.x, global.y, global.z, 1.0f};
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@@ -143,7 +143,7 @@ Vec3 Transform::LocalToGlobalDirection(Vec3 local)
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bx::vec4MulMtx(out, in, M.Transpose().M);
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return {out[0], out[1], out[2]};
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}
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bx::Vec3 Transform::LocalToGlobalPoint(Vec3 local)
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Vec3 Transform::LocalToGlobalPoint(Vec3 local)
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{
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UpdateMatrix();
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float in[4]{local.x, local.y, local.z, 1.0f};
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@@ -177,3 +177,38 @@ Vec4 Mat4::Mul(const Vec4& vec)
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bx::vec4MulMtx(&out.x, &vec.x, &M[0]);
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return out;
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}
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float DotProduct(Vec3 a, Vec3 b)
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{
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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Vec3 CrossProduct(Vec3 a, Vec3 b)
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{
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float x = a.y * b.z - a.z * b.y;
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float y = a.z * b.x - a.x * b.z;
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float z = a.x * b.y - a.y * b.x;
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return {x, y, z};
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}
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Vec3 CrossProductFromPlane(Vec3 a, Vec3 b, Vec3 c)
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{
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// TODO: normalize might not be necessary
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Vec3 lineA = (b - a).Normalize();
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Vec3 lineB = (c - a).Normalize();
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return CrossProduct(lineA, lineB);
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}
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bool RayPlaneIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out)
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{
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// thanks to Paul Bourke and Bryan Hanson
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// l1,l2 constitute the line. P1,P2,P3 constitute the plane
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out = {};
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Vec3 N = CrossProductFromPlane(p1, p2, p3); // N is the normal of the plane
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float n = DotProduct(N, Vec3{p3.x - l1.x, p3.y - l1.y, p3.z - l1.z});
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Vec3 LbMinusLa = Vec3{l2.x - l1.x, l2.y - l1.y, l2.z - l1.z};
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float d = DotProduct(N, LbMinusLa);
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if (d == 0) return false; // Line is parallel to or in the plane
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float u = n / d;
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if ((u >= 0.0) && (u <= 1.0))
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{ // Plane is between the two points
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} // can be used for checking but does not influence the outcome
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out = Vec3{l1.x + u * LbMinusLa.x, l1.y + u * LbMinusLa.y, l1.z + u * LbMinusLa.z};
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return true;
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}
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@@ -243,9 +243,9 @@ struct Transform
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void TranslateLocal(Vec3 offset);
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void Rotate(Vec3 rotation);
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void RotateLocal(Vec3 rotation);
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bx::Vec3 LocalToGlobalPoint(Vec3 local);
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Vec3 LocalToGlobalPoint(Vec3 local);
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Vec3 LocalToGlobalDirection(Vec3 local);
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bx::Vec3 GlobalToLocalPoint(Vec3 global);
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Vec3 GlobalToLocalPoint(Vec3 global);
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Vec3 GlobalToLocalDirection(Vec3 global);
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Vec3 Right() const;
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Vec3 Up() const;
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@@ -257,6 +257,10 @@ struct Transform
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void UpdateMatrixForCam();
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};
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Vec3 CrossProduct(Vec3 a, Vec3 b);
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Vec3 CrossProductFromPlane(Vec3 a, Vec3 b, Vec3 c);
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bool RayPlaneIntersect(Vec3 l1, Vec3 l2, Vec3 p1, Vec3 p2, Vec3 p3, Vec3& out);
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struct SharedData;
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namespace Game
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@@ -344,17 +344,14 @@ namespace Game
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mousePos *= 2.0f;
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mousePos -= 1.0f;
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Vec4 mousePosView = {mousePos.x, -mousePos.y, 0.0f, 1.0f};
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Vec4 mousePosCam = GetInstance().Player.ProjectionInverse.Mul(mousePosView);
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mousePosCam.x /= mousePosCam.w;
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mousePosCam.y /= mousePosCam.w;
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mousePosCam.z /= mousePosCam.w;
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mousePosCam.w = 1.0f;
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Vec4 mousePosWorld = camTransform.M.Mul(mousePosCam);
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Vec4 mousePosCam4 = GetInstance().Player.ProjectionInverse.Mul(mousePosView);
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Vec3 mousePosCam = Vec3{
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mousePosCam4.x /= mousePosCam4.w,
