card rotation
This commit is contained in:
@@ -47,6 +47,8 @@ namespace Game
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uint32_t AssetCount = 0;
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uint32_t AssetHandles[MaxAssets]{0};
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char AssetHandlePaths[MaxAssets][128];
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bool ShowImguiDemo = false;
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uint8_t DebugCardRotation = 0;
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};
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struct GameInstance
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@@ -75,7 +75,7 @@ namespace Game
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needReset |= PuzzleTiles.Setup(storagePtr, needReset);
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needReset |= UIQuads.Setup(storagePtr, needReset);
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Generated::Setup();
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Puzzle::Setup();
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bx::Error err;
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bx::DirectoryReader dirIter;
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@@ -257,10 +257,9 @@ namespace Game
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{
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player.PlayerCamTransform.UpdateMatrix();
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bgfx::setViewTransform(viewId, player.PlayerCamTransform.M.M, proj);
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bgfx::dbgTextPrintf(1, 0, 0b1100, " ");
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}
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// Cubes.Render(models, materials);
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Cubes.Render(models, materials);
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Tests.Render(models, materials);
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PuzzleTiles.Render(models, materials);
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UIQuads.Render(models, materials);
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@@ -337,9 +336,8 @@ namespace Game
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for (int32_t cardI = 0; cardI < Data.PlacedCardCount; ++cardI)
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{
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Generated::PlacedPuzzleCard& card = Data.PlacedCards[cardI];
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if (!Generated::IsValid(card.RefCard)) continue;
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const Generated::StaticPuzzleCard& cData =
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Generated::GetCard(Generated::GetStaticPuzzleData(), card.RefCard);
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if (!Puzzle::IsValid(card.RefCard)) continue;
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const Generated::StaticPuzzleCard& cData = Puzzle::GetCard(card.RefCard);
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level.PuzzleTiles.Get(TileHandles[cardI]).EData.ModelHandle = cData.ModelHandle;
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auto& quad = level.UIQuads.Get(UIPlacedCards[cardI]);
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@@ -71,6 +71,7 @@ namespace Game
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T* Data = nullptr;
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uint32_t EntitySize = 0;
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T InvalidObject{};
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bool IsEnabled = true;
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public:
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// Returns true if size changed
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@@ -119,6 +120,7 @@ namespace Game
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void Render(const Model* models, const Material* materials)
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{
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if (!IsEnabled) return;
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for (uint16_t i = 0; i < Count; ++i)
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{
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Get({i}).EData.Render(models, materials);
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@@ -1,8 +1,10 @@
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#include "Global.h"
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#include "Instance.h"
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#include "Log.h"
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#include "Puzzle.h"
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#include "bx/string.h"
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#include "bx/bx.h"
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#include "bx/string.h"
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#include "imgui.h"
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#include <cassert>
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#include <cstdio>
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@@ -19,8 +21,11 @@ namespace
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Generated::StaticPuzzleData StaticData;
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} // namespace
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namespace Generated
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namespace Puzzle
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{
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constexpr float UIPuzBoxSize = 26;
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using namespace Generated;
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void Setup()
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{
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LOG("Setting up static puzzle data");
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@@ -54,10 +59,10 @@ namespace Generated
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}
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ser.Finish();
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}
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const StaticPuzzleCard& GetCard(const StaticPuzzleData& data, StaticPuzzleCardHandle H)
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const StaticPuzzleCard& GetCard(StaticPuzzleCardHandle H)
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{
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assert(IsValid(H));
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return data.Cards[H.Idx];
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return GetStaticPuzzleData().Cards[H.Idx];
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}
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bool IsValid(StaticPuzzleCardHandle h)
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@@ -65,6 +70,11 @@ namespace Generated
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return h.Idx != UINT16_MAX;
