card rotation

This commit is contained in:
Asuro
2025-03-14 20:10:04 +01:00
parent de88190c47
commit f14add70b6
10 changed files with 258 additions and 50 deletions

View File

@@ -47,6 +47,8 @@ namespace Game
uint32_t AssetCount = 0;
uint32_t AssetHandles[MaxAssets]{0};
char AssetHandlePaths[MaxAssets][128];
bool ShowImguiDemo = false;
uint8_t DebugCardRotation = 0;
};
struct GameInstance

View File

@@ -75,7 +75,7 @@ namespace Game
needReset |= PuzzleTiles.Setup(storagePtr, needReset);
needReset |= UIQuads.Setup(storagePtr, needReset);
Generated::Setup();
Puzzle::Setup();
bx::Error err;
bx::DirectoryReader dirIter;
@@ -257,10 +257,9 @@ namespace Game
{
player.PlayerCamTransform.UpdateMatrix();
bgfx::setViewTransform(viewId, player.PlayerCamTransform.M.M, proj);
bgfx::dbgTextPrintf(1, 0, 0b1100, " ");
}
// Cubes.Render(models, materials);
Cubes.Render(models, materials);
Tests.Render(models, materials);
PuzzleTiles.Render(models, materials);
UIQuads.Render(models, materials);
@@ -337,9 +336,8 @@ namespace Game
for (int32_t cardI = 0; cardI < Data.PlacedCardCount; ++cardI)
{
Generated::PlacedPuzzleCard& card = Data.PlacedCards[cardI];
if (!Generated::IsValid(card.RefCard)) continue;
const Generated::StaticPuzzleCard& cData =
Generated::GetCard(Generated::GetStaticPuzzleData(), card.RefCard);
if (!Puzzle::IsValid(card.RefCard)) continue;
const Generated::StaticPuzzleCard& cData = Puzzle::GetCard(card.RefCard);
level.PuzzleTiles.Get(TileHandles[cardI]).EData.ModelHandle = cData.ModelHandle;
auto& quad = level.UIQuads.Get(UIPlacedCards[cardI]);

View File

@@ -71,6 +71,7 @@ namespace Game
T* Data = nullptr;
uint32_t EntitySize = 0;
T InvalidObject{};
bool IsEnabled = true;
public:
// Returns true if size changed
@@ -119,6 +120,7 @@ namespace Game
void Render(const Model* models, const Material* materials)
{
if (!IsEnabled) return;
for (uint16_t i = 0; i < Count; ++i)
{
Get({i}).EData.Render(models, materials);

