card rotation
This commit is contained in:
@@ -1,8 +1,10 @@
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#include "Global.h"
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#include "Instance.h"
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#include "Log.h"
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#include "Puzzle.h"
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#include "bx/string.h"
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#include "bx/bx.h"
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#include "bx/string.h"
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#include "imgui.h"
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#include <cassert>
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#include <cstdio>
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@@ -19,8 +21,11 @@ namespace
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Generated::StaticPuzzleData StaticData;
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} // namespace
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namespace Generated
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namespace Puzzle
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{
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constexpr float UIPuzBoxSize = 26;
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using namespace Generated;
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void Setup()
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{
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LOG("Setting up static puzzle data");
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@@ -54,10 +59,10 @@ namespace Generated
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}
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ser.Finish();
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}
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const StaticPuzzleCard& GetCard(const StaticPuzzleData& data, StaticPuzzleCardHandle H)
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const StaticPuzzleCard& GetCard(StaticPuzzleCardHandle H)
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{
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assert(IsValid(H));
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return data.Cards[H.Idx];
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return GetStaticPuzzleData().Cards[H.Idx];
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}
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bool IsValid(StaticPuzzleCardHandle h)
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@@ -65,6 +70,11 @@ namespace Generated
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return h.Idx != UINT16_MAX;
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}
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const char* GetShortNodeName(const PuzzleElementType::Enum node)
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{
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return PuzzleElementType::ShortName[node];
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}
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uint8_t GetRemainingCount(const PuzzleCardStack& stack)
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{
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assert(stack.MaxAvailableCount >= stack.UsedCount);
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@@ -84,30 +94,63 @@ namespace Generated
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if (offsetX >= 0 && offsetX < Puzzle::Config::CardSize && offsetY >= 0 &&
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offsetY < Puzzle::Config::CardSize)
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{
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PuzzleElementType::Enum cardVal =
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GetCardNodeAt(GetCard(GetStaticPuzzleData(), card.RefCard), offsetX, offsetY);
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PuzzleElementType::Enum cardVal = GetCardNodeAt(GetCard(card.RefCard), card.Rotation, offsetX, offsetY);
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if (cardVal != PuzzleElementType::None) return cardVal;
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}
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}
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return puz.BackgroundTiles[pos.Y * Puzzle::Config::MaxPuzzleSizeCards + pos.X];
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}
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PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, int8_t x, int8_t y)
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PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
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{
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assert(x >= 0 && x < Puzzle::Config::CardSize);
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assert(y >= 0 && y < Puzzle::Config::CardSize);
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// TODO: account for card rotation
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return card.Elements[y * Puzzle::Config::CardSize + x];
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uint8_t arrX = x;
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uint8_t arrY = y;
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if (rotation == 1)
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{
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arrX = y;
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arrY = Config::CardSize - x - 1;
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}
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else if (rotation == 2)
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{
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arrX = Config::CardSize - x - 1;
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arrY = Config::CardSize - y - 1;
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}
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else if (rotation == 3)
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{
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arrX = Config::CardSize - y - 1;
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arrY = x;
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}
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return card.Elements[arrY * Puzzle::Config::CardSize + arrX];
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}
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PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, int8_t x, int8_t y)
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PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
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{
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assert(x >= 0 && x < Puzzle::Config::CardSize);
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assert(y >= 0 && y < Puzzle::Config::CardSize);
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// TODO: account for card rotation
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return card.Elements[y * Puzzle::Config::CardSize + x];
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uint8_t arrX = x;
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uint8_t arrY = y;
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if (rotation == 1)
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{
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arrX = y;
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arrY = Config::CardSize - x - 1;
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}
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else if (rotation == 2)
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{
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arrX = Config::CardSize - x - 1;
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arrY = Config::CardSize - y - 1;
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}
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else if (rotation == 3)
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{
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arrX = Config::CardSize - y - 1;
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arrY = x;
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}
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return card.Elements[arrY * Puzzle::Config::CardSize + arrX];
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}
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bool PuzzleSolver::IsPuzzleSolved(const PuzzleData& puzzle)
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@@ -182,23 +225,41 @@ namespace Generated
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return (sourceType == PuzzleElementType::WaterIn && goalType == PuzzleElementType::WaterGoal) ||
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(sourceType == PuzzleElementType::ElectricIn && goalType == PuzzleElementType::ElectricGoal);
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}
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} // namespace Generated
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namespace Generated
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{
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constexpr float UIPuzBoxSize = 26;
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void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos)