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}
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const char* GetShortNodeName(const PuzzleElementType::Enum node)
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{
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return PuzzleElementType::ShortName[node];
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}
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uint8_t GetRemainingCount(const PuzzleCardStack& stack)
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{
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assert(stack.MaxAvailableCount >= stack.UsedCount);
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@@ -84,30 +94,63 @@ namespace Generated
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if (offsetX >= 0 && offsetX < Puzzle::Config::CardSize && offsetY >= 0 &&
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offsetY < Puzzle::Config::CardSize)
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{
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PuzzleElementType::Enum cardVal =
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GetCardNodeAt(GetCard(GetStaticPuzzleData(), card.RefCard), offsetX, offsetY);
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PuzzleElementType::Enum cardVal = GetCardNodeAt(GetCard(card.RefCard), card.Rotation, offsetX, offsetY);
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if (cardVal != PuzzleElementType::None) return cardVal;
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}
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}
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return puz.BackgroundTiles[pos.Y * Puzzle::Config::MaxPuzzleSizeCards + pos.X];
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}
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PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, int8_t x, int8_t y)
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PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
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{
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assert(x >= 0 && x < Puzzle::Config::CardSize);
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assert(y >= 0 && y < Puzzle::Config::CardSize);
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// TODO: account for card rotation
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return card.Elements[y * Puzzle::Config::CardSize + x];
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uint8_t arrX = x;
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uint8_t arrY = y;
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if (rotation == 1)
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{
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arrX = y;
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arrY = Config::CardSize - x - 1;
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}
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else if (rotation == 2)
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{
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arrX = Config::CardSize - x - 1;
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arrY = Config::CardSize - y - 1;
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}
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else if (rotation == 3)
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{
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arrX = Config::CardSize - y - 1;
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arrY = x;
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}
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return card.Elements[arrY * Puzzle::Config::CardSize + arrX];
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}
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PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, int8_t x, int8_t y)
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PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y)
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{
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assert(x >= 0 && x < Puzzle::Config::CardSize);
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assert(y >= 0 && y < Puzzle::Config::CardSize);
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// TODO: account for card rotation
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return card.Elements[y * Puzzle::Config::CardSize + x];
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uint8_t arrX = x;
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uint8_t arrY = y;
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if (rotation == 1)
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{
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arrX = y;
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arrY = Config::CardSize - x - 1;
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}
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else if (rotation == 2)
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{
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arrX = Config::CardSize - x - 1;
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arrY = Config::CardSize - y - 1;
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}
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else if (rotation == 3)
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{
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arrX = Config::CardSize - y - 1;
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arrY = x;
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}
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return card.Elements[arrY * Puzzle::Config::CardSize + arrX];
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}
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bool PuzzleSolver::IsPuzzleSolved(const PuzzleData& puzzle)
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@@ -182,23 +225,41 @@ namespace Generated
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return (sourceType == PuzzleElementType::WaterIn && goalType == PuzzleElementType::WaterGoal) ||
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(sourceType == PuzzleElementType::ElectricIn && goalType == PuzzleElementType::ElectricGoal);
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}
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} // namespace Generated
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namespace Generated
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{
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constexpr float UIPuzBoxSize = 26;
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void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos)
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{
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auto& drawList = *ImGui::GetWindowDrawList();
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for (int32_t y = 0; y < Puzzle::Config::CardSize; ++y)
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{