View File

@@ -1,8 +1,10 @@
#include "Global.h"
#include "Instance.h"
#include "Log.h"
#include "Puzzle.h"
#include "bx/string.h"
#include "bx/bx.h"
#include "bx/string.h"
#include "imgui.h"
#include <cassert>
#include <cstdio>
@@ -19,8 +21,11 @@ namespace
Generated::StaticPuzzleData StaticData;
} // namespace
namespace Generated
namespace Puzzle
{
constexpr float UIPuzBoxSize = 26;
using namespace Generated;
void Setup()
{
LOG("Setting up static puzzle data");
@@ -54,10 +59,10 @@ namespace Generated
}
ser.Finish();
}
const StaticPuzzleCard& GetCard(const StaticPuzzleData& data, StaticPuzzleCardHandle H)
const StaticPuzzleCard& GetCard(StaticPuzzleCardHandle H)
{
assert(IsValid(H));
return data.Cards[H.Idx];
return GetStaticPuzzleData().Cards[H.Idx];
}
bool IsValid(StaticPuzzleCardHandle h)
@@ -65,6 +70,11 @@ namespace Generated
return h.Idx != UINT16_MAX;
}
const char* GetShortNodeName(const PuzzleElementType::Enum node)
{
return PuzzleElementType::ShortName[node];
}
uint8_t GetRemainingCount(const PuzzleCardStack& stack)
{
assert(stack.MaxAvailableCount >= stack.UsedCount);
@@ -84,30 +94,63 @@ namespace Generated
if (offsetX >= 0 && offsetX < Puzzle::Config::CardSize && offsetY >= 0 &&
offsetY < Puzzle::Config::CardSize)
{
PuzzleElementType::Enum cardVal =
GetCardNodeAt(GetCard(GetStaticPuzzleData(), card.RefCard), offsetX, offsetY);
PuzzleElementType::Enum cardVal = GetCardNodeAt(GetCard(card.RefCard), card.Rotation, offsetX, offsetY);
if (cardVal != PuzzleElementType::None) return cardVal;
}
}
return puz.BackgroundTiles[pos.Y * Puzzle::Config::MaxPuzzleSizeCards + pos.X];
}
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, int8_t x, int8_t y)
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
{
assert(x >= 0 && x < Puzzle::Config::CardSize);
assert(y >= 0 && y < Puzzle::Config::CardSize);
// TODO: account for card rotation
return card.Elements[y * Puzzle::Config::CardSize + x];
uint8_t arrX = x;
uint8_t arrY = y;
if (rotation == 1)
{
arrX = y;
arrY = Config::CardSize - x - 1;
}
else if (rotation == 2)
{
arrX = Config::CardSize - x - 1;
arrY = Config::CardSize - y - 1;
}
else if (rotation == 3)
{
arrX = Config::CardSize - y - 1;
arrY = x;
}
return card.Elements[arrY * Puzzle::Config::CardSize + arrX];
}
PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, int8_t x, int8_t y)
PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
{
assert(x >= 0 && x < Puzzle::Config::CardSize);
assert(y >= 0 && y < Puzzle::Config::CardSize);
// TODO: account for card rotation
return card.Elements[y * Puzzle::Config::CardSize + x];
uint8_t arrX = x;
uint8_t arrY = y;
if (rotation == 1)
{
arrX = y;
arrY = Config::CardSize - x - 1;
}
else if (rotation == 2)
{
arrX = Config::CardSize - x - 1;
arrY = Config::CardSize - y - 1;
}
else if (rotation == 3)
{
arrX = Config::CardSize - y - 1;
arrY = x;
}
return card.Elements[arrY * Puzzle::Config::CardSize + arrX];
}
bool PuzzleSolver::IsPuzzleSolved(const PuzzleData& puzzle)
@@ -182,23 +225,41 @@ namespace Generated
return (sourceType == PuzzleElementType::WaterIn && goalType == PuzzleElementType::WaterGoal) ||
(sourceType == PuzzleElementType::ElectricIn && goalType == PuzzleElementType::ElectricGoal);
}
} // namespace Generated
namespace Generated
{
constexpr float UIPuzBoxSize = 26;
void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos)
{
auto& drawList = *ImGui::GetWindowDrawList();
for (int32_t y = 0; y < Puzzle::Config::CardSize; ++y)
{
for (int32_t x = 0; x < Puzzle::Config::CardSize; ++x)
{
ImGui::SetCursorScreenPos({pos.x + x * UIPuzBoxSize, pos.y + y * UIPuzBoxSize});
ImGui::Text("%s", GetShortNodeName(GetCardNodeAt(card, rotation, x, y)));
}
}
for (int32_t y = 0; y <= Puzzle::Config::CardSize; ++y)
{
ImVec2 linePos = {pos.x, pos.y + y * UIPuzBoxSize};
drawList.AddLine(linePos,
{linePos.x + Puzzle::Config::CardSize * UIPuzBoxSize, linePos.y},
y % Puzzle::Config::CardSize == 0 ? 0xFFFFFFFF : 0x11FFFFFF);
}
for (int32_t x = 0; x <= Puzzle::Config::CardSize; ++x)
{
ImVec2 linePos = {pos.x + x * UIPuzBoxSize, pos.y};
drawList.AddLine(linePos,
{linePos.x, linePos.y + Puzzle::Config::CardSize * UIPuzBoxSize},
x % Puzzle::Config::CardSize == 0 ? 0xFFFFFFFF : 0x11FFFFFF);
}
ImGui::SetCursorScreenPos(pos);
ImGui::InvisibleButton("cardbn",
{Puzzle::Config::CardSize * UIPuzBoxSize, Puzzle::Config::CardSize * UIPuzBoxSize});
}
void WritePuzzleFilePath(char* buf, int32_t bufSize, uint16_t puzID)
{
bx::snprintf(buf, bufSize, "%s/%u.pzl", Puzzle::PuzzleFileDir, puzID);
}
const char* GetShortNodeName(const PuzzleElementType::Enum node)
{
return PuzzleElementType::ShortName[node];
}
bool RenderDebugUI(PuzzleData& obj)
{
bool dataChanged = false;
@@ -215,6 +276,11 @@ namespace Generated
ImGui::End();
return false;
}
ImGui::SameLine();
if (ImGui::Button("Reload"))
{
// TODO
}
int32_t val = obj.ID;
if (ImGui::InputInt("ID", &val))
{
@@ -268,6 +334,7 @@ namespace Generated
{
uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
obj.PlacedCards[obj.PlacedCardCount].RefCard = {(uint16_t)CardIdx};
obj.PlacedCardCount++;
}
ImGui::EndDragDropTarget();
}
@@ -297,8 +364,55 @@ namespace Generated
ImGui::SetCursorScreenPos(pos);
ImGui::NewLine();
if (ImGui::TreeNodeEx("Available Cards", ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed))
bool bAvailOpen =
ImGui::TreeNodeEx("Available Cards", ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed);
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("cardtype", 0))
{
uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
bool found = false;
for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
{
if (obj.AvailableCards[i].RefCard.Idx == CardIdx)
{
obj.AvailableCards[i].MaxAvailableCount++;
found = true;
break;
}
}
if (!found)
{
if (obj.AvailableCardCount == BX_COUNTOF(obj.AvailableCards))
{
LOG_ERROR("Available card limit reached!");
}
else
{
auto& Card = obj.AvailableCards[obj.AvailableCardCount];
Card.RefCard.Idx = CardIdx;
Card.MaxAvailableCount = 1;
obj.AvailableCardCount++;
}
}
dataChanged = true;
}
ImGui::EndDragDropTarget();
}
if (bAvailOpen)
{
uint8_t debugRot = Game::GetInstance().DebugData.DebugCardRotation;
for (uint32_t i = 0; i < obj.AvailableCardCount; ++i)
{
auto& card = obj.AvailableCards[i];
DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
if (ImGui::BeginDragDropSource())
{
ImGui::SetDragDropPayload("availcard", &i, sizeof(i));
DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
ImGui::EndDragDropSource();
}
}
ImGui::TreePop();
}
}
@@ -323,7 +437,10 @@ namespace Generated
return isVisible;
}
} // namespace Puzzle
namespace Generated
{
PuzPos operator+=(PuzPos lhs, const PuzPos& rhs)
{
lhs.X += rhs.X;

View File

@@ -1,12 +1,16 @@
#pragma once
#include "Serial.h"
#include <cstdint>
#include <imgui.h>
#include "../../gen/Generated.h"
namespace Puzzle
{
using namespace Generated;
constexpr const char* PuzzleFileDir = "game/data/puzzles/";
struct Config
{
static constexpr uint32_t CardSize = 2;
@@ -19,23 +23,18 @@ namespace Puzzle
static constexpr uint32_t MaxAvailableStacks = 16;
static constexpr uint32_t MaxGoalPositions = 16;
};
} // namespace Puzzle
namespace Generated
{
PuzPos operator+=(PuzPos lhs, const PuzPos& rhs);
PuzPos operator+(PuzPos lhs, const PuzPos& rhs);
void Setup();
StaticPuzzleData& GetStaticPuzzleData();
void LoadStaticPuzzleData();
void SaveStaticPuzzleData();
const StaticPuzzleCard& GetCard(const StaticPuzzleData& data, StaticPuzzleCardHandle H);
const StaticPuzzleCard& GetCard(StaticPuzzleCardHandle H);
bool IsValid(StaticPuzzleCardHandle h);
uint8_t GetRemainingCount(const PuzzleCardStack& stack);
PuzzleElementType::Enum GetNodeAt(const PuzzleData& puz, PuzPos pos);
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, int8_t x, int8_t y);
PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, int8_t x, int8_t y);
PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos);
struct PuzzleSolver
{
@@ -50,4 +49,10 @@ namespace Generated
bool IsValidSource(PuzzleElementType::Enum sourceType, PuzzleElementType::Enum goalType);
};
bool RenderDebugUI(PuzzleData& obj);
} // namespace Puzzle
namespace Generated
{
PuzPos operator+=(PuzPos lhs, const PuzPos& rhs);
PuzPos operator+(PuzPos lhs, const PuzPos& rhs);
} // namespace Generated

View File

@@ -48,7 +48,7 @@ namespace Game
instance.UsedScratchAmount = 0;
SetShared(shared);
SetInstance(instance);
Generated::LoadStaticPuzzleData();
Puzzle::LoadStaticPuzzleData();
SetupInstance.Rendering.Setup();
instance.GameLevel.Setup(shared.Game);
instance.IsInitialized = true;

Binary file not shown.

View File

@@ -23,7 +23,9 @@
#include <thread>
#include "imgui-helper.h"
#include "imgui-style.h"
#include "imgui.h"
#include "imgui_internal.h"
using namespace std::chrono_literals;
@@ -371,6 +373,7 @@ namespace Game
Materials[0] =
Material::LoadFromShader("vert", "frag", MainViewID, Textures[0].Handle, Textures[0].SamplerHandle);
imguiCreate();
SetImguiStyle();
if (!ImGui_ImplSDL3_InitForOther(shared.Window.SDLWindow))
{
@@ -460,6 +463,11 @@ namespace Game
auto& debug = GetInstance().DebugData;
if (UIVisible == UIVisibilityState::Debug)
{
if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
{
debug.DebugCardRotation++;
if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
}
if (ImGui::Begin("Rendering"))
{
if (LastShaderLoadTime >= 0.0f)
@@ -479,10 +487,18 @@ namespace Game
ImGui::SameLine();
if (ImGui::Button("Reload Level"))
{
auto& lvl = GetInstance().GameLevel;
lvl = {};
lvl.Setup(shared.Game);
level = {};
level.Setup(shared.Game);
}
ImGui::Checkbox("Show ImGui Demo", &debug.ShowImguiDemo);
if (debug.ShowImguiDemo) ImGui::ShowDemoWindow(&debug.ShowImguiDemo);
ImGui::Separator();
ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
if (ImGui::Button("Dithergen"))
{
DitherGen(DitherTextures, DitherRecursion);
@@ -568,22 +584,22 @@ namespace Game
ImGui::End();
if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
{
if (!Generated::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
{
debug.SelectedDebugLevel = UINT16_MAX;
}
}
if (ImGui::Begin("Cards"))
{
Generated::StaticPuzzleData& staticData = Generated::GetStaticPuzzleData();
Generated::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
if (ImGui::Button("Save"))
{
Generated::SaveStaticPuzzleData();
Puzzle::SaveStaticPuzzleData();
}
ImGui::SameLine();
if (ImGui::Button("Reload"))
{
Generated::LoadStaticPuzzleData();
Puzzle::LoadStaticPuzzleData();
}
for (int32_t i = 0; i < BX_COUNTOF(staticData.Cards); ++i)
@@ -597,7 +613,7 @@ namespace Game
ImGui::Selectable(cardName);
if (ImGui::BeginDragDropSource())
{
ImGui::Text("Card %i", i);
Puzzle::DrawCard(card, debug.DebugCardRotation, ImGui::GetCursorScreenPos());
ImGui::SetDragDropPayload("cardtype", &i, sizeof(i));
ImGui::EndDragDropSource();
}
@@ -610,7 +626,7 @@ namespace Game
{
if (x > 0) ImGui::SameLine();
ImGui::PushID(x);
auto& node = Generated::EditCardNodeAt(card, x, y);
auto& node = Puzzle::EditCardNodeAt(card, 0, x, y);
if (ImGui::Button(Generated::PuzzleElementType::ShortName[node], {26, 24}))
{
int32_t newVal = int32_t(node) + 1;

View File

@@ -0,0 +1,64 @@
#include "imgui-style.h"
void SetImguiStyle()
{
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_TabHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.35f, 0.58f, 0.86f);
colors[ImGuiCol_TabSelected] = ImVec4(0.20f, 0.41f, 0.68f, 1.00f);
colors[ImGuiCol_TabSelectedOverline] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_TabDimmed] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f);
colors[ImGuiCol_TabDimmedSelected] = ImVec4(0.14f, 0.26f, 0.42f, 1.00f);
colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f);
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
colors[ImGuiCol_TextLink] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
}

View File

@@ -0,0 +1,4 @@
#pragma once
#include <imgui.h>
void SetImguiStyle();