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{
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auto& drawList = *ImGui::GetWindowDrawList();
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for (int32_t y = 0; y < Puzzle::Config::CardSize; ++y)
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{
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for (int32_t x = 0; x < Puzzle::Config::CardSize; ++x)
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{
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ImGui::SetCursorScreenPos({pos.x + x * UIPuzBoxSize, pos.y + y * UIPuzBoxSize});
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ImGui::Text("%s", GetShortNodeName(GetCardNodeAt(card, rotation, x, y)));
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}
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}
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for (int32_t y = 0; y <= Puzzle::Config::CardSize; ++y)
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{
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ImVec2 linePos = {pos.x, pos.y + y * UIPuzBoxSize};
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drawList.AddLine(linePos,
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{linePos.x + Puzzle::Config::CardSize * UIPuzBoxSize, linePos.y},
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y % Puzzle::Config::CardSize == 0 ? 0xFFFFFFFF : 0x11FFFFFF);
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}
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for (int32_t x = 0; x <= Puzzle::Config::CardSize; ++x)
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{
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ImVec2 linePos = {pos.x + x * UIPuzBoxSize, pos.y};
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drawList.AddLine(linePos,
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{linePos.x, linePos.y + Puzzle::Config::CardSize * UIPuzBoxSize},
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x % Puzzle::Config::CardSize == 0 ? 0xFFFFFFFF : 0x11FFFFFF);
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}
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ImGui::SetCursorScreenPos(pos);
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ImGui::InvisibleButton("cardbn",
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{Puzzle::Config::CardSize * UIPuzBoxSize, Puzzle::Config::CardSize * UIPuzBoxSize});
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}
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void WritePuzzleFilePath(char* buf, int32_t bufSize, uint16_t puzID)
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{
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bx::snprintf(buf, bufSize, "%s/%u.pzl", Puzzle::PuzzleFileDir, puzID);
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}
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const char* GetShortNodeName(const PuzzleElementType::Enum node)
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{
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return PuzzleElementType::ShortName[node];
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}
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bool RenderDebugUI(PuzzleData& obj)
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{
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bool dataChanged = false;
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@@ -215,6 +276,11 @@ namespace Generated
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ImGui::End();
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return false;
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload"))
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{
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// TODO
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}
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int32_t val = obj.ID;
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if (ImGui::InputInt("ID", &val))
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{
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@@ -268,6 +334,7 @@ namespace Generated
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{
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uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
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obj.PlacedCards[obj.PlacedCardCount].RefCard = {(uint16_t)CardIdx};
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obj.PlacedCardCount++;
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}
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ImGui::EndDragDropTarget();
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}
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@@ -297,8 +364,55 @@ namespace Generated
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ImGui::SetCursorScreenPos(pos);
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ImGui::NewLine();
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if (ImGui::TreeNodeEx("Available Cards", ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed))
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bool bAvailOpen =
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ImGui::TreeNodeEx("Available Cards", ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed);
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("cardtype", 0))
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{
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uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
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bool found = false;
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for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
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{
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if (obj.AvailableCards[i].RefCard.Idx == CardIdx)
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{
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obj.AvailableCards[i].MaxAvailableCount++;
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found = true;
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break;
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}
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}
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if (!found)
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{
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if (obj.AvailableCardCount == BX_COUNTOF(obj.AvailableCards))
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{
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LOG_ERROR("Available card limit reached!");
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}
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else
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{
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auto& Card = obj.AvailableCards[obj.AvailableCardCount];
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Card.RefCard.Idx = CardIdx;
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Card.MaxAvailableCount = 1;
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obj.AvailableCardCount++;
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}
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}
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dataChanged = true;
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}
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ImGui::EndDragDropTarget();
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}
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if (bAvailOpen)
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{
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uint8_t debugRot = Game::GetInstance().DebugData.DebugCardRotation;
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for (uint32_t i = 0; i < obj.AvailableCardCount; ++i)
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{
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auto& card = obj.AvailableCards[i];
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DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
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if (ImGui::BeginDragDropSource())
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{
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ImGui::SetDragDropPayload("availcard", &i, sizeof(i));
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DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
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ImGui::EndDragDropSource();
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}
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}
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ImGui::TreePop();
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}
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}
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@@ -323,7 +437,10 @@ namespace Generated
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return isVisible;
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}
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} // namespace Puzzle
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namespace Generated
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{
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PuzPos operator+=(PuzPos lhs, const PuzPos& rhs)
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{
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lhs.X += rhs.X;
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