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for (int32_t x = 0; x < Puzzle::Config::CardSize; ++x)
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{
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ImGui::SetCursorScreenPos({pos.x + x * UIPuzBoxSize, pos.y + y * UIPuzBoxSize});
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ImGui::Text("%s", GetShortNodeName(GetCardNodeAt(card, rotation, x, y)));
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}
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}
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for (int32_t y = 0; y <= Puzzle::Config::CardSize; ++y)
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{
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ImVec2 linePos = {pos.x, pos.y + y * UIPuzBoxSize};
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drawList.AddLine(linePos,
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{linePos.x + Puzzle::Config::CardSize * UIPuzBoxSize, linePos.y},
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y % Puzzle::Config::CardSize == 0 ? 0xFFFFFFFF : 0x11FFFFFF);
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}
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for (int32_t x = 0; x <= Puzzle::Config::CardSize; ++x)
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{
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ImVec2 linePos = {pos.x + x * UIPuzBoxSize, pos.y};
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drawList.AddLine(linePos,
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{linePos.x, linePos.y + Puzzle::Config::CardSize * UIPuzBoxSize},
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x % Puzzle::Config::CardSize == 0 ? 0xFFFFFFFF : 0x11FFFFFF);
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}
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ImGui::SetCursorScreenPos(pos);
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ImGui::InvisibleButton("cardbn",
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{Puzzle::Config::CardSize * UIPuzBoxSize, Puzzle::Config::CardSize * UIPuzBoxSize});
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}
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void WritePuzzleFilePath(char* buf, int32_t bufSize, uint16_t puzID)
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{
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bx::snprintf(buf, bufSize, "%s/%u.pzl", Puzzle::PuzzleFileDir, puzID);
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}
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const char* GetShortNodeName(const PuzzleElementType::Enum node)
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{
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return PuzzleElementType::ShortName[node];
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}
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bool RenderDebugUI(PuzzleData& obj)
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{
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bool dataChanged = false;
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@@ -215,6 +276,11 @@ namespace Generated
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ImGui::End();
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return false;
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}
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ImGui::SameLine();
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if (ImGui::Button("Reload"))
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{
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// TODO
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}
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int32_t val = obj.ID;
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if (ImGui::InputInt("ID", &val))
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{
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@@ -268,6 +334,7 @@ namespace Generated
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{
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uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
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obj.PlacedCards[obj.PlacedCardCount].RefCard = {(uint16_t)CardIdx};
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obj.PlacedCardCount++;
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}
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ImGui::EndDragDropTarget();
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}
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@@ -297,8 +364,55 @@ namespace Generated
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ImGui::SetCursorScreenPos(pos);
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ImGui::NewLine();
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if (ImGui::TreeNodeEx("Available Cards", ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed))
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bool bAvailOpen =
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ImGui::TreeNodeEx("Available Cards", ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_Framed);
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("cardtype", 0))
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{
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uint32_t CardIdx = *reinterpret_cast<uint32_t*>(payload->Data);
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bool found = false;
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for (int32_t i = 0; i < obj.AvailableCardCount; ++i)
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{
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if (obj.AvailableCards[i].RefCard.Idx == CardIdx)
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{
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obj.AvailableCards[i].MaxAvailableCount++;
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found = true;
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break;
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}
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}
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if (!found)
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{
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if (obj.AvailableCardCount == BX_COUNTOF(obj.AvailableCards))
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{
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LOG_ERROR("Available card limit reached!");
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}
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else
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{
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auto& Card = obj.AvailableCards[obj.AvailableCardCount];
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Card.RefCard.Idx = CardIdx;
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Card.MaxAvailableCount = 1;
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obj.AvailableCardCount++;
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}
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}
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dataChanged = true;
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}
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ImGui::EndDragDropTarget();
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}
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if (bAvailOpen)
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{
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uint8_t debugRot = Game::GetInstance().DebugData.DebugCardRotation;
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for (uint32_t i = 0; i < obj.AvailableCardCount; ++i)
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{
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auto& card = obj.AvailableCards[i];
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DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
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if (ImGui::BeginDragDropSource())
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{
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ImGui::SetDragDropPayload("availcard", &i, sizeof(i));
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DrawCard(GetCard(card.RefCard), debugRot, ImGui::GetCursorScreenPos());
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ImGui::EndDragDropSource();
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}
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}
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ImGui::TreePop();
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}
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}
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@@ -323,7 +437,10 @@ namespace Generated
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return isVisible;
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}
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} // namespace Puzzle
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namespace Generated
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{
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PuzPos operator+=(PuzPos lhs, const PuzPos& rhs)
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{
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lhs.X += rhs.X;
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@@ -1,12 +1,16 @@
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#pragma once
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#include "Serial.h"
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#include <cstdint>
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#include <imgui.h>
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#include "../../gen/Generated.h"
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namespace Puzzle
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{
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using namespace Generated;
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constexpr const char* PuzzleFileDir = "game/data/puzzles/";
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struct Config
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{
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static constexpr uint32_t CardSize = 2;
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@@ -19,23 +23,18 @@ namespace Puzzle
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static constexpr uint32_t MaxAvailableStacks = 16;
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static constexpr uint32_t MaxGoalPositions = 16;
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};
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} // namespace Puzzle
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namespace Generated
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{
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PuzPos operator+=(PuzPos lhs, const PuzPos& rhs);
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PuzPos operator+(PuzPos lhs, const PuzPos& rhs);
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void Setup();
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StaticPuzzleData& GetStaticPuzzleData();
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void LoadStaticPuzzleData();
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void SaveStaticPuzzleData();
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const StaticPuzzleCard& GetCard(const StaticPuzzleData& data, StaticPuzzleCardHandle H);
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const StaticPuzzleCard& GetCard(StaticPuzzleCardHandle H);
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bool IsValid(StaticPuzzleCardHandle h);
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uint8_t GetRemainingCount(const PuzzleCardStack& stack);
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PuzzleElementType::Enum GetNodeAt(const PuzzleData& puz, PuzPos pos);
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PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, int8_t x, int8_t y);
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PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, int8_t x, int8_t y);
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PuzzleElementType::Enum GetCardNodeAt(const StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
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PuzzleElementType::Enum& EditCardNodeAt(StaticPuzzleCard& card, uint8_t rotation, int8_t x, int8_t y);
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void DrawCard(const StaticPuzzleCard& card, uint8_t rotation, ImVec2 pos);
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|
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struct PuzzleSolver
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{
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@@ -50,4 +49,10 @@ namespace Generated
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bool IsValidSource(PuzzleElementType::Enum sourceType, PuzzleElementType::Enum goalType);
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};
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bool RenderDebugUI(PuzzleData& obj);
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} // namespace Puzzle
|
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|
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namespace Generated
|
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{
|
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PuzPos operator+=(PuzPos lhs, const PuzPos& rhs);
|
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PuzPos operator+(PuzPos lhs, const PuzPos& rhs);
|
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} // namespace Generated
|
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|
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@@ -48,7 +48,7 @@ namespace Game
|
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instance.UsedScratchAmount = 0;
|
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SetShared(shared);
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SetInstance(instance);
|
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Generated::LoadStaticPuzzleData();
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Puzzle::LoadStaticPuzzleData();
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SetupInstance.Rendering.Setup();
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instance.GameLevel.Setup(shared.Game);
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instance.IsInitialized = true;
|
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|
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BIN
src/game/data/puzzles/0.pzl
LFS
BIN
src/game/data/puzzles/0.pzl
LFS
Binary file not shown.
@@ -23,7 +23,9 @@
|
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#include <thread>
|
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|
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#include "imgui-helper.h"
|
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#include "imgui-style.h"
|
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#include "imgui.h"
|
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#include "imgui_internal.h"
|
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|
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using namespace std::chrono_literals;
|
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|
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@@ -371,6 +373,7 @@ namespace Game
|
||||
Materials[0] =
|
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Material::LoadFromShader("vert", "frag", MainViewID, Textures[0].Handle, Textures[0].SamplerHandle);
|
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imguiCreate();
|
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SetImguiStyle();
|
||||
|
||||
if (!ImGui_ImplSDL3_InitForOther(shared.Window.SDLWindow))
|
||||
{
|
||||
@@ -460,6 +463,11 @@ namespace Game
|
||||
auto& debug = GetInstance().DebugData;
|
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if (UIVisible == UIVisibilityState::Debug)
|
||||
{
|
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Right))
|
||||
{
|
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debug.DebugCardRotation++;
|
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if (debug.DebugCardRotation >= 4) debug.DebugCardRotation = 0;
|
||||
}
|
||||
if (ImGui::Begin("Rendering"))
|
||||
{
|
||||
if (LastShaderLoadTime >= 0.0f)
|
||||
@@ -479,10 +487,18 @@ namespace Game
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reload Level"))
|
||||
{
|
||||
auto& lvl = GetInstance().GameLevel;
|
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lvl = {};
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lvl.Setup(shared.Game);
|
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level = {};
|
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level.Setup(shared.Game);
|
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}
|
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ImGui::Checkbox("Show ImGui Demo", &debug.ShowImguiDemo);
|
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if (debug.ShowImguiDemo) ImGui::ShowDemoWindow(&debug.ShowImguiDemo);
|
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ImGui::Separator();
|
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|
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ImGui::Checkbox("Cubes", &level.Cubes.IsEnabled);
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ImGui::Checkbox("Tests", &level.Tests.IsEnabled);
|
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ImGui::Checkbox("PuzzleTiles", &level.PuzzleTiles.IsEnabled);
|
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ImGui::Checkbox("UIQuads", &level.UIQuads.IsEnabled);
|
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|
||||
if (ImGui::Button("Dithergen"))
|
||||
{
|
||||
DitherGen(DitherTextures, DitherRecursion);
|
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@@ -568,22 +584,22 @@ namespace Game
|
||||
ImGui::End();
|
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if (debug.SelectedDebugLevel < BX_COUNTOF(level.Puzzles))
|
||||
{
|
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if (!Generated::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
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if (!Puzzle::RenderDebugUI(level.Puzzles[debug.SelectedDebugLevel].Data))
|
||||
{
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debug.SelectedDebugLevel = UINT16_MAX;
|
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}
|
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}
|
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if (ImGui::Begin("Cards"))
|
||||
{
|
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Generated::StaticPuzzleData& staticData = Generated::GetStaticPuzzleData();
|
||||
Generated::StaticPuzzleData& staticData = Puzzle::GetStaticPuzzleData();
|
||||
if (ImGui::Button("Save"))
|
||||
{
|
||||
Generated::SaveStaticPuzzleData();
|
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Puzzle::SaveStaticPuzzleData();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reload"))
|
||||
{
|
||||
Generated::LoadStaticPuzzleData();
|
||||
Puzzle::LoadStaticPuzzleData();
|
||||
}
|
||||
|
||||
for (int32_t i = 0; i < BX_COUNTOF(staticData.Cards); ++i)
|
||||
@@ -597,7 +613,7 @@ namespace Game
|
||||
ImGui::Selectable(cardName);
|
||||
if (ImGui::BeginDragDropSource())
|
||||
{
|
||||
ImGui::Text("Card %i", i);
|
||||
Puzzle::DrawCard(card, debug.DebugCardRotation, ImGui::GetCursorScreenPos());
|
||||
ImGui::SetDragDropPayload("cardtype", &i, sizeof(i));
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
@@ -610,7 +626,7 @@ namespace Game
|
||||
{
|
||||
if (x > 0) ImGui::SameLine();
|
||||
ImGui::PushID(x);
|
||||
auto& node = Generated::EditCardNodeAt(card, x, y);
|
||||
auto& node = Puzzle::EditCardNodeAt(card, 0, x, y);
|
||||
if (ImGui::Button(Generated::PuzzleElementType::ShortName[node], {26, 24}))
|
||||
{
|
||||
int32_t newVal = int32_t(node) + 1;
|
||||
|
||||
64
src/game/rendering/imgui-style.cpp
Normal file
64
src/game/rendering/imgui-style.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
#include "imgui-style.h"
|
||||
|
||||
void SetImguiStyle()
|
||||
{
|
||||
ImVec4* colors = ImGui::GetStyle().Colors;
|
||||
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
|
||||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||
colors[ImGuiCol_Tab] = ImVec4(0.18f, 0.35f, 0.58f, 0.86f);
|
||||
colors[ImGuiCol_TabSelected] = ImVec4(0.20f, 0.41f, 0.68f, 1.00f);
|
||||
colors[ImGuiCol_TabSelectedOverline] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_TabDimmed] = ImVec4(0.07f, 0.10f, 0.15f, 0.97f);
|
||||
colors[ImGuiCol_TabDimmedSelected] = ImVec4(0.14f, 0.26f, 0.42f, 1.00f);
|
||||
colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.26f, 0.59f, 0.98f, 0.70f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
|
||||
colors[ImGuiCol_TextLink] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
||||
colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
|
||||
}
|
||||
4
src/game/rendering/imgui-style.h
Normal file
4
src/game/rendering/imgui-style.h
Normal file
@@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
#include <imgui.h>
|
||||
|
||||
void SetImguiStyle();
|
||||
Reference in New Issue
Block a user