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mousePosCam4.y /= mousePosCam4.w,
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mousePosCam4.z /= mousePosCam4.w,
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};
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auto& t = level.Tests.Get({0});
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t.EData.ModelH = GameRendering::Get().GetModelHandleFromPath("models/cube.gltf");
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t.EData.Transform.Position = {mousePosWorld.x, mousePosWorld.y, mousePosWorld.z};
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t.EData.Transform.Scale = {0.01f, 0.01f, 0.01f};
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Vec3 mousePosWorld = camTransform.LocalToGlobalPoint(mousePosCam);
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for (int8_t y = 0; y < Data.HeightTiles / Puzzle::Config::CardSize; ++y)
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{
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@@ -392,33 +389,41 @@ namespace Game
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// quad.EData.Transform.Scale = {0.1f, 0.1f, 0.1f};
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quad.EData.Transform.Rotate(Vec3{bx::kPi * 0.5f, 0.0f, bx::kPi});
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if (clicked && IsValid && x == 1 && y == 1)
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if (clicked && IsValid)
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{
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quad.EData.Transform.UpdateMatrix();
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// boardTransform.UpdateMatrix();
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Vec4 posInQuad = quad.EData.Transform.MI.Mul(mousePosWorld);
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// Vec4 posInQuad = boardTransform.MI.Mul(mousePosWorld);
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// if (posInQuad.x >= -1.0f && posInQuad.x <= 1.0f && posInQuad.z >= -1.0f && posInQuad.z <= 1.0f)
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Vec3 quadPosWorld = quad.EData.Transform.GetPosition();
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Vec3 quadXWorld = quad.EData.Transform.LocalToGlobalPoint({1, 0, 0});
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Vec3 quadYWorld = quad.EData.Transform.LocalToGlobalPoint({0, 0, 1});
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Vec3 intersectPos;
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if (RayPlaneIntersect(camTransform.GetPosition(),
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mousePosWorld,
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quadPosWorld,
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quadXWorld,
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quadYWorld,
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intersectPos))
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{
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LOG("---");
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LOG("%.03f %.03f: Click", mousePos.x, mousePos.y);
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LOG("%.03f %.03f %.03f %.03f: Cam", mousePosCam.x, mousePosCam.y, mousePosCam.z, mousePosCam.w);
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LOG("%.03f %.03f %.03f %.03f: World",
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mousePosWorld.x,
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mousePosWorld.y,
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mousePosWorld.z,
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mousePosWorld.w);
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LOG("%.03f %.03f %.03f %.03f: Card (%u %u)",
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posInQuad.x,
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posInQuad.y,
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posInQuad.z,
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posInQuad.w,
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x,
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y);
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LOG("%.03f %.03f %.03f: Player",
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camTransform.Position.x,
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camTransform.Position.y,
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camTransform.Position.z);
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Vec3 quadSpaceIntersect = quad.EData.Transform.GlobalToLocalPoint(intersectPos);
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if (quadSpaceIntersect.x >= -1.0f && quadSpaceIntersect.x <= 1.0f &&
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quadSpaceIntersect.z >= -1.0f && quadSpaceIntersect.z <= 1.0f)
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{
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// LOG("---");
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// LOG("%.03f %.03f: Click", mousePos.x, mousePos.y);
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// LOG("%.03f %.03f %.03f: MouseCam", mousePosCam.x, mousePosCam.y, mousePosCam.z);
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// LOG("%.03f %.03f %.03f: MouseWorld", mousePosWorld.x, mousePosWorld.y, mousePosWorld.z);
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// LOG("%.03f %.03f %.03f: Player",
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// camTransform.Position.x,
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// camTransform.Position.y,
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// camTransform.Position.z);
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// LOG("%.03f %.03f %.03f: QuadWorld", quadPosWorld.x, quadPosWorld.y, quadPosWorld.z);
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// LOG("%.03f %.03f %.03f: QuadX", quadXWorld.x, quadXWorld.y, quadXWorld.z);
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// LOG("%.03f %.03f %.03f: QuadY", quadYWorld.x, quadYWorld.y, quadYWorld.z);
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// LOG("%.03f %.03f %.03f: Intersect", intersectPos.x, intersectPos.y, intersectPos.z);
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// LOG("%.03f %.03f %.03f: IntersectQ",
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// quadSpaceIntersect.x,
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// quadSpaceIntersect.y,
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// quadSpaceIntersect.z);
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LOG("Clicked %u %u", x, y);
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}
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}
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}
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